larsiusprime: Hey everyone!
So let me outline some possible thoughts and options.
1) Re-release a Haxe version of DQ1
DQ2 is basically going to be a rewrite of the DQ engine with new content. Theoretically this means we could re-release the original game data set in the new engine. The Haxe engine compiles down to C++ so it won't have a trace of AIR or flash or anything. That said, it will NOT be available anytime soon.
2) Do some browser-based wrapper craziness
What we do here is basically take the browser-based full version (what we've got on kongregate basically) and wrap it in chrome or something, various other devs have done this. It's not ideal, but it doesn't involve installing AIR.
3) Release the air version with the install script (AND the uninstall script) and warn, warn, WARN.
l'm honestly a bit nervous about this, but if I can find an example of someone else in a similar situation who didn't get burned I'll be happy to do it.
4) Optionally release something like the linux version wrapped in a WINE wrapper if possible??
So, Judas, basically 1 & 2 are what "an AIR-less version of DQ1" would look like. Either re-write in a new engine (Haxe), which we have to do for DQ2 anyway, or wrap it in a browser. Wrapping in a browser means we lose some features, such as saving data to actual easy-to-manage files instead of storing in flimsy flash cookies, and losing resolution options, mod support, etc, but it removes the specter of AIR.
All in all, when the time comes to host the Linux version of DQ1, let us know how we can help on our side :)