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Is this camera noise a bug or are they supposed to sound like that?
You are going to have to explain in more detail.
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Quarter: Is this camera noise a bug or are they supposed to sound like that?
Cameras make a lot of racket if they see you in a place where you shouldn't be, and otherwise make very little noise if they aren't detecting an intruder. Beyond that, I need more data to help you. What sound is being made, and what triggers it, if anything?
No, this is just a sound they make constantly. This isn't an alarm sound. It sounds almost like grasshoppers making noise.
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Quarter: No, this is just a sound they make constantly. This isn't an alarm sound. It sounds almost like grasshoppers making noise.
That's just the background sound of the camera, nothing to worry about; there isn't a bug or anything.
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Quarter: Is this camera noise a bug or are they supposed to sound like that?
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Jonesy89: That's just the background sound of the camera, nothing to worry about; there isn't a bug or anything.
This sound makes it easier for you to spot the camera. Sometimes the camera is high up or hidden in a hole, and this sound makes it easier to know there is a camera before you run in front of it and the alarm sounds.
Post edited May 12, 2014 by phandom
That's what makes no sense to me. Since when do cameras make any noise? Real ones are silent.
It wouldn't be much fun being a superhuman sneak expert if everything was "realistic" yet you are stuck in a cramped first person perspective with no peripheral vision. Loud and lit up cameras makes it so that you can plan your approach and overcome the limited control you have over your character and actually feel like a superhuman badass.

Most of the time, actual realism has absolutely no place in games. Representative realism on the other hand can greatly enhance the experience. JC Denton is expertly trained and has superhuman senses, he SHOULD be able to figure out standard security systems and circumvent them with ease. The player however would be severely handicapped by a visually realistic representation of security cameras (ie discrete and hard to spot). It is the same reason no games actually feature realistic injuries because just one bullet would render all human game heroes unable to continue their adventures even if they survive. Games can have representative realism in where getting shot can outright kill you or make a single battle difficult to win, but not make the rest of the game impossible to complete.

Cameras are not noisy and lit up in real life, but by making them so in the game you actually get a more realistic feeling game as the flow of the game (uninterrupted by quickloads) feels more believable, the experience of actually being JC Denton in that world is realistically represented. It effectively hides your not-so-superhuman control over your superhuman avatar from you, aiding the suspension of disbelief.
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Sufyan: It wouldn't be much fun being a superhuman sneak expert if everything was "realistic" yet you are stuck in a cramped first person perspective with no peripheral vision. Loud and lit up cameras makes it so that you can plan your approach and overcome the limited control you have over your character and actually feel like a superhuman badass.

Most of the time, actual realism has absolutely no place in games. Representative realism on the other hand can greatly enhance the experience. JC Denton is expertly trained and has superhuman senses, he SHOULD be able to figure out standard security systems and circumvent them with ease. The player however would be severely handicapped by a visually realistic representation of security cameras (ie discrete and hard to spot). It is the same reason no games actually feature realistic injuries because just one bullet would render all human game heroes unable to continue their adventures even if they survive. Games can have representative realism in where getting shot can outright kill you or make a single battle difficult to win, but not make the rest of the game impossible to complete.

Cameras are not noisy and lit up in real life, but by making them so in the game you actually get a more realistic feeling game as the flow of the game (uninterrupted by quickloads) feels more believable, the experience of actually being JC Denton in that world is realistically represented. It effectively hides your not-so-superhuman control over your superhuman avatar from you, aiding the suspension of disbelief.
Well said.
Imagine if there was no save/load system.......
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Quarter: No, this is just a sound they make constantly. This isn't an alarm sound. It sounds almost like grasshoppers making noise.
Edit: it appears to be caused by GMDX - affecting that sound.


Sorry for the uber-necro but they are outrageously loud for me. The description here is apt, only very loud grasshoppers. I can only assume that almost every one else experiences this sound at a reasonable level.

I don't recall what they sounded like over a decade ago, for this playthrough I'm using GMDX 10 and OpenAl for proper surround.

The UNATCO offices on Liberty Island have these cameras everywhere and it's very grating, while other sounds fit in just fine for the most part. Like if I'm several rooms away from a camera I can hear it.
Post edited June 03, 2022 by mbuddha
Maybe you have loudness normalisation enabled in audio settings?
It makes quiet sounds louder and loud sounds quieter.
Post edited August 04, 2022 by kotenok2000