Anders_Jenbo: Sorry, I'm not sure what you are refering to here, you you mean " " isn't as wide as in the original?
Sorry, my bad. Wrong assumption on my side. But: Would it be possible to expand the infobox a bit? German is such a long language. ;-)
Anders_Jenbo: It will first try "{:s} of {:s}", if it won't fit in the info panel it will instead use "Staff of {:s}". There does appear to be a bug here though, I'll look in to that.
Oh, I wasn't aware that there is a dynamic adaption. That's cool and frustrating. If it's feasible I'd rather have "Staff of {%s}" for all staves with a spell, because otherwise it would require introducing a genitive form of spell names. :-D
qndel: If you are testing translations, I bet you are testing on latest version - unique item / affix generating was using incorrect monster level, that has been fixed in master. Did that mammoth drop on normal difficulty or higher? If nm/hell, then it's nothing unusual anymore as difficulty bonus (15 for nightmare, 30 for hell) got applied
This answer puzzles me for a few reasons, it might be a misunderstanding. I did everything as described in the guide and downloaded a version 1.2.1-9F7C69F4. Is this the one with the bug or the fixed one?
I presume it must be the bugged one, because mammoth can never drop in the dungeon regardless on which difficulty (except from Diablo and Na-Krul in Hellfire). So this version is obviously using the wrong mlvl. I got two mammoth items on normal diff, the second one from Lazarus himself. He has two mlvls (35 and 30), and only the latter one (30) must be used for affix generation without adding a difficulty bonus. Otherwise you would get Emerald/Heavens drops from a Zombie boss on hell diff.
[Ok I made a few tests and indeed got items with Heavens and Tiger in church on hell diff O.O]