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Hello there !
I have some problems and questions about the game. I love the graphs the universe and the mechanics, but there is things who are messing around (by my point).

Prog :
- The game crash often and corrupt sometimes the saves (but it's normal, the game is in dev so pass)
- There is some lags or crash when I Alt+Tab (same about this one, game in dev)

In Game :
- It's hard to understand which guy is wich one in our team. We have to remember precisely their name or head to recognise which on is playing. I'm not sure but I believe there is a glow on the one playing, but it's ot sufficent or big enough.

- When we have selected a card, the feedback that we have selected this one is too small. Some time I click on one, change my mind, and when is use it, I realize that's the first card I selected who is played.

- Other point about the cards, the selection of the ennemies is hard. The first one (who's nearest of the camera) is easy, but to select the others, it's kinda hard.

- The hitbox of the ennemies is moving when the ennemy is moving. So when you want to select an ennemy to attack, when it's one who's flying and moving, it's hard to select

Mechanics :
Thoose two points are for my really too bad. First point, the core mechanics of the game are the exploration and the card system (and in second point the equipement, but it's linked to the cards). But the card system isn't clear about the class and who can use what. We approximately see the difference between the class (and there is no tutorial but the game is in dev, so i'ts normal). And second and biggest point, the exploration system is "poor". It's "poor" because we are exploring ships, and we are doing it in vast majority by a map. We barely see nothing of the ship. And when there is an interaction (something to collect, some people or enemies) we see some backgrounds but we can't relate to our progression. In Darkest Dungeon we see our team progressing trough the level. In FTL it's something coherent because it's a space ship jumping to differents points of the galaxy. And even, there is the background of the universe and the planet that helps to connect between each points.

I enjoyed playing this game and will be folowing his developpement :D
I whish the best luck for the rest of the dev and release ! :D
I hope that my remarks will help (or be answered ^^)

(Psst, at the beginning of the fight I have seen the mobs updating their shield and life value in comparison of the level or values of my team :') Need to hide this :P)
Post edited November 19, 2017 by Yitioy
Hi Yitioy,

thanks for the feedback! What you wrote is something that more people already pointed out, so we definitely want to look into these matters.

We have just released a new patch that should improve the stability of the game and fix the savegames. It's already live on Steam and it should be ready on GOG asap.
Hi, I just wanted to add something. I'm using a low screen resolution by today's standards (1024x768) and when a fight occurs, the background seems to be off, like it's not centered properly. Also, when having many opponents it's impossible to choose a specific card, just the first couple can be selected.

That said, I'm very impressed with the game, absolutely love the art style and most importantly, it's very engaging, haven't felt that need for "just one more turn" since Heroes of Might & Magic III. Great work so far!
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janys: Hi Yitioy,

thanks for the feedback! What you wrote is something that more people already pointed out, so we definitely want to look into these matters.

We have just released a new patch that should improve the stability of the game and fix the savegames. It's already live on Steam and it should be ready on GOG asap.
I bought DSD over the last weekend because I was looking for something a little slower paced and less flashy. I love the art work you all have gone with and the simplicity of the animations I think is also a great stye.

I wanted to add a couple suggestions as well. If they're duplicates then it's just more feedback for you all :)

- I find it a little hard to match what items go to which character (Except for very obvious one's like medical equipment). A class and weapon specific requirement indicator or label on items would save a little bit of time in the inventory.

- And just a bump for:

"When we have selected a card, the feedback that we have selected this one is too small."

from the above post. I agree with this and was going to point it out as well.


Keep up the great work with the game. I'm enjoying it so far.