It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
I figure i should start this since i've glanced at the achievements and a tiny misspelling is quite annoying...

Hero/Guardian/Savior has 'Ssaved x towns so far'. Yeah it's a tiny bug but feels like getting poked in the eye...

I'd say if you find anything else add it in here. By no means the one i found would hamper gameplay in any way....
Attachments:
avatar
rtcvb32: I figure i should start this since i've glanced at the achievements and a tiny misspelling is quite annoying...

Hero/Guardian/Savior has 'Ssaved x towns so far'. Yeah it's a tiny bug but feels like getting poked in the eye...

I'd say if you find anything else add it in here. By no means the one i found would hamper gameplay in any way....
It's probably worthwhile posting these over on Soldak's own forums - there's, apparently, another patch coming up soonish (just released as a beta version) - so keeping dev up-to-date on things you find, over there, actually might get them fixed :).
avatar
Mnemon: It's probably worthwhile posting these over on Soldak's own forums
I'd hate to start yet another account to do forums... And the bug I mentioned is rather insignificant and won't actually affect gameplay so it's minor, cosmetic at best. Were it something more serious I'd probably be more active and forward at getting their attention.
If you have Twitter he reads his feed pretty regularly. I believe it's @Soldak, but a quick search should yield his account name.

EDIT: Just checked, it's @Soldak if you want to leave him a message on Twitter.
Post edited October 19, 2014 by Leucius
About bugs I stumbled upon an unbeatable quest. The killing target was not in the floor at all...
Not sure if these are what could properly be called "bugs", but I'll mention them anyway:

-In the base game (I've not yet installed the expansion), I've noticed that townspeople forget that they've ever met my character when I continue from a save. It's a superficial issue, and it's hard to even complain about it "breaking my immersion" when the game just doesn't seem to care about immersing the player in its world in the first place, but still.

-On a related note, any spell effects or persistent special abilities that are active on a character when quitting are forgotten about when reloading. This means if I've just drunk a very expensive stat boost potion (pretty much all of which last for 15 minutes), I can't save and quit for quite a while without wasting the effect. Can be kind of a pain in the ass.

-ALSO, the game doesn't remember whether or not I had the "item text" option toggled on when I continue from a save, and just assumes it was turned on. Extremely minor, but then, it shouldn't have been that difficult to have had the game remember that option like it remembers so many others between sessions.

-There can be numerous "put down the monster uprising" quests on a given dungeon level, but all of them are resolved by killing the exact same monsters. By which I mean: If there are, let's say, five Silt Amorph uprisings that pop up over the course of maybe half an hour, all on the same dungeon level, then when I eventually make it to that level, I can kill however many Silt Amorphs have to be killed to satisfy any one of those five quests (let's say it's three Silt Amorphs which must be killed) and have ALL of those quests completed by killing just the three Amorphs. Some might say, "Hey, free experience! I wouldn't complain," but it's pretty stupid, really. If there are five uprisings with five quests, I should have to kill five sets of monsters to complete all those quests.

Honestly, those are about the only real problems I can think of at the moment, in regard to bugs. For such a low-budget title, it seems pretty polished and bug-free for the most part.
avatar
HunchBluntley: Not sure if these are what could properly be called "bugs", but I'll mention them anyway:
<snip>
Honestly, those are about the only real problems I can think of at the moment, in regard to bugs. For such a low-budget title, it seems pretty polished and bug-free for the most part.
Glancing over the lists, nothing seems seriously game breaking... I might have to play this again some time soon, currently playing Bionic Dues...
avatar
HunchBluntley: Not sure if these are what could properly be called "bugs", but I'll mention them anyway:
<snip>
Honestly, those are about the only real problems I can think of at the moment, in regard to bugs. For such a low-budget title, it seems pretty polished and bug-free for the most part.
avatar
rtcvb32: Glancing over the lists, nothing seems seriously game breaking... I might have to play this again some time soon, currently playing Bionic Dues...
Here's hoping there'll be a little more activity in this forum, now that however many hundreds of copies have been sold during Insomnia. I still doubt anyone will find anything serious...but, then, I've not yet played it with the expansion installed, nor have I tried multiplayer.
I got the error: Failed Display Setup when I first tried to launch the game. Here is the post I made and solutions to it for anyone that might run into it.


http://www.gog.com/forum/dins_curse/error_failed_display_setup