Posted September 24, 2017
Setup:
Party is completly chained/grouped but the members are scattered.
-> Party-move-order by goto-click with Char1 to location1 (near char1, further away from char2)
-> Switch to Char2, goto-click to location2 (near char2, further away from char1)
Effect:
Char2 will move to location2, but Char1+3+4 will still move towards location1 (Temp-Feomation-Positions?) and then to their real target-positions!
This, quite often triggered a reaload on my side especially with enemies or hostile surfaces nearby
Similar to this, Character-Target-positioning sometimes is flawed after sneaking is ended
Party is completly chained/grouped but the members are scattered.
-> Party-move-order by goto-click with Char1 to location1 (near char1, further away from char2)
-> Switch to Char2, goto-click to location2 (near char2, further away from char1)
Effect:
Char2 will move to location2, but Char1+3+4 will still move towards location1 (Temp-Feomation-Positions?) and then to their real target-positions!
This, quite often triggered a reaload on my side especially with enemies or hostile surfaces nearby
Similar to this, Character-Target-positioning sometimes is flawed after sneaking is ended