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Hello. I have installed Disciples 2 Gold and then installed Rise of Elves Gold expansion pack shared here in forums.

I am having reoccurring spawn issue in first scenario where every few turns neutral army enemies would summon again and again. If not killed, they would keep summoning which would make computer turns longer and longer.

Anyone else has this issue? It seems there is a continuity error in events script that keeps summoning these enemies.

Also, the same dialogs would sometimes reoccur as if they didn't happen at all.

Update: I have found localized russian version of Disciples 2 Rise of Elves Gold by Akella and installed it in addition to Disciples Gold that I already had but in different folder. Tried replaying Rise of Elves Gold to see if monster spawn continuity can be reproduced. I thought it is a bug in Disciples 2 Gold and thought I would not encounter it here but it was here also. I don't know if this is a bug or not but it affects gameplay making game slower.

Besides who knows if further Rise of Elves Gold maps were tested? It could be I am wasting my time playing it due to potential bug I can encounter in later maps.
Post edited June 02, 2019 by TechnicGeek
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TechnicGeek: Hello. I have installed Disciples 2 Gold and then installed Rise of Elves Gold expansion pack shared here in forums.

I am having reoccurring spawn issue in first scenario where every few turns neutral army enemies would summon again and again. If not killed, they would keep summoning which would make computer turns longer and longer.

Anyone else has this issue? It seems there is a continuity error in events script that keeps summoning these enemies.

Also, the same dialogs would sometimes reoccur as if they didn't happen at all.

Update: I have found localized russian version of Disciples 2 Rise of Elves Gold by Akella and installed it in addition to Disciples Gold that I already had but in different folder. Tried replaying Rise of Elves Gold to see if monster spawn continuity can be reproduced. I thought it is a bug in Disciples 2 Gold and thought I would not encounter it here but it was here also. I don't know if this is a bug or not but it affects gameplay making game slower.

Besides who knows if further Rise of Elves Gold maps were tested? It could be I am wasting my time playing it due to potential bug I can encounter in later maps.
Are you referring to the first Alliance Crusade campaign?
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_kaolin: Are you referring to the first Alliance Crusade campaign?
Yes.
Post edited June 04, 2019 by TechnicGeek
It normal for that DLC campaign. It is a unbalanced and untested. Many neutrals attacks each others even if all Neutrals, cause onboth of them have Guard stand (and of course same for neutrals that actually two different minor factions). Normal that all of them must have Normals (stand) priority script. or some Guard - but separate from nearest parties.

Second of 3 missions campaign scenario available as Skirmish map - no changes except allow all factions. No proper victory conditions.
I confirmed it just now. I found a 2CD ROTE 3.0 and installed it.

After testing some of the 3.01 changelog.

The 3.0 version has
- Hovel/Lodge tech tree
- Doppelganger can clone Sir Allemon
- Gallean's Boon adds 50% of unit's Max HP as Bonus HP.

I installed the ROTE Gold Expansion Pack on 3.0 ROTE and the result is it is the same as Steam's ROTE!!!!

Finally I installed the 3.01 patch and it fixed all the problems.

The GOG is the same as the D2 Gold 4CD (Not full 3.01 patch) since the Main menu screen is still 3.0 and the Elven tech tree is Hovel/Lodge but you can fix it by installing the ROTE Gold Expansion Pack.

Steam ROTE is outdated