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From the manual:

Magic resistance protects the character from spells that expel raw magical energy, or
spells that attempt to change or transform the character’s physical form.

Fire resistance provides defense against fire spells of all types. It can also help to
resist the attacks of creatures and weapons that use fire or heat to cause damage.

Lightning resistance defends against electrical attacks of all types, from lightning bolts
to the powerful charges exuded by certain creatures.


I don't quite understand magic resistance vs fire/lightning. I thought a sorcerer flinging fireballs and lightning spells were magic. What spells are "magic" but not "fire" or "lightning"? Stone Curse is one, I think, but are Guardian and Golem? What others?
This question / problem has been solved by advowsonimage
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emf2718: From the manual:

Magic resistance protects the character from spells that expel raw magical energy, or
spells that attempt to change or transform the character’s physical form.

Fire resistance provides defense against fire spells of all types. It can also help to
resist the attacks of creatures and weapons that use fire or heat to cause damage.

Lightning resistance defends against electrical attacks of all types, from lightning bolts
to the powerful charges exuded by certain creatures.


I don't quite understand magic resistance vs fire/lightning. I thought a sorcerer flinging fireballs and lightning spells were magic. What spells are "magic" but not "fire" or "lightning"? Stone Curse is one, I think, but are Guardian and Golem? What others?
magic is stuff like bloodstar, stone curse is not magic its not a damaging spell but some are still immune to it, like diablo himself if i remember, basicly you can stone curse everything and is actually a musthave spell for mages in some scenarios where certain mobs are literaly immune to everything (those lovely yellow bloodstar succubus and certain mudchargers in the caves, obsidian charger i believe they called, the one horned giants)
holy bolt is magic too but only works on undead, so if you have an undead immune to magic holy bolt wont do anything
Diablo however can be shot down with holybolt
Golem is not magic hes physical damage
fire is stuff like firewall fireballs guardian elementals but are not magic
same with lightning spells that have lightning in their name

Could be wrong on some stuff havent played this for ages lol
Spells that do magic damage: Nova, Blood Star and Bone Spirit.
Technically Holy Bolt is magic but is treated differently.
Players have a resistance that ranges from 0% to 75% ("MAX"). Players with 0% resistance may try to block a magical attack. Players with any resistance, even only 1%, will never try to block magical attacks in Diablo. (Hellfire changed this, allowing you to block anyway. This change was extremely unpopular, so some Hellfire mods reverse it.) (Jarulf's Guide, section 2.2.1, page 8.) When a player takes damage from a magical attack, the appropriate resistance reduces the damage. See Jarulf's Guide for the full combat logic. (section 6.3.3, page 145.)

Monsters are either immune to a type of damage (the spell automatically misses), resistant at 75% (damage is reduced to 25% of stated), or susceptible (damage taken is as stated). Monster resistance is never anything other than 75%.
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emf2718: From the manual:
The manual isn't as bad as the Official Strategy Guide, but I'd suggest you refer to Jarulf's Guide before you refer to the manual or the OSG.
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emf2718: I don't quite understand magic resistance vs fire/lightning. I thought a sorcerer flinging fireballs and lightning spells were magic. What spells are "magic" but not "fire" or "lightning"? Stone Curse is one, I think, but are Guardian and Golem? What others?
There are four damage types: physical, fire, lightning, and miscellaneous magic. Damage-dealing spells that are neither fire nor lightning are "magic" damage. This covers acid-spitter shots, acid puddles, Bone Spirit, Blood Star (both player and witch), and Flash (both player and Mages).
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deseiz: stone curse is not magic its not a damaging spell but some are still immune to it, like diablo himself if i remember,
Correct. Only The Dark Lord is immune to Stone Curse. (Jarulf's Guide, page 70)
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deseiz: (those lovely yellow bloodstar succubus and certain mudchargers in the caves, obsidian charger i believe they called, the one horned giants)
Obsidian Lords, dlvl 10-12, mlvl 19/34/49, MFL I-R for Normal/Nightmare and III for Hell. (Jarulf's Guide, page 89)
Soul Burners, dlvl 15 only, mlvl 30/45/60, MFL RIR for Normal/Nightmare, and III for Hell. (Jarulf's Guide, page 90)

To put it less concisely, yes, those two monsters are immune to all forms of offensive magic, but only in Hell difficulty.
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deseiz: holy bolt is magic too but only works on undead, so if you have an undead immune to magic holy bolt wont do anything
Immunity to general Magic damage is extremely common among undead, but Holy Bolt works on all undead anyway. It is a very special case.
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squid_80: Spells that do magic damage: Nova, Blood Star and Bone Spirit.
Nova deals lightning damage.
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advowson: Nova deals lightning damage.
Yeah I confused it with flash.

Acid spits/puddles aren't classed as magic. There is a separate flag for acid damage (and immunity), but for players magic resistance is substituted for acid resistance. For monsters they are handled separately; a monster that is immune to magic can be damaged by acid and vice-versa.
Post edited March 22, 2019 by squid_80
Ok, that makes a lot more sense. Thanks for the explanations all!
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emf2718: From the manual:

Magic resistance protects the character from spells that expel raw magical energy, or
spells that attempt to change or transform the character’s physical form.

Fire resistance provides defense against fire spells of all types. It can also help to
resist the attacks of creatures and weapons that use fire or heat to cause damage.

Lightning resistance defends against electrical attacks of all types, from lightning bolts
to the powerful charges exuded by certain creatures.


I don't quite understand magic resistance vs fire/lightning. I thought a sorcerer flinging fireballs and lightning spells were magic. What spells are "magic" but not "fire" or "lightning"? Stone Curse is one, I think, but are Guardian and Golem? What others?
Lightning - This is pretty straightforward... balls of electrical stuff, or "blasts" of lightning, are both covered. This is a real, physical effect which is based upon actual electicity... while we can't "cast spells" to send lightning, today, we still know what electricity can do to things, after all.

Fire - Again, pretty straightforward. A few creatures (especially in the lower levels) blow flames at you, and several toss "fireballs" at you. And you can do the same, with spells like "fireball" and "firebolt" and "flame wave" and "inferno" and the like.

"Magic" is anything that can't be categorized in one of those categories, basically. Balls of glowy energy, for example, are not "fire" or "electricity" but are pure "magic." Then, there are other spells which don't toss out projectiles or the like at all... "stone curse" for example. These are all "pure magic" and are treated as a separate category.

Magic can create things which do non-magical damage, in other words... fire, electricity, or even (like with the golem spell, melee damage!)