It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
This is a problem that affects games such as Unreal Gold/Tournament too, but when this mod is applied textures in dark places have unlit textures when a light source is created by the player. The textures appear black and untextured, but they are actually unlit, as if the texture is immune to the light somehow.

I want to know if there is a way to fix this issue, since it's very distracting and i haven't seen anyone else mention it.

Here is the image showing what i mean. I would appreciate it if i could get some confirmation on what this is.

Edit: Yes i am using New Vision, but this occurs with the normal textures.
Attachments:
Post edited January 19, 2014 by RyanJ11
Try swithing to OpenGL.
avatar
DalekSec: Try swithing to OpenGL.
And put up with the vsync causing mouse lag?

I prefer Directx 10. And honestly, i want to know if others have the same issues.
avatar
DalekSec: Try swithing to OpenGL.
avatar
RyanJ11: And put up with the vsync causing mouse lag?

I prefer Directx 10. And honestly, i want to know if others have the same issues.
To solve the mouse lag all that you need to make is to disable the mouse acceletarion in the launcher.

About the issues with Directx, I have the issue of that the game looks too dark, and gamma correction not work (OS: Windows 8.1).