Posted September 24, 2017
Sometimes Characters loose sneaking due to being spotted or scripted events/dialogs/etc. but still move/try to pickpocket
Setup1:
Char1 is sneaking and gets the order to pickpocket Npc1.
While Char1 moves to Npc1 sneaking fails due to one of various events...
Effect:
Char1 still tries to pickpocket Npc1 and is cought
Setup2:
Char1 is sneaking and gets the order to move to position1 (which is inside a light-red-enemy view-area). Char1 is still outside View-Area.
While Char1 moves to Npc1 sneaking fails due to one of various events...
Effect:
Char1 still moves to position1 and is spotted
Or Char1 automatically returns to its formation, and while doing this, is spotted
Suggestion:
Sneaking-Failure should always and all movement of thi character including auto-returning to Formation, until Player actually gives a Char/Party-Move-Order
Setup1:
Char1 is sneaking and gets the order to pickpocket Npc1.
While Char1 moves to Npc1 sneaking fails due to one of various events...
Effect:
Char1 still tries to pickpocket Npc1 and is cought
Setup2:
Char1 is sneaking and gets the order to move to position1 (which is inside a light-red-enemy view-area). Char1 is still outside View-Area.
While Char1 moves to Npc1 sneaking fails due to one of various events...
Effect:
Char1 still moves to position1 and is spotted
Or Char1 automatically returns to its formation, and while doing this, is spotted
Suggestion:
Sneaking-Failure should always and all movement of thi character including auto-returning to Formation, until Player actually gives a Char/Party-Move-Order