It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
I'm thinking of buying the game, but I don't know if it has achievements.

Does anyone know?
avatar
StrongSoldier: I'm thinking of buying the game, but I don't know if it has achievements.

Does anyone know?
Not yet! However, they are planned. We'll be adding GOG achievements over the coming weeks.
It does now, be sure to try it out!
avatar
amplify_ricardo: It does now, be sure to try it out!
Thank you for adding achievements to the game.

Unfortunately, there must be a bug that affects them all and prevents them from being unlocked. As you can see the percentage of people who unlocked achievements is 0.0% for each of them, so it's a problem shared by all players. Can you check the situation and solve the problem? Thank you very much!
I finished the whole game and have 0.0 achievements :) LOL
avatar
amplify_ricardo: It does now, be sure to try it out!
avatar
Alexim: Thank you for adding achievements to the game.

Unfortunately, there must be a bug that affects them all and prevents them from being unlocked. As you can see the percentage of people who unlocked achievements is 0.0% for each of them, so it's a problem shared by all players. Can you check the situation and solve the problem? Thank you very much!
avatar
Grinnie_Jax: I finished the whole game and have 0.0 achievements :) LOL
Oh no, something may have gone wrong. We will check it out asap!
Achievements indeed don't trigger on the GOG version of the game.
With the first save I've exhausted the dialog lines for both the prisoner you rescue in the first area and the minstrel and I've defeated the lumberjack giant.
With the second save I exhausted all the dialog lines of the prisoner after rescuing him.
No achievements triggered for any of it.

I know this isn't the purpose of this thread, but would it be possible to add the option to adjust the sensitivity of the controls?
I imagine the game is meant to be played with a controller, with a mouse and keyboard I have to be extra careful to avoid undue falls.

I'm also experiencing an issue with the controls being displayed ingame: I can see the shape of the buttons, but not what buttons I'm actually looking at.
I've added screenshots for clarity.

My thanks to the developers for the game and if they take the time to read this. :)
Attachments:
Post edited March 17, 2020 by Wolfy777
avatar
Wolfy777: Achievements indeed don't trigger on the GOG version of the game.
With the first save I've exhausted the dialog lines for both the prisoner you rescue in the first area and the minstrel and I've defeated the lumberjack giant.
With the second save I exhausted all the dialog lines of the prisoner after rescuing him.
No achievements triggered for any of it.

I know this isn't the purpose of this thread, but would it be possible to add the option to adjust the sensitivity of the controls?
I imagine the game is meant to be played with a controller, with a mouse and keyboard I have to be extra careful to avoid undue falls.

I'm also experiencing an issue with the controls being displayed ingame: I can see the shape of the buttons, but not what buttons I'm actually looking at.
I've added screenshots for clarity.

My thanks to the developers for the game and if they take the time to read this. :)
Strangely enough, the achievement issue might actually be related to your Firewall; we're looking into it.

Do you mean camera sensitivity?

Are you playing in low resolution? It shouldn't affect the UI, that's odd; we'de appreciate any details.

Thanks!
avatar
Wolfy777: Achievements indeed don't trigger on the GOG version of the game.
With the first save I've exhausted the dialog lines for both the prisoner you rescue in the first area and the minstrel and I've defeated the lumberjack giant.
With the second save I exhausted all the dialog lines of the prisoner after rescuing him.
No achievements triggered for any of it.

I know this isn't the purpose of this thread, but would it be possible to add the option to adjust the sensitivity of the controls?
I imagine the game is meant to be played with a controller, with a mouse and keyboard I have to be extra careful to avoid undue falls.

I'm also experiencing an issue with the controls being displayed ingame: I can see the shape of the buttons, but not what buttons I'm actually looking at.
I've added screenshots for clarity.

My thanks to the developers for the game and if they take the time to read this. :)
avatar
amplify_ricardo: Strangely enough, the achievement issue might actually be related to your Firewall; we're looking into it.

Do you mean camera sensitivity?

Are you playing in low resolution? It shouldn't affect the UI, that's odd; we'de appreciate any details.

Thanks!
Thank you very much for your response. :D

To my knowledge I don't have a firewall set up I'd know about, so I can't help on that front.
My thanks for not abandoning GOG achivements, though. :)

No, I mean, actual movement.
With a controller you can decide if the character should walk or run, while on the keyborad she can only run.
Having the option to toggle running and walking would help make sequanes with pits and lots of potencial falls less stressfull and would allow people playing with a keyboard more percise character movement as well.
It would work very will if you had a button you coud press to go into "walk mode", but not having to keep it pressed. Running stays the default, faster movement, but we'd also get an easily acessable slower movement mode.
Just as an idea, though it would be very helpful.

Let's see.
Yes, I'm playing with the lowest graphics options excpet the resolution. No motion blur or V-synic either.
I checked and my resolution is left untouched, so it matches my system rosultion (1366 x 768) and I left the 60FPS setting, everything else is set to "low" or disabled.
It might be a problem on my end since my laptop might be quite below the minimum requirements (Windows 8.1, i3 processor of twice 1.90 Ghz and 4GB of RAM).
Aside from not seeing the controls properly, I don't experience problems ingame, but the initial cutscene after the burnt down village does stutter and skip every few second - noticable, but not unwatchable.

Thank you for your time and I'd be happy to provide more details if you need them. :)
Post edited March 17, 2020 by Wolfy777
avatar
amplify_ricardo: Strangely enough, the achievement issue might actually be related to your Firewall; we're looking into it.

Do you mean camera sensitivity?

Are you playing in low resolution? It shouldn't affect the UI, that's odd; we'de appreciate any details.

Thanks!
avatar
Wolfy777: Thank you very much for your response. :D

To my knowledge I don't have a firewall set up I'd know about, so I can't help on that front.
My thanks for not abandoning GOG achivements, though. :)

No, I mean, actual movement.
With a controller you can decide if the character should walk or run, while on the keyborad she can only run.
Having the option to toggle running and walking would help make sequanes with pits and lots of potencial falls less stressfull and would allow people playing with a keyboard more percise character movement as well.
It would work very will if you had a button you coud press to go into "walk mode", but not having to keep it pressed. Running stays the default, faster movement, but we'd also get an easily acessable slower movement mode.
Just as an idea, though it would be very helpful.

Let's see.
Yes, I'm playing with the lowest graphics options excpet the resolution. No motion blur or V-synic either.
I checked and my resolution is left untouched, so it matches my system rosultion (1366 x 768) and I left the 60FPS setting, everything else is set to "low" or disabled.
It might be a problem on my end since my laptop might be quite below the minimum requirements (Windows 8.1, i3 processor of twice 1.90 Ghz and 4GB of RAM).
Aside from not seeing the controls properly, I don't experience problems ingame, but the initial cutscene after the burnt down village does stutter and skip every few second - noticable, but not unwatchable.

Thank you for your time and I'd be happy to provide more details if you need them. :)
No problem!

I see what you mean, for now we're sticking to the Hold to Walk and Hold to Sprint but we'll keep it in mind.

Ah, that might be related. Onboard GPU?
avatar
Wolfy777: Thank you very much for your response. :D

To my knowledge I don't have a firewall set up I'd know about, so I can't help on that front.
My thanks for not abandoning GOG achivements, though. :)

No, I mean, actual movement.
With a controller you can decide if the character should walk or run, while on the keyborad she can only run.
Having the option to toggle running and walking would help make sequanes with pits and lots of potencial falls less stressfull and would allow people playing with a keyboard more percise character movement as well.
It would work very will if you had a button you coud press to go into "walk mode", but not having to keep it pressed. Running stays the default, faster movement, but we'd also get an easily acessable slower movement mode.
Just as an idea, though it would be very helpful.

Let's see.
Yes, I'm playing with the lowest graphics options excpet the resolution. No motion blur or V-synic either.
I checked and my resolution is left untouched, so it matches my system rosultion (1366 x 768) and I left the 60FPS setting, everything else is set to "low" or disabled.
It might be a problem on my end since my laptop might be quite below the minimum requirements (Windows 8.1, i3 processor of twice 1.90 Ghz and 4GB of RAM).
Aside from not seeing the controls properly, I don't experience problems ingame, but the initial cutscene after the burnt down village does stutter and skip every few second - noticable, but not unwatchable.

Thank you for your time and I'd be happy to provide more details if you need them. :)
avatar
amplify_ricardo: No problem!

I see what you mean, for now we're sticking to the Hold to Walk and Hold to Sprint but we'll keep it in mind.

Ah, that might be related. Onboard GPU?
Wait. There is a "Hold to Walk" option?! Oh boy, it seems like I need to take a closer look at the options screen.
My aplogies, I had no idea there was already a workaround in the game.
And thank you for considering an alternative option.

If "onboard" is "integrated", yes.
The DirectX Diagnostic Tool says it's an Intel(R) HD Graphics Family card with approximately 1920MB of total memory.
There is a second graphics card, but I've yet to find a way to switch to it for anything.
That one is an AMD Radeon R5 M230, with approximately 3836MB of memory.
There doesn't seem to be a way to switch between the cards, though.
Post edited March 18, 2020 by Wolfy777
avatar
amplify_ricardo: No problem!

I see what you mean, for now we're sticking to the Hold to Walk and Hold to Sprint but we'll keep it in mind.

Ah, that might be related. Onboard GPU?
avatar
Wolfy777: Wait. There is a "Hold to Walk" option?! Oh boy, it seems like I need to take a closer look at the options screen.
My aplogies, I had no idea there was already a workaround in the game.
And thank you for considering an alternative option.

If "onboard" is "integrated", yes.
The DirectX Diagnostic Tool says it's an Intel(R) HD Graphics Family card with approximately 1920MB of total memory.
There is a second graphics card, but I've yet to find a way to switch to it for anything.
That one is an AMD Radeon R5 M230, with approximately 3836MB of memory.
There doesn't seem to be a way to switch between the cards, though.
Yes, no problem!

You should definitely try to use the AMD GPU, I believe you have to set it to high-performance...can't really help there, I'm not well versed in AMD configuration. There's also the control panel, perhaps something in there; avoid using the integrated graphics.
Post edited March 19, 2020 by amplify_ricardo
avatar
Wolfy777: Wait. There is a "Hold to Walk" option?! Oh boy, it seems like I need to take a closer look at the options screen.
My aplogies, I had no idea there was already a workaround in the game.
And thank you for considering an alternative option.

If "onboard" is "integrated", yes.
The DirectX Diagnostic Tool says it's an Intel(R) HD Graphics Family card with approximately 1920MB of total memory.
There is a second graphics card, but I've yet to find a way to switch to it for anything.
That one is an AMD Radeon R5 M230, with approximately 3836MB of memory.
There doesn't seem to be a way to switch between the cards, though.
avatar
amplify_ricardo: Yes, no problem!

You should definitely try to use the AMD GPU, I believe you have to set it to high-performance...can't really help there, I'm not well versed in AMD configuration. There's also the control panel, perhaps something in there; avoid using the integrated graphics.
My thanks for your time and advice. :)
Has the achievements issue been fixed ?
avatar
Kryornis: Has the achievements issue been fixed ?
We've not updated the game yet, hope it's something we can correct sooner rather than later.