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Is that he developed Vitiligo? I don't see how else he could be The Summoner from Diablo 2.
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InfiniteClouds: Is that he developed Vitiligo? I don't see how else he could be The Summoner from Diablo 2.
There's also the issue that he uses ice attacks, while the Diablo 1 Sorcerer used only fire and electric.

However, it is officially canonical that he's supposed to be the Sorcerer from Diablo 1. So despite the minor inconsistencies, this is the fate of that character. Just like the Rogue becomes Blood Raven and the Warrior becomes the new host of Diablo.
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InfiniteClouds: Is that he developed Vitiligo? I don't see how else he could be The Summoner from Diablo 2.
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Darvin: There's also the issue that he uses ice attacks, while the Diablo 1 Sorcerer used only fire and electric.

However, it is officially canonical that he's supposed to be the Sorcerer from Diablo 1. So despite the minor inconsistencies, this is the fate of that character. Just like the Rogue becomes Blood Raven and the Warrior becomes the new host of Diablo.
Need a D2 mod that matches his skin tone, at least.
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InfiniteClouds: Is that he developed Vitiligo? I don't see how else he could be The Summoner from Diablo 2.
Well, he did spend a lot of time inside the labyrinth and after that he went into the arcane asylum, which is probably just as tainted with chaos energy and whatnot.

Frankly it makes sense that he mutates a bit after that. Would also explain why a complete badass who walked right into hell and kicked Diablo's behind ends up being wimpy enough that a rookie hero and slayer of minor demons can just walk up and murder him to death.

And yes, that last part goes even more strongly for poor Rogue, who is just as much of a complete badass as Sorcerer, but who then somehow zombiefies and gets straight up butchered by a random nobody.

I guess I should comfort myself that the D2 crew at least got slightly more credit for their actions, though still nowhere near what they deserved.

I guess in D4 we'll learn that the neph from D3 stubbed his/her toe on a doorstep and immediately collapsed and died from that mortal wound and now the new character has to pick up the slack and kill super-Diablo all over again. And then of course fuck it up so Blizz can give us Diablo 5 somewhere down the line, in which the über-nephilem from D4 got stung by a pindleskin and had an allergic reaction and died and now it's up to the new angel-demon hybrid character to fuck up the quest of finally murdering the prime evils.
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Arachnarok_Rider: I guess in D4 we'll learn that the neph from D3 stubbed his/her toe on a doorstep and immediately collapsed and died from that mortal wound and now the new character has to pick up the slack and kill super-Diablo all over again.
Blizzard's habit of killing off the player characters from previous games isn't limited to the Diablo series.

In Warcraft 1, the canonical ending is that the human commander failed and was killed, while the orc commander was Ogrim Doomhammer (who died at the end of Warcraft 2). The orc ending of Warcraft 2 is non-canon and the commander dies, while the human ending has the humans trapped in Draenor to perish after closing the dark portal. Starcraft has the problem too; the human magistrate and UEF commander from the two terran campaigns are canonically dead, and the cerebrate from the two zerg campaigns is canonically dead. The Protoss executor is the only one whose fate is never explained (and if it were, I'd lay dimes to donuts that the answer is "oh, he's dead").
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Darvin: Starcraft has the problem too; the human magistrate and UEF commander from the two terran campaigns are canonically dead, and the cerebrate from the two zerg campaigns is canonically dead. The Protoss executor is the only one whose fate is never explained (and if it were, I'd lay dimes to donuts that the answer is "oh, he's dead").
Nobody knows what happened to the Magistrate, although the UED Captain died along with most of the rest of the UED.

By way of retcon, the PC cerebrate in Episode II is not the same PC cerebrate in Episode VI, and the former died before the zerg invasion of Aiur began.

Also by way of retcon, the Executor in Episode III is Artanis, and the Executor in Episode IV is implied to be Selendis.
Not sure what they did with the D2 characters but it is of no concern to me because I live in a universe where Diablo 3 never happened.
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Arachnarok_Rider: I guess in D4 we'll learn that the neph from D3 stubbed his/her toe on a doorstep and immediately collapsed and died from that mortal wound and now the new character has to pick up the slack and kill super-Diablo all over again.
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Darvin: Blizzard's habit of killing off the player characters from previous games isn't limited to the Diablo series.

In Warcraft 1, the canonical ending is that the human commander failed and was killed, while the orc commander was Ogrim Doomhammer (who died at the end of Warcraft 2). The orc ending of Warcraft 2 is non-canon and the commander dies, while the human ending has the humans trapped in Draenor to perish after closing the dark portal. Starcraft has the problem too; the human magistrate and UEF commander from the two terran campaigns are canonically dead, and the cerebrate from the two zerg campaigns is canonically dead. The Protoss executor is the only one whose fate is never explained (and if it were, I'd lay dimes to donuts that the answer is "oh, he's dead").
Yeah, I have to say, I found this REALLY disturbing when i first encountered it... and now, I just accept that Blizzard is going to "kill me" eventually, so I don't really get into the newer games as much.

Rendering my "victory" in the game ultimately a loss... by definition... does take some of the joy out of playing... but this is what Blizzard believe in, I guess. (sigh)

I stopped playing at the end of Diablo II, and totally ignored D3, once I heard that "my character" was once again going to be ruined.

I'd much rather that my character died at the end, and "went to heaven"... and thus I had to start a new character in the next game... rather than having what I came to think of as "me" while playing through the prior game become a minor "boss enemy" in the next.

Blizzard does this a lot. And it bothered me when they did this with Deus Ex as well.
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InfiniteClouds: Not sure what they did with the D2 characters but it is of no concern to me because I live in a universe where Diablo 3 never happened.
Hi neighbor, i live there too!
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InfiniteClouds: Is that he developed Vitiligo? I don't see how else he could be The Summoner from Diablo 2.
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Arachnarok_Rider: Well, he did spend a lot of time inside the labyrinth and after that he went into the arcane asylum, which is probably just as tainted with chaos energy and whatnot.

Frankly it makes sense that he mutates a bit after that. Would also explain why a complete badass who walked right into hell and kicked Diablo's behind ends up being wimpy enough that a rookie hero and slayer of minor demons can just walk up and murder him to death.

And yes, that last part goes even more strongly for poor Rogue, who is just as much of a complete badass as Sorcerer, but who then somehow zombiefies and gets straight up butchered by a random nobody.

I guess I should comfort myself that the D2 crew at least got slightly more credit for their actions, though still nowhere near what they deserved.

I guess in D4 we'll learn that the neph from D3 stubbed his/her toe on a doorstep and immediately collapsed and died from that mortal wound and now the new character has to pick up the slack and kill super-Diablo all over again. And then of course fuck it up so Blizz can give us Diablo 5 somewhere down the line, in which the über-nephilem from D4 got stung by a pindleskin and had an allergic reaction and died and now it's up to the new angel-demon hybrid character to fuck up the quest of finally murdering the prime evils.
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Arachnarok_Rider: I guess in D4 we'll learn that the neph from D3 stubbed his/her toe on a doorstep and immediately collapsed and died from that mortal wound and now the new character has to pick up the slack and kill super-Diablo all over again.
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Darvin: Blizzard's habit of killing off the player characters from previous games isn't limited to the Diablo series.

In Warcraft 1, the canonical ending is that the human commander failed and was killed, while the orc commander was Ogrim Doomhammer (who died at the end of Warcraft 2). The orc ending of Warcraft 2 is non-canon and the commander dies, while the human ending has the humans trapped in Draenor to perish after closing the dark portal. Starcraft has the problem too; the human magistrate and UEF commander from the two terran campaigns are canonically dead, and the cerebrate from the two zerg campaigns is canonically dead. The Protoss executor is the only one whose fate is never explained (and if it were, I'd lay dimes to donuts that the answer is "oh, he's dead").
These two posts made me chuckle.

And as someone who prefers to play the Rogue in Diablo, it bothers me that Blood Raven is the weakest most pathetic of the trio yet clearly the most stylish one. I guess that sorta mirrors how Rogue as a character in early game feels. Underpowered and badly set up. Oh well, I don't care much for Diablo II anyway. In my opinion it's a weak sequel that cannot compare to the first Diablo game. It's too limited. And don't get me started on the complete ruination of a series - namely Diablo III. What a total trash.

Also regarding StarCraft, I do believe that the Cerebrate you play as is the first Cerebrate that Zeratul kills in the Protoss Campaign. So if you want to be really iffy about it, in a way, you created a Paradox or Time Loop by killing yourself and therefore is destined to become killed, by yourself. Yay!
Post edited April 16, 2019 by Zeithri
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Zeithri: And as someone who prefers to play the Rogue in Diablo, it bothers me that Blood Raven is the weakest most pathetic of the trio yet clearly the most stylish one. I
Only really true on normal difficulty, where she's powered down immensely since you'll probably be taking her on at 5th level or so. On nightmare and hell difficulty where the player character is presumed to be much stronger she's much less of a pushover, and a lot stronger than the summoner (who is very much a glass cannon who dies the instant you land any damage on him)

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Zeithri: I guess that sorta mirrors how Rogue as a character in early game feels. Underpowered and badly set up.
Gotta disagree with you on that one; I find the Rogue to be incredibly easy to play since she just mows down most monsters effortlessly at a range. Very few monster types can seriously threaten her. Enemies that weave on approach can be annoying, and ranged enemies that attack in large groups can require some dodging, but nothing too hard to handle.
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Zeithri: And as someone who prefers to play the Rogue in Diablo, it bothers me that Blood Raven is the weakest most pathetic of the trio yet clearly the most stylish one. I
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Darvin: Only really true on normal difficulty, where she's powered down immensely since you'll probably be taking her on at 5th level or so. On nightmare and hell difficulty where the player character is presumed to be much stronger she's much less of a pushover, and a lot stronger than the summoner (who is very much a glass cannon who dies the instant you land any damage on him)
You don't start the game out playing on Nightmare or Hell, you start the game on Normal. So while she might indeed be stronger on those difficulties, they're already set harder overall and at that point, you're still likely going to railroad her without any hassle. I don't remember much of the Summoner to be honest except lighting bolts everywhere.


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Zeithri: I guess that sorta mirrors how Rogue as a character in early game feels. Underpowered and badly set up.
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Darvin: Gotta disagree with you on that one; I find the Rogue to be incredibly easy to play since she just mows down most monsters effortlessly at a range. Very few monster types can seriously threaten her. Enemies that weave on approach can be annoying, and ranged enemies that attack in large groups can require some dodging, but nothing too hard to handle.
You'll miss with 500 arrows unless you shot enemies when they're right next to you, and even then you'll repeatedly miss that one Zombie over and over. Compare that to the Warrior who can get swarmed and still walk away fine or the Sorcerer who starts with Charged Bolt, the Rogue has the odds stacked firmly against you at the start.

And may whatever god whose around help you if you open the door to the butcher as a Rogue. While he'll certainly shred anyone foolish enough to attack him early on, the Rogue simply do to crap of a damage since he'll outheal all damage.

But that's my experience of it. A minor nitpick if you will. Starting bows are lackluster, starting stats leave something to be desired, so better to focus in magic which will help massively in the long run. Better to have magic early, than to desperately wish you had magic later.
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Zeithri: I don't remember much of the Summoner to be honest except lighting bolts everywhere.
He's a glass cannon with absurdly low health. A stiff breeze will kill him.

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Zeithri: You'll miss with 500 arrows unless you shot enemies when they're right next to you
Don't shoot where they are, shoot where they will be. Use the shift key to hold position and fire your arrow so it passes right in front of where the monster will be. Alternatively you can reposition yourself so you're firing along a cardinal direction and they just run directly into your arrow-fire. There are very few monsters that have sufficiently erratic movement that they're hard to hit (basically just drakes and horned demons). Everything else you can learn the movement patterns of and defeat relatively easily.

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Zeithri: and even then you'll repeatedly miss that one Zombie over and over.
How are you missing zombies!? They literally stand still for you for several seconds at a time!

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Zeithri: And may whatever god whose around help you if you open the door to the butcher as a Rogue. While he'll certainly shred anyone foolish enough to attack him early on, the Rogue simply do to crap of a damage since he'll outheal all damage.
Never had the problem with the Butcher outhealing me. Again, shoot where he will be, not where he is. If you get him behind iron bars he'll run back and forth on a very predictable path. If you keep shooting where he is then he'll move out of the way, but if you shoot ahead of him you'll hit him pretty consistently.

If you're having trouble with damage, just return to Griswold and buy a better bow. Bad item drops can screw any character (Warriors have it slightly better in that respect since melee weapons are the most common item drops) but non-magical gear sold by Griswold will last you in a pinch until you get to the caves, at which point the Rogue is guaranteed a magical bow drop.

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Zeithri: Compare that to the Warrior who can get swarmed and still walk away fine or the Sorcerer who starts with Charged Bolt, the Rogue has the odds stacked firmly against you at the start.
The first few levels are easy for all the classes. If anything the Rogue plays a lot smoother since she basically never needs to return to town for healing/mana potions, and only to sell loot. Her ranged combat means she rarely takes damage, and spellcasting is a luxury and not a necessity for her.

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Zeithri: And may whatever god whose around help you if you open the door to the butcher as a Rogue. While he'll certainly shred anyone foolish enough to attack him early on, the Rogue simply do to crap of a damage since he'll outheal all damage.
Rogue has the easiest time with the Butcher of any class. Just find a nice door with a metal grate you can shoot through, lure the butcher there, and turn him into a pincushion. Never had a problem with him outhealing me, but again the trick is to shoot where he will be. The Butcher paces back and forth in a predictable fashion. If you shoot where he is he will have moved out of the way by the time your arrow gets there. Shoot where he will be, and you will hit him pretty consistently.
Post edited April 16, 2019 by Darvin
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Zeithri: I don't remember much of the Summoner to be honest except lighting bolts everywhere.
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Darvin: He's a glass cannon with absurdly low health. A stiff breeze will kill him.

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Zeithri: You'll miss with 500 arrows unless you shot enemies when they're right next to you
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Darvin: Don't shoot where they are, shoot where they will be. Use the shift key to hold posi-
Okay, no no. don't tell me how to play the game when I've been playing it since I was ... How old was I when I first play Diablo... Like 10. ISorry but that's a massive pet-peeve of mine

Just trust me when I say; I do do that, and I still miss with arrows going right through them.
You cannot convince me that magic isn't' the way to go, because Magic is simply so damn good and enjoyable to use in Diablo and in my opinion, the best way yo play Diablo is to play it the way the class isn't intended to be played and subsequently where Diablo 2 fails in my book by forcing you to be one class and nothing else.

So not only is Magic immensely useful, it's also fun to use, and any class can use magic if you're willing to go the distance.

Makes me long for the Bard class from Hellfire which was hands down my absolute favorite class.
But I just cba to bother with tunngle anymore or to a lesser extent, hamachi.


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Zeithri: and even then you'll repeatedly miss that one Zombie over and over.
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Darvin: How are you missing zombies!?

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Zeithri: And may whatever god whose around help you if you open the door to the butcher as a Rogue. While he'll certainly shred anyone foolish enough to attack him early on, the Rogue simply do to crap of a damage since he'll outheal all damage.
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Darvin: Never had the problem with the Butcher outhealing me. Again, shoot where he will be, not where he is. If you get him behind iron bars he'll run back and forth on a very predictable path. If you keep shooting where he is then he'll move out of the way, but if you shoot ahead of him you'll hit him pretty consistently.

If you're having trouble with damage, just return to Griswold and buy a better bow. Bad item drops can screw any character (Warriors have it slightly better in that respect since melee weapons are the most common item drops) but non-magical gear sold by Griswold will last you in a pinch until you get to the caves, at which point the Rogue is guaranteed a magical bow drop.
Sure, if you wanna stand still for 15 min firing arrows non-stop and hope that at least 95% of all arrows actually hit him and don't just fly on through him. But yeah, it can be done. I have done it myself but frankly, I prefer going back and killing him later when I know I can kill him easier.

Saying that the Rogue is guaranteed a Bow drop is like saying you're guaranteed an Amulet drop. It's not guaranteed. It can happen, but you can also be unlucky and never find a single amulet in the whole game. The last few friends me and my friend has played, we've found something akin to 16 rings - and 1 amulet.

Granted bows drop more frequently but the point is still there.


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Zeithri: Compare that to the Warrior who can get swarmed and still walk away fine or the Sorcerer who starts with Charged Bolt, the Rogue has the odds stacked firmly against you at the start.
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Darvin: The first few levels are easy for all the classes. If anything the Rogue plays a lot smoother since she basically never needs to return to town for healing/mana potions, and only to sell loot. Her ranged combat means she rarely takes damage, and spellcasting is a luxury and not a necessity for her.
You misunderstand me. I'm not saying that the first level is hard for any class.
I'm saying that it's the roughest for the Rogue due to constantly missing, but it's not like you're going to die or anything like that. You'll just wish that you didn't pick Rogue for many levels until you actually start killing stuff faster and with less effort. But the first level? A chore without equal is the Rogue in a nutshell.
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Zeithri: Okay, no no. don't tell me how to play the game when I've been playing it since I was ... How old was I when I first play Diablo... Like 10. ISorry but that's a massive pet-peeve of mine
Well, you said you didn't remember much about the Summoner so I pointed out his most salient quality.

As for the arrow fire... well, I seriously don't have the problems you're describing. I just defeated Diablo in Hell difficulty with a Rogue on Sunday, so the class is fresh in my mind as my most recent playthrough. I'm aware that there are lots of situations where you'll consistently miss if you just click on the monster, but my experience is that if you nail the correct tile to tag them then hitting is a non-issue.

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Zeithri: You cannot convince me that magic isn't' the way to go, because Magic is simply so damn good and enjoyable to use in Diablo and in my opinion, the best way yo play Diablo is to play it the way the class isn't intended to be played and subsequently where Diablo 2 fails in my book by forcing you to be one class and nothing else.
Food for thought: the guy who places his stat points to focus on archery with the Rogue says the class is very strong, while the guy who places his stat points to focuses on magic with the Rogue says it struggles.

There's nothing wrong with enjoying using magic in Diablo 1; I'd agree it's where most of the toys are. However, if you're habitually under-investing in physical attributes it's disingenuous to then turn around and say the Rogue is a bad archer. You might not enjoy a low-magic playstyle, but it seems your struggles with the class have more to do with your playstyle hangups than the class itself.

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Zeithri: Sure, if you wanna stand still for 15 min firing arrows non-stop and hope that at least 95% of all arrows actually hit him and don't just fly on through him.
More like 30 seconds, in my experience. He's definitely a tough monster, but not anywhere near as tough as you're making him out to be. I'd definitely go back to town and upgrade my weapon if I was still using the starter shortbow because that thing is a piddly toy, but even a hunter's bow is sufficient to take down the Butcher.

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Zeithri: Saying that the Rogue is guaranteed a Bow drop is like saying you're guaranteed an Amulet drop.
Yes, you're literally guaranteed a magic bow drop on level 9 as a Rogue, just as surely as you're guaranteed to have a shortcut to town.
Post edited April 17, 2019 by Darvin