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Hi guys,

We've gone ahead and updated the installers for Don't Starve to the latest available versions. These installers are for those of you who prefer to manually install updates or have trouble using the autoupdater.




Maxwell has his player power.

Mosquito drops loot.

The "Totally Normal Tree" now spawns in the world.

A "Top Mods" section has been added to the mods screen. It doesn't
function yet, but it will show the top 5 most popular mods of the day.

Tweaks/ Changes:


Depths Worms attacks now ramp up over an increased time period.
Spitter Spiders had their range and projectile speed decreased.
The Miner Hat can be refueled.
Wickerbottom's books have descriptions.
Tooth Trap and Bee Mines are now "deployable" objects. They can no
longer be packed too closely by dropping them.
Rearranged some of the front end.
Added FX to mining animation.
Added FX to book reading animation.
Improved feedback when taking damage over time.
Added some additional music to the ruins.
Made some improvements to the text widget
Improved console screen focus.
Improved controller controls and prompts for teleportato.
Added additional art to the credits screen.
Action button will now harvest farms, crockpots and drying racks.
Bug Fixes:


Befriending music will now play for bunnymen and chess creatures.
Batalisks have been given a strong stomach.
The Ancient Guardian will drop his horn again.
Shadow Hands will appear again.
The Pig King will no longer throw gold on top of himself and surrounding
Chester no longer uses the old death effect.
Fixed a bug that was preventing pathfinding from working with walls.
Shadow entities no longer appear as chunky messes in the Mac versions.
Chess monsters will now retaliate when being attacked by other chess
monsters that are following the player.
MacTusk's icehounds will no longer respawn instantly under the right
You can no longer click-spam pigs to force feed them and gain extra poop.
Fix for bee/mosquito sounds so they don't accumulate at the world origin.


The Lazy Forager's amulet will now also pick up any animals that are
caught in a trap when the trap is collected.
Pumpkin lanterns no longer bounce when placed.
Snurtle Shell Armour will provide protection again.
Picking a mushroom as day phase changes will no longer cause the
mushroom to regrow immediately.
Breaking down a Cook Pot with a completed food item will cause the item
to drop in the rubble.
Tents and Sleeping Rolls now properly restore body heat.
The Glow Berry is now tradeable.
Tree Stumps can now be burnt.
Creatures can no longer walk through walls that have been destroyed and
Fixed some issues with save/load states on Light Plants.
Heat Rocks now emit light if they are heated up outside your inventory.
Items do not rot on death in caves.
Walls no longer sleep - this should help with some caged animals
escaping their pens.
Fixed some issues with the Forager Amulet duplicating traps.
Boomerang now works against the Tentapillar.
Light effects on nightmare lights can now be clicked through.
Rearranged some items in setpieces to allow for proper pathfinding.
Players will now react to being hit by bees and mosquitoes.
Music will play during credits on the standalone version.
Fixed some issues with resurrecting.
Water is no longer culled while still on screen.
Fixed some issues with the player appearing at the wrong location when
changing cave levels.
Actions are now canceled when you change your tool mid-action.
Maxwell's Shadow no longer lingers in the world during the intro.
Shadows now rotate correctly.
Cleaned up some TaskInTime calls to prevent memory growth.
Made Cave Gen a bit more consistent in an effort to remove MaxWorldGen
The book reading FX is now canceled if the action is.
The HUD will now hide during the tent's fade out.
Shift clicking now works properly between backpacks and player inventory.
Removed double-click sound when clicking build recipe.
Fixed beesplosion when trying to stuff bees into a full container.
The confirmation window will now close if you press "no" when entering
Maxwell's door.
Fixed a crash that happened during the loading of some adventure levels.
Adventure World (two worlds) will no longer crash on generation.
Fixed a bug where you could get stuck in a state by pressing the map
button while trying to sleep.
You can now add placeable items to a fire while using a controller.
You can now press and hold to hammer.
You can now navigate the controls screen with a controller.
Fix for issues with using keyboard controlled crafting and mouse walking.
Fixed items disappearing if you tap pickup very quickly.
"Useable" items like the Telelocator Staff and Bush Hat can now be used
when playing with a controller.
Lucy the Axe will no longer continue to talk after finishing adventure
mode with Woodie.
Fixed some layering issues on the final level of adventure mode.
Camera doesn't shake when doing work as Woodie.
Woodie the Werebeaver now uses seperate attack and action buttons.
Player character will not emit frost breath when facing upwards.
Tuned locomotor to prevent jittering at higher player speeds.


Mod System:
Mods which overwrite core game assets have usually crashed the game
unless the game is restarted once. Now a mod can specify this to force
the game to restart when the mod is loaded.
Mods can now specify an arbitrary save slot instead of using slots 1-4.
This is useful for 'game mode' mods which don't sit nicely on top of an
existing Don't Starve save.
Road textures can now be overwritten by a mod.
World Gen:
Can now specify the range of background nodes to generate for each node
in the level definition.
Tasks with blockers can now specify what their "blank" nodes are in case
you don't want it to be ocean.
Tasks have a little more control over internal connectedness by
specifying a custom crosslink factor for rooms, and whether or not the
rooms are generated in a loop.
AddGameDebugKey and AddGlobalDebugKey are now global functions, so mods
can utilise them for testing.
Better logging when animations and builds are missing.
Sublime Text, a great script editor, is now packaged with the mod tools
Use this when working with Lua files for syntax highlighting,
multi-file search, and other handy editing tricks.

Hotfix 88224

Screecher Mod properly included in mac builds
Fix crash when attacking bosses
Fix bug with water faucet in screecher
Fix for invisible maxwell teeth traps
Updated string tables for translators
Fixed Screecher promo in Chrome
ruins busy music should play
dropped items don't pop up as high, so they're less likely to get stuck
on things
nil check some values in playerprofile.lua
add epic tag to ancient guardian
chester will keep up with player
maxwell will regen his book on load if he doesn't have it

Hotfix 88307

Fix for some rare crashes with the stats overseer
screecher should be included in standalone builds (for real this time)
fix for modindex crash when you have an invalid mod
fix for crash in follower.lua
fix beehive daily spawn schedule

Thanks and have a nice day :)
DeMignon: Thanks Judas, for the prompt update of the installer!
I'd love to take all the credit but the actual thanks should be directed to our programmers and QA department for the speedy turn around :) I am just a messenger here :D
JudasIscariot: Hi guys,

We've gone ahead and updated the installers for Don't Starve to the latest available versions. These installers are for those of you who prefer to manually install updates or have trouble using the autoupdater.
zaine-h: Any news on 89932 (Nov 19th) for those of us who don't want to use the autoupdater?
Not really sure as we expected the autoupdater to be far more popular especially since that would mean everyone could get the latest update without having to wait on us.
JudasIscariot: Not really sure as we expected the autoupdater to be far more popular especially since that would mean everyone could get the latest update without having to wait on us.
zaine-h: I'm often a bit weary of autoupdaters though I'm sure I'm part of a minority in that respect. I've had a few saves and games broken by them over the years.
Totally understandable :)

But again, not sure what's going to happen right now but I'll try and look into this. Ping me via PM if it seems like I am taking a long time :)