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Hi, I wanna know if the Gog's team have any plan to fix some bugs in theirs Battle.net server. In any case I can help, if it's needed.

I'm senior programmer and I love this game. Maybe it's possible to improve the game experience in Battle.net, don't you think?

I've been searching recently and find that many game restrictions are located in the code used to compile .exe.

Anyway, sorry for my bad english and thanks for the attention.
No posts in this topic were marked as the solution yet. If you can help, add your reply
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Pipo_Bizelli: Hi, I wanna know if the Gog's team have any plan to fix some bugs in theirs Battle.net server. In any case I can help, if it's needed.

I'm senior programmer and I love this game. Maybe it's possible to improve the game experience in Battle.net, don't you think?

I've been searching recently and find that many game restrictions are located in the code used to compile .exe.

Anyway, sorry for my bad english and thanks for the attention.
Hi, maybe you would be interested in joining the team working on Devilution/DevilutionX https://github.com/diasurgical/devilutionX we have ported the game to modern operating systems and are working to fix bugs and upgrading the engine in non breaking ways.
https://github.com/diasurgical/devilutionX
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Pipo_Bizelli: Hi, I wanna know if the Gog's team have any plan to fix some bugs in theirs Battle.net server. In any case I can help, if it's needed.

I'm senior programmer and I love this game. Maybe it's possible to improve the game experience in Battle.net, don't you think?

I've been searching recently and find that many game restrictions are located in the code used to compile .exe.

Anyway, sorry for my bad english and thanks for the attention.
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Anders_Jenbo: Hi, maybe you would be interested in joining the team working on Devilution/DevilutionX https://github.com/diasurgical/devilutionX we have ported the game to modern operating systems and are working to fix bugs and upgrading the engine in non breaking ways.
https://github.com/diasurgical/devilutionX
Hi Anders_Jenbo,

I had already seen this repository, and I thought the idea was fantastic, but I did not understand why you did not upload a server from battle.net?
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Pipo_Bizelli: I had already seen this repository, and I thought the idea was fantastic, but I did not understand why you did not upload a server from battle.net?
I'm not quite sure what you mean by upload. But another group has already worked on battle.net implementation if that is what you are asking, I think it's called PvPGN
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Anders_Jenbo: Hi, maybe you would be interested in joining the team working on Devilution/DevilutionX https://github.com/diasurgical/devilutionX we have ported the game to modern operating systems and are working to fix bugs and upgrading the engine in non breaking ways.
https://github.com/diasurgical/devilutionX
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Pipo_Bizelli: Hi Anders_Jenbo,

I had already seen this repository, and I thought the idea was fantastic, but I did not understand why you did not upload a server from battle.net?
I don't know if you have noticed, but we have now added build in support for ZeroTier which lets players join each others public game with out having to first exchange IP elsewhere. We have also got a test build with Discord intergration. It's all a bit rudimentary atm. so we would really appreciate some help to further improve on things.

Oh and it's not also translated to Portuguese :D