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So, I started tinkering with this game because I bought in on sale. I use a 3060 Ti, a 10700f, 32 Gb of DDR 4 3200 mhz, and a 144-hz G-sync compatible monitor. I am very picky about graphics and decided to max it out in Ultra fashion. Well, it played very smoothly the first intro level, but when Prague opened up, it was an intermittent microstutter fest.

Surely, the 3060 could kick this game’s butt! Well, I noticed that the framepacing was just ever so slightly off to give a stutter every 2 rotations of the game world via spinning the mouse. Hmmm….I didn’t pay this kind of money for hardware to let this pesky toy beat me.

So, after a bit of cursing and crying, I started playing with frame limiting. Don’t bother because it won’t fix framepacing on a 120-144 hz monitor for this title. It stuttered no matter the frame limit, i figured that on a vrr display limiting to 60 would be the same as setting my monitor’s refresh to 60 hz because that’s within the vrr range. Sadly, no. It didn’t work that way.

So, I decided to just set the refresh rate to 60 via in game options. And Bam…..no more stutter and smoov as buttah!

There’s a catch. After you shut down the game then restart, the refresh rate is determined by your desktop and set back to maximum. Even in the game it will tell you it’s still at the 60 hz, but will actually be playing at 144 hz. You simply just redo the refresh setting every boot up of the game. This really works. Smooth as butter on any RTX 30 series card, tested with 3060 ti, 3080, and 3090.

Other discoveries.
It hates NV CP vsync settings, don’t use msaa, and use 60hz refresh no matter the card.

It works…and if you can explain why…I’d like to know please.
Forgot to mention that I know all the stuff about setting vsync on in NV Cp with G-sync on and a frame limit a few below my refresh so as not to invoke the vsync latency. Well, it didn’t matter until I switched to 60 hz. Now, it’s all completely in sync.