Are there any mods that re-balance the difficulty? I'm getting sick of constantly save scumming encounters to get favorable outcomes, taking time to line up headshots that, apparently, aren't headshots and guys running at me while nailing 9/10 shots they take at my head. On Easy.
Yes, yes, Pistol is Trained and Rifles are Advanced. I've modded the Assault Rifle to 95% accuracy but there's simply no ammo for me to use anymore. Every time I pick up ammo it's an extremely low amount; I pretty much run out of ammo every 2-3 encounters with small groups of enemies (after pickups). I don't recall ammo being an issue on my last playthrough over a year ago (before Revision came to GoG). I understand my aim is far from the best, possibly because I'm a lefty but I don't understand why the game would practically require constant heashots to be reasonable. I think I net the standard 30 from each "clip" pickup which isn't super common, but from enemies I only pick up 1 or 2 bullets. And despite 95% accuracy, apparently I'm somehow using too many bullets either from attempting to make "headshots" that, apparently, aren't headshots or from guys taking too many shots to kill because I'm aiming center of mass.
I don't understand why this game wants to force stealth constantly but it's pretty much a luck based mission without Ballistic Protection. I've even been insta-exploded by MJ12 Commandos in Paris despite having full health and Aggressive Defense System going. I don't think I'm playing the game in a completely ass-backwards way; I use stealth occasionally so long as it doesn't take 3 times as long, so I am mostly in the open. But with 1 or 2 enemies per group or them being in close there's not much in the way of issues. It's not like I need to use Regen to survive that encounter. Larger groups or the ones at distance are the problem, I think. Absurd accuracy, or they do too much damage and I do too little. Something like that anyway, and I don't feel that a sniper rifle or stealth should be the only answer to those situations. Pardon me to thinking "bionicman" should be able to handle a few soldiers.
And actually, on the stealth end of things, tranq darts take forever to take a guy down and too often the guy back peddles away from the stun prod as I start shocking them, so even when they stop and I catch up to them while it's still in the middle of a shock, it's a miss.
My previous (1st) playthrough was a year ago and I think I chose Medium for difficulty. The game was a pain in the ass to deal with then too but I brute forced through it because the plot is great. But at this point, every encounter is frustrating and I just don't care anymore if it's via a babby mod, I just want the game to play fairly. I want to enjoy the game but the complete opposite is what's happening.
I hear Shifter fixes bugs and such, allows swapping augmentations and dishes out extra exp; are there any other major game changes? Do the custom weapons replace normal pickups for example?
Currently playing vanilla using the recent version (1.112fm(Revision 1.3.0.1)) but my last playthrough was a year ago, (so on the 26611640 version from 3 years ago) and as I said, I don't recall having ammo conservation issues then.