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I've recently started trying some of the stupid-short time limit quests, like delivering a package to level 5, and breaking up meetings on level 3, if I can find the first stairs down fairly quickly.

How do I stop the meeting? Killing one of the meeting participants isn't enough. Do I have to find and kill both? Or is it that I have to not only complete but redeem the quest before the timer runs out?

Second, is there any way to get back to town quickly, apart from that one-time button on the UI? Potion or item or something? If there's only 6 levels or so, I can finish with the loss of only a few NPCs, but if it's 14 or so, it's way too often that I can't make it back quickly enough, particularly if I'm trying to do some of the stupid-short time limit quests.
This question / problem has been solved by HunchBluntleyimage
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Thorfinn: How do I stop the meeting? Killing one of the meeting participants isn't enough. Do I have to find and kill both? Or is it that I have to not only complete but redeem the quest before the timer runs out?
No, the quest timer stops once you've killed any would-be participants mentioned in the quest log. Yes, you do have to kill them both (and they'll start heading for the exits to escape, so once you find them, try not to waste too much time taking them both out. (Full disclosure: I am terrible at this quest. :) )
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Thorfinn: Second, is there any way to get back to town quickly, apart from that one-time button on the UI? Potion or item or something? If there's only 6 levels or so, I can finish with the loss of only a few NPCs, but if it's 14 or so, it's way too often that I can't make it back quickly enough, particularly if I'm trying to do some of the stupid-short time limit quests.
...There's a gateway (or whatever it's called) back to town on each level of the dungeon. You have to unlock it first by finding and activating (i.e., clicking on) it, but after that, it provides free, instantaneous travel back to town an unlimited number of times -- if you can find and make it to the portal in the first place. ;) (I hope to Din you haven't been traveling back up through every level of the dungeon every time you had to return to town!)
Other than that, no -- just the teleport stone (a.k.a. "that one-time button on the UI").

The Demon War expansion does add an optional quest you can get that will let you recharge your teleport stone, though.
Thanks for the info. I did finally win a few of those. Turns out it's a little easier to do playing with Dangerous Monsters on.

Re: teleporting to town, I was just hoping there was some town portal spell or item or something. It wasn't a problem until I started trying the stupid-fast timed quests. So long as I took the time to find the portal at least every other level, I could usually get back in time to avoid losing more than a couple NPCs, The frustrating town was one in which I had a timed quest on, I think, level 11, and had not found a portal since the one right next to the stairs back to town on level 1.
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Thorfinn: Thanks for the info. I did finally win a few of those. Turns out it's a little easier to do playing with Dangerous Monsters on.

Re: teleporting to town, I was just hoping there was some town portal spell or item or something. It wasn't a problem until I started trying the stupid-fast timed quests. So long as I took the time to find the portal at least every other level, I could usually get back in time to avoid losing more than a couple NPCs, The frustrating town was one in which I had a timed quest on, I think, level 11, and had not found a portal since the one right next to the stairs back to town on level 1.
Try setting off one of those traps which teleports you to an unexplored lower floor in the dungeon when you've got a lot of really time-sensitive things to take care of (like, for example, an attack on the town!). It's always fun racing to find either the stairs up, or a gate back to town, and either dying because you ignored too many monsters (which then swarmed you), or losing the town because all the quest-givers were massacred while you were desperately searching for a way out of the dungeon. ;)
There will always be failed quests in this game, I think that's part of the fun. You don't really loose much when a quest fails or you die, so it encourages players to get a little reckless and try crazy things.

As for the timers, they are random, you'll get hints in the wording though, they'll say the quest is urgent or something, those usually are the ones that fail first.

The timers for the quests are running even if you haven't accepted them. At the start of a new town it's often best to try to finish the quests with the biggest consequences first.