Posted February 15, 2013
Hello out there.
Divinity 2 looks great, but I end up getting frustrated with it too easily. It seems that if I do the main quest, it gets harder than I expected when clear out the small catacombs under the church. If I explore a side quest (help the pseudonymous alchemist with an assassin after him), it starts out overly challenging, then I level up and it becomes challenging, and then I get to a boss fight of sorts where it culminates in impossible. Backtracking and making a note to trek out all the way out there again later just sounds like a bit of a pain.
When there's no such thing as respawns or farming areas, it becomes really hard to guess how the developers actually want you to play the game. At any time you might walk one screen too far and everyone's suddenly 5 levels ahead of you. Maybe if it were balanced more like D&D games, where exploring a whole area only gained you a level or two so the order you did things in didn't matter as much...
I think I've given up on mindreading because it's just massive experience debt that has way too high of a fetch-quest-to-meaningful-side-plot ratio.
So how do you get over the hump at the start of the game? I'm assuming it probably gets easier after a while if you methodically DO ALL THE THINGS all the time, but I can't really know for sure because I haven't been there (that's how Divine Divinty was for me, anyway). I also get the vague impression that there are junk skills mixed in with the good stuff, but I doubt that that's my problem at this stage.
Anyway, I don't know if it's my imagination or what, but the level of danger doesn't seem to be communicated in advance too well, and there's not much gatekeeping done to make manageable challenges the most obvious low-hanging fruit to reach for at any given time. Maybe they're trying to encourage me to cultivate discipline on my own. I don't know.
Divinity 2 looks great, but I end up getting frustrated with it too easily. It seems that if I do the main quest, it gets harder than I expected when clear out the small catacombs under the church. If I explore a side quest (help the pseudonymous alchemist with an assassin after him), it starts out overly challenging, then I level up and it becomes challenging, and then I get to a boss fight of sorts where it culminates in impossible. Backtracking and making a note to trek out all the way out there again later just sounds like a bit of a pain.
When there's no such thing as respawns or farming areas, it becomes really hard to guess how the developers actually want you to play the game. At any time you might walk one screen too far and everyone's suddenly 5 levels ahead of you. Maybe if it were balanced more like D&D games, where exploring a whole area only gained you a level or two so the order you did things in didn't matter as much...
I think I've given up on mindreading because it's just massive experience debt that has way too high of a fetch-quest-to-meaningful-side-plot ratio.
So how do you get over the hump at the start of the game? I'm assuming it probably gets easier after a while if you methodically DO ALL THE THINGS all the time, but I can't really know for sure because I haven't been there (that's how Divine Divinty was for me, anyway). I also get the vague impression that there are junk skills mixed in with the good stuff, but I doubt that that's my problem at this stage.
Anyway, I don't know if it's my imagination or what, but the level of danger doesn't seem to be communicated in advance too well, and there's not much gatekeeping done to make manageable challenges the most obvious low-hanging fruit to reach for at any given time. Maybe they're trying to encourage me to cultivate discipline on my own. I don't know.