Posted October 05, 2014
high rated
I grew up with an Amiga 500 but Defender of the Crown is not one of the Cinemaware titles I have played in the past. Having spent a few hours playing the game after realising there is very little information to find online, I have worked a few things out. Really, Google gives me no good guides to read. If you found this thread through google in the future year 2015+, you're welcome!
- Jousting. It is actually very easy once you know what you're supposed to do. Knowing seems to be the problem because no one seems to explain this online. Here is what: All you have to do is aim. No clicking. Vertically and horizontally. Your lance needs to hit the center of the opponent's shield. The better your jousting skill, the more margin for error. Here is the most important detail that everyone seems to fail to mention: Your lance will strike when it is at it's highest point. During the charge, your lance will bounce several times. Pay attention to when it reaches it's highest point because this is where it will be when you and your opponent meet. BAM! You will win every time. Cheapest way to conquer land, and the only way to conquer three provinces in a single turn.
- Catapults. First, you only need one catapult for your campaign army. Sometimes the Normans will send rogues to sabotage them and I don't think there is any way to prevent this. Just buy a new one if this happens. As for using them, they only serve a purpose when trying to conquer castles. When doing so you are given a chance to raze the castle walls which will make the actual battle easier. More on that later.
Aiming the catapult takes some trial and error. Once you figure out how to land the first shot, the rest makes for the easiest mini-game of all. It works the same way every single time so once you have figured out how to make the first shot you will always win this mini-game. After the first shot strikes the top of the wall, adjust the catapult one pixel upwards (to lessen the tension). Fire from this position two times, then adjust the catapult one more pixel upwards. Fire two more shots, then adjust the catapult upwards one pixel for the final blow. The walls are now open and supposedly the enemy can not defend as well. I don't know the numbers because they are hidden, but something is supposed to happen under the hood.
- Combat. Whether you are fighting out in the fields, defending a castle or trying to conquer a castle, having lots more soldiers than the opponent is how you win. Stand and fight. Only use Ferocious Attack if you have lots of knights AND if it will tip the odds in your favour. It makes the knights count as 8 attacking soldiers each, which means an even battle can turn in your favor. Most of the time you want to have an actual army with as many soldiers as possible and just steamroll the whole map. Knights are only good for ferocious attacks, otherwise they are no different than a single soldier. Makes them quite pointless except for in very rare instances where you are fighting to a bloody crawl, but why would you? Retreat and rebuild your campaign army. Come back with more numbers than the enemy. Sadly, the game is that shallow.
- Raiding castles and rescuing fair ladies. The mini-game is the same for both. I haven't really figured out how this works, but I believe you're supposed to button-mash the opponent's sword for some time before you start striking at his body. Make him die tired. Don't push straight in and get ripped apart. Keep a little distance so that you will hear steel against steel. The mini-game always starts in the courtyard where you have to fight one opponent while two AI controlled friends fight another two. You need to win against your opponent before your comrades fall, else you are captured. Next you will fight inside. You need to wear down your opponent, push him up the stairs and finish him off without taking enough damage to lose the fight. The "swordplay" attribute gives you more of these invisible health points, but I have managed to win with Cedric, the worst sword fighter. When you feel you have fought and danced long enough, push towards your opponent and STAB STAB STAB. Hopefully he'll fall to the floor and you get the booty, whether it is gold or a very grateful damsel.
- Moving across the map. This is by far the most unbalanced game mechanic in the Amiga version. Moving through your own territories does not end the turn. Theoretically you can march your army up and down the length of England as many times as you want in less than a month if you hold the provinces to do so. Abuse this without shame. At the start of every turn, walk all the way back to your home castle and put more soldiers into your campaign army. The AI opponents do it too. Moving into neutral or enemy territory always ends the turn (as do holding tournaments or raiding castles). If the region has vassals you will lose a few soldiers, but before long the map will be rid of these.
- Robin Hood. That green spot on the map is the Sherwood forest. When you want some extra help conquering a province or a castle, click on the forest before you select which province to attack. Robin will be able to help you three times per game. I suggest keeping these three favors for taking on defended castles.
- Knowing your enemy. The attributes of your opponents do not mean a thing. The mini-games only test YOUR attributes, so don't be worried that your opponent is a good swordsman or jouster. Leadership has some effect on how much your or the enemy soldiers kill during battle, but again, you still want to massively outnumber your opponent anyways. More importantly you want to pay attention to which provinces change hands every turn. Every province that changes hands has a winning enemy campaign army in it. It is up to you if you want to attack them or avoid them. Personally I only attack if I actually want to destroy them or test their strength. Never attack a province where you know the enemy is just to conquer it because it is costly.
- To win the game. All you need to win is to amass a large campaign army. To pay for this army you only really need to conquer many provinces. It doesn't matter if you can't hold them forever, so long as you make some gold from them before you lose them. Raiding castles for gold is a decent way of passing a turn without risking your hard earned soldiers and knights. Holding a tournament is an even better (and cheaper) way to pass a turn and potentially conquer lots of land without blood shed. In the end, you still need some 200-300 soldiers to steamroll enemy armies and castles. I have won a game as Wilfred of Ivanhoe doing nothing but sending forth the campaign army beating the crap out of everyone. If the odds are not in my favor, I flee as soon as possible.
- Useful stuff. Holding down the right mouse button makes left clicking purchase 5 instead of 1 soldier or knight per click. Very useful for spending that 60+ gold you're making from provinces every turn near the end of the game! Wilfred of Ivanhoe has the best attributes by far. Jousting is easy, swordplay is good enough that you can win with careful play. Leadership only matters in even fights and you shouldn't be fighting those battles. Any character will do, though I think Geoffrey Longsword might be too finicky for Jousting which can make your game more painful.
Will write more as I think of it or discover more!
- Jousting. It is actually very easy once you know what you're supposed to do. Knowing seems to be the problem because no one seems to explain this online. Here is what: All you have to do is aim. No clicking. Vertically and horizontally. Your lance needs to hit the center of the opponent's shield. The better your jousting skill, the more margin for error. Here is the most important detail that everyone seems to fail to mention: Your lance will strike when it is at it's highest point. During the charge, your lance will bounce several times. Pay attention to when it reaches it's highest point because this is where it will be when you and your opponent meet. BAM! You will win every time. Cheapest way to conquer land, and the only way to conquer three provinces in a single turn.
- Catapults. First, you only need one catapult for your campaign army. Sometimes the Normans will send rogues to sabotage them and I don't think there is any way to prevent this. Just buy a new one if this happens. As for using them, they only serve a purpose when trying to conquer castles. When doing so you are given a chance to raze the castle walls which will make the actual battle easier. More on that later.
Aiming the catapult takes some trial and error. Once you figure out how to land the first shot, the rest makes for the easiest mini-game of all. It works the same way every single time so once you have figured out how to make the first shot you will always win this mini-game. After the first shot strikes the top of the wall, adjust the catapult one pixel upwards (to lessen the tension). Fire from this position two times, then adjust the catapult one more pixel upwards. Fire two more shots, then adjust the catapult upwards one pixel for the final blow. The walls are now open and supposedly the enemy can not defend as well. I don't know the numbers because they are hidden, but something is supposed to happen under the hood.
- Combat. Whether you are fighting out in the fields, defending a castle or trying to conquer a castle, having lots more soldiers than the opponent is how you win. Stand and fight. Only use Ferocious Attack if you have lots of knights AND if it will tip the odds in your favour. It makes the knights count as 8 attacking soldiers each, which means an even battle can turn in your favor. Most of the time you want to have an actual army with as many soldiers as possible and just steamroll the whole map. Knights are only good for ferocious attacks, otherwise they are no different than a single soldier. Makes them quite pointless except for in very rare instances where you are fighting to a bloody crawl, but why would you? Retreat and rebuild your campaign army. Come back with more numbers than the enemy. Sadly, the game is that shallow.
- Raiding castles and rescuing fair ladies. The mini-game is the same for both. I haven't really figured out how this works, but I believe you're supposed to button-mash the opponent's sword for some time before you start striking at his body. Make him die tired. Don't push straight in and get ripped apart. Keep a little distance so that you will hear steel against steel. The mini-game always starts in the courtyard where you have to fight one opponent while two AI controlled friends fight another two. You need to win against your opponent before your comrades fall, else you are captured. Next you will fight inside. You need to wear down your opponent, push him up the stairs and finish him off without taking enough damage to lose the fight. The "swordplay" attribute gives you more of these invisible health points, but I have managed to win with Cedric, the worst sword fighter. When you feel you have fought and danced long enough, push towards your opponent and STAB STAB STAB. Hopefully he'll fall to the floor and you get the booty, whether it is gold or a very grateful damsel.
- Moving across the map. This is by far the most unbalanced game mechanic in the Amiga version. Moving through your own territories does not end the turn. Theoretically you can march your army up and down the length of England as many times as you want in less than a month if you hold the provinces to do so. Abuse this without shame. At the start of every turn, walk all the way back to your home castle and put more soldiers into your campaign army. The AI opponents do it too. Moving into neutral or enemy territory always ends the turn (as do holding tournaments or raiding castles). If the region has vassals you will lose a few soldiers, but before long the map will be rid of these.
- Robin Hood. That green spot on the map is the Sherwood forest. When you want some extra help conquering a province or a castle, click on the forest before you select which province to attack. Robin will be able to help you three times per game. I suggest keeping these three favors for taking on defended castles.
- Knowing your enemy. The attributes of your opponents do not mean a thing. The mini-games only test YOUR attributes, so don't be worried that your opponent is a good swordsman or jouster. Leadership has some effect on how much your or the enemy soldiers kill during battle, but again, you still want to massively outnumber your opponent anyways. More importantly you want to pay attention to which provinces change hands every turn. Every province that changes hands has a winning enemy campaign army in it. It is up to you if you want to attack them or avoid them. Personally I only attack if I actually want to destroy them or test their strength. Never attack a province where you know the enemy is just to conquer it because it is costly.
- To win the game. All you need to win is to amass a large campaign army. To pay for this army you only really need to conquer many provinces. It doesn't matter if you can't hold them forever, so long as you make some gold from them before you lose them. Raiding castles for gold is a decent way of passing a turn without risking your hard earned soldiers and knights. Holding a tournament is an even better (and cheaper) way to pass a turn and potentially conquer lots of land without blood shed. In the end, you still need some 200-300 soldiers to steamroll enemy armies and castles. I have won a game as Wilfred of Ivanhoe doing nothing but sending forth the campaign army beating the crap out of everyone. If the odds are not in my favor, I flee as soon as possible.
- Useful stuff. Holding down the right mouse button makes left clicking purchase 5 instead of 1 soldier or knight per click. Very useful for spending that 60+ gold you're making from provinces every turn near the end of the game! Wilfred of Ivanhoe has the best attributes by far. Jousting is easy, swordplay is good enough that you can win with careful play. Leadership only matters in even fights and you shouldn't be fighting those battles. Any character will do, though I think Geoffrey Longsword might be too finicky for Jousting which can make your game more painful.
Will write more as I think of it or discover more!