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A word of warning: old bugs are still lingering in these releases. As an example, in Delta Force 1, satchel charges disappear when deployed, and the detonator does nothing. This is something that also ocurred in the good old days.

So, when the game requires to blow up something, use M203 or LAW. I believe even grenades work.

Still, is good to have this series "back" :)
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Protocultor: A word of warning: old bugs are still lingering in these releases. As an example, in Delta Force 1, satchel charges disappear when deployed, and the detonator does nothing. This is something that also ocurred in the good old days.

So, when the game requires to blow up something, use M203 or LAW. I believe even grenades work.

Still, is good to have this series "back" :)
That's an old bug. I think it was introduced in one of the patches.
I've seen some servers with working satchels in the old days (2005-2007), maybe they were running an older version of the game.
Thanks for the heads up - been playing mission 3 "Weatherman" and could not for the life of me trigger a satchel charge.

I'm hoping a grenade will suffice to complete the mission ;)
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Krankor: Thanks for the heads up - been playing mission 3 "Weatherman" and could not for the life of me trigger a satchel charge.

I'm hoping a grenade will suffice to complete the mission ;)
Grenades, LAWs or anything that blows other things up is good.
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Krankor: Thanks for the heads up - been playing mission 3 "Weatherman" and could not for the life of me trigger a satchel charge.

I'm hoping a grenade will suffice to complete the mission ;)
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Venita: Grenades, LAWs or anything that blows other things up is good.
Phew! Thanks!
If you want Delta force satchels to work in multiplayer you have to make a dedicated server and you can join that server from the computer that is serving and all other players can also use them. Only a serve and play computer can not use satchels/claymores.