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high rated
I'll try to keep this updated.
The latest patch notes will always be visible through the in-game main menu.

0.7.0
In Development - first release, 2021-08-05

0.7.1
- fixed missing crafting recipe for blips
- fixed crash related to having block item equipped
- fixed a crash during blind man quest
- fixes some text issues
- updated enhanced energy gun values
- fixed a few random crashes

0.7.2
- fixed not being able to use blips as pacifist
- fixed crash on menu due to some system languages
- fixed various random crashes
- small level design fix in Human Machine Workshop
- fixed some text issues

0.7.3
- fixed door in Puke Bar basement
- fixed a few issues with the vanish ability
- added UI message on trying lockpicking and missing a lockpick
- fixed revolver using wrong weapon skill
- fixed crafting recipe for blips missing on older save games
- fixed various random crashes
- fixed some headwear vanishing on dropping it
- minor level fix in Titan's Guts
- fixed some text issues

0.7.4
- updated main quest around Old Trees
- accessability: added keyboard only combat input scheme
- fixed a few quest and dialogue issues with priests around New Delphi
- added alternative way to get key in New Delphi
- fixed an issue with puke contest
- fixed blind man equipping gun on loading savegames
- updated blind man dialogue
- fixed A Fine Piece Of Meat quest not failing when NPC dies
- fixed door issues in dialogue
- fixed full item stacks removed instead of exact count when finishing quests
- fixed not being able to use vanish ability as pacifist
- fixed an issue with vanish ability while being in stealth
- fixed some text issues
- fixed stats selection possibly ignored when coming back from visual selection
- additional small bug fixes and framework additions

0.7.5
- fixed a few issues with Aksa and the main quest
- fixed a quest not updating on entering a location when it should
- fixed some issues with high priest in New Delphi
- fixed not being able to cancel backstabbing mouse commands
- fixed some scene clicks resulting in backstabbing command
- fixed some text

0.7.6
- fixed issues with backstabbing
- point and click attacks make better use of possible attack distance
- another fix for the high priest and the key
- co-op: fixed NPCs having problems using exits
- fixed mouse cursor not changing for a few cases
- fixed losing health on resetting stats
- clarified a tutorial message about automatically switching back to melee with mouse controls

0.7.7
- added attaching current game state to feedback form
- fixed a few crashes
- fixed tracking of previously selected multiple choice entries not getting saved
- co-op: fixed some multiple choice text entries breaking when second player joins dialogue
- fixed items sometimes being visible beneath a roof after loading save game
- fixed a few cases of missing localization text
- fixed multiple choice actions icons not appearing in German version
- additional framework changes for localization

0.7.8
- add user settings to optional save game data sent through feedback form
- fixed an issue with backstabbing
- fixed an issue with older save games not progressing at philosopher terminal
- make Aksa stand near terminal while investigating
- minor text fixes

0.7.9
- make permadeath only trigger when in physical world
- fixed using consumables through popup UI not checking for restrictions
- fixed price for item stacks at merchants being higher than price for same amount of single items
- fixed block tutorial persisting even after unequipping block item
- fixed a wrong animation state of the deconstructor
- fixed sprite issues with enhanced and pump action shotgun
- fixed another issue with the high priest
- fixed being able to buy a module from the barkeeper a second time
- fixed service items getting transferred to player inventory when using quick action button
- prevent shooting immediately after closing inventory (fix for custom button assignments)
- fixed a few text and localization issues
- fixed a few crashes
- additional small bug fixes and framework improvements

0.7.10
- slightly increased movement speed
- updated rolling: changing distance, speed and i-frames
- decrease enemy hitstun resistance duration
- allow attack cancelling through block ability
- allow easier queueing of point and click command during attack
- updated possible character movement towards end of melee attack
- decreased forward momentum on melee attacks
- added some impact sounds for humanoid enemies
- fixed infinite gold exploit at highest bartering level
- fixed losing local map discovery state in some circumstance
- added explicit UI message when resources inventory is full on pickup
- fixed issues with health bars on large amounts of damage
- fixed issues with trail on deconstructor claw
- additional small bug fixes and improvements

0.7.11
- adjusted impact sounds from last update
- fixed being able to queue ability despite cooldown while rolling
- fixed an issue with sprite display direction of a few weapons in rest position
- fixed an issue with overview map and exits in New Delphi
- updated to Unity 2020.3.17f1
- updated InControl controller manager, increasing support for different types of controllers
- added a controller based option to close the controller testing screen

0.7.12
- rebalanced economy, bartering skill and a few combat values
- added getting experience points from usage of some non-combat skills
- using animalism and pickpocket on characters will get xp points otherwise gotten through combat
- clarified visuals on Fleshkraken cave exit
- clarfied visuals on Festering Gorge cave entrance
- fixed a few rough art patches in Old Trees and Puke Bar
- fixed UI communication on trying to pickpocket Aksa
- fixed melee forward movement for stealth situations
- fixed potentially getting directly teleported on world map from random encounter to anomaly
- fixed game not asking before quitting fully from world map

0.7.13
- add weapon skill info to weapon descriptions
- renamed ranged weapon skills to small and large firearms
- fixed an issue with using Animalism while having full inventory
- fixed situations where throwing items or other actions could lead to duplicate items
- co-op: fixed a crash on triggering end game screen a second time
- added preliminary death animation state for Sleeping Titan and Oracle
- fixed audio issue with dead Fleshkraken and dead sleeping titan
- updated feedback form, added more info, added possibility to add contact info
- additional small bug fixes and improvements

0.7.14
- co-op: fixed an issue that could prevent second player from progressing in dialogue
- co-op: fixed some visual issues on second screen
- fixed situations on world map where player position could be stuck
- fixed a locked door in underground Old Trees
- fixed stepping values of audio slider
- framework: updated text import / export for future feature
- framework: added support for multiple fonts for future feature
- additional small bug fixes

0.7.15
- co-op: use left-aligned full UI on second screen for dual screen co-op mode
- co-op: fixed starting with black screen when enabling dual screen co-op mode from main menu etc.
- co-op: fixed a few UI issues when switching between different modes
- co-op: block talking to NPC for player B when player A is in merchant interaction with NPC
- fixed a few issues in Titan's Heart
- a few small dialogue changes and fixes throughout the game
- fixed missing skull item description
- allow binding right mouse button to rolling
- additional small bug fixes and framework improvements

0.7.16
- added protection against corrupted save game due to crashing while saving
- added handling of corrupted save game headers
- updated stats of pilgrims in New Delphi
- fixed not being able to use flame thrower with shooting bound to keyboard key
- fixed item stacks potentially increasing on loading save game
- fixed a few problems with inventories and UI when item was placed in wrong inventory
- fixed a potential crash on application loading screen
- added user option for font override
- added user option for direct movement angle calculation
- fixed some cases of text not getting updated on language override
- localization: removed some obsolete text entries
- additional small bug fixes and framework additions

0.7.17
- map overview: improve point and click walk commands with cursor change, showing target walk position and closing map on clicking outside area
- map overview: improve switching between map, inventory and standard screen
- added more variation to ranged combat NPCs positioning while they reload
- fixed Transhumanism achievement not immediately triggering when using drag and drop for equipping
- fixed an issue with showing negative values in item description
- fixed a few collider throughout the game
- localization: added a few missing text entries
- localization: fixed some text entries not getting updated on dynamic language override
- additional small bug fixes

0.7.18
- added mouse tooltips to map overview
- fixed mouse click to world position conversion on map overview
- adjusted show duration of scene text through actions
- sort list of fast travel options by world position
- fixed a potential crash during loading
- small level design fix in QueensPalace
- localization: updated a few text entries
- localization: fixed some text entries not getting updated on dynamic language or font override

0.7.19
- updated standard font to be compatible with a few more languages
- enable localization mods by default and pick one as current language if language isn't set through options
- added travel points to New Delphi
- set weapon skill of submachine gun to small firearms and updated visuals
- fixed a crash on clicking map overview in levels with empty map overviews
- more error handling regarding save games
- localization: updated some entries and added a few missing ones
- additional small bug fixes and improvements
Post edited May 30, 2022 by Stephan Hövelbrinks
high rated
0.7.20
- fixed some melee weapon speed descriptions
- fixed a potential quest softlock in New Delphi
- adapted blind man quest out-of-order solution
- map overview: for input type "hold pressed" fixed audio spam
- localization: removed some obsolete text entries and assets
- localization: updated some entries and added a few missing ones
- localization: fixed some UI issues
- additional small bug fixes and improvements

0.7.21
- placed preliminary player storage object in Tauris, New Delphi and Puke Bar
- fixed a case of an enemy group prematurely trying to end combat
- fixed an issue with interacting with Bleeding Head Oracle
- updated settings menu UI
- fixed text overflow issues in quests and knowledge windows
- fixed some text
- localization: updated lots of UI elements to be compatible with text spanning multiple lines
- localization: updated some entries, removed a few unused ones
- additional small changes

0.7.22
- fixed a few issues with the new player storage
- updated level layout for Crossroads
- improved map communication and trigger for Crossroads being a world map blocker
- additional small bug fixes and framework improvements

0.7.23
- added new enemy to encounters in south east
- added knife weapon to starting area
- updated cursors on world map, improved communication through tutorials and item placement
- updated UI for special terminals in Puke Bar and Old Trees
- removed redundant Bits and Bytes quest, updated related achievement to get triggered by just visiting locations
- updated entrance in Old Trees
- set Glutt's damage type to sharp
- fixed buttons in settings menu occasionally not reacting to click
- additional small bug fixes and framework improvements
Post edited October 17, 2021 by Stephan Hövelbrinks
high rated
0.7.24
- added possibility to enter wasteland from anywhere on the world map
- smoothened collisions when rolling against or touching other characters
- added level optimizations that fix collider situations where player could get stuck in some corners
- fixed loading optimization not getting applied to later levels like Puke Bar and New Delphi
- added small animation for items getting picked up
- fixed occurences of procedurally generated levels not having any character placed
- fixed a potential issue on world map where encounters skipped individual range checks
- fixed an issue of zero damage getting shown on player death when health was near zero
- fixed a potential crash on Fleshkraken ending dialogue
- fixed a door issue in Old Trees
- small game feel additions for a few UI actions
- updated a few UI elements to better fit different text lengths through localization
- fixed a few UI components on dynamically changing language and font settings
- fixed a few issues with UI notifications on getting items
- fixed mouse cursor not changing during loading screen
- updated some localization entries
- additional small bug fixes and framework improvements
high rated
0.7.25
- added kneel animation for some player character actions
- make crafting quest also trigger on trying to deconstruct items
- allow continuing manual mouse movement when opening map overview
- updated visuals of fast travel marker
- updated mutant attack animations
- updated Fleshworm attack and hit animations
- added idle animation for flesh maggots
- updated item icon for crafting knowledge
- fixed some issues on the world map
- small level design fixes
- updated munition count in tutorial hub
- fixed a crash on using quick action button on terminals in Old Trees and Puke Bar
- updated some localization entries
- additional small bug fixes and framework improvements

0.7.26
- barrels can contain loot now
- show quest update notification for individual tasks
- fixed quest not getting updated when losing quest items
- fixed not getting combat experience through minions
- fixed not getting experience when leading enemy through mine
- fixed not getting experience for enemies killed by exploding mutants
- improving handling of loading some invalid user data
- fixed a random crash happening mostly on boss fights
- fixed a few UI issues due to dynamic font changes
- dimmed hit marker on glancing attacks
- use kneel animation when equipping implants
- small level design fixes
- additional small bug fixes and framework improvements

0.7.27
- fixed saving in world map desolation leading to broken save game
- disable dialogue action of NPCs in combat (e.g. accidentally talking to blind man)
- don't make companion interrupt player dialogue or scene interaction when companion is in combat
- fixed combat behavior of bots in mine level
- co-op: fixed mouse cursor position when playing as mouse player on second screen
- co-op: disable second screen toggle if second screen was activated; added info that deactivation needs a game restart
- fixed some UI issues due to dynamic text lengths
- fixed issues with metal gate colliders
- fixed walk cursor display having wrong pixel offset
- fixed some minor issues with some scene assets
- added code to handle explored state of an area in save games on entering a resized area (for future content changes)
- additional small bug fixes and framework improvements

0.7.28
- expanded world map in preparation for future content
- fixed inconsistencies on combinations of focus highlighting individual objects and highlighting all
- fixed inconsistencies of focus highlighting in shared co-op screen
- fixed large performance impact when using highlight all
- fixed pathfinding issues on low framerates
- fixed pathfinding issue on alt-tabbing out and in to paused application
- fixed item descriptions potentially breaking when split into two columns
- fixed issues with using the space key on the world map
- co-op: fixed pointer towards other player potentially obscured by level elements
- fixed a few small level design issues
- adding game state data to sending script error reports
- additional small bug fixes and framework improvements

0.7.29
- added blocker location on the way from Puke Bar to New Delphi
- make NPCs react to a few events like hitting objects
- make enemies react to doors getting opened near them
- updated NPCs following waypoints and pausing on waypoints
- fixed a few situations of NPCs walking into spikes
- fixed world map encounter being spawned in impassable terrain
- make player character a full pathfinding blocker during dialogue; fixes blind man trying to walk through player towards lever
- updated energy bar UI
- added max keyword to stats display if level is at max
- fixed text cursor potentially remaining in scene on switching input
- improved performance in Glutt boss fight
- additional framework improvements
high rated
0.7.30
- added new infection value which increases through actions like using implant abilites and eating meat, has negative impact on high values, and gets cleansed by puking
- updated a few items related to this new system
- minor update to tutorial area for this
- removed old energy system for abilities and related terminals
- added another location to south east
- allow buying equipment items more than once, but add marker for owned weapons and equipment
- hide stamina bar in combat mode when full
- fixed being able to drop items into walls with mouse controls
- on loading level make sure all lootable items are reachable
- fixed some door issues
- updated spikes collider
- small level design and asset improvements
- fixed a crash due to pooled objects being reused when not fully initialized
- co-op: share experience points from consumables and skill usage
- co-op shared camera: fixed awkward moment on unlocking tutorial bypass
- co-op shared camera: disallow using point and click commands on map overview
- fixed buttons being too large on high display resolutions
- fixed a few issues with language mod handling
- updated both controller plugins, adding support for more variants
- additional small bug fixes and framework improvements

0.7.31
- updated effects on higher infection: not as lethal, and leading to forced puking eventually
- make Occultism correctly increase max possible infection value
- disallow eating meat when at full infection
- improved a few elements in the Little Pests quest
- fixed potential issues with force triggering puke on player character
- fixed potential infinite booze handout through random puke bar guest
- fixed equipment slots not being able to use with mouse when cancelling equipment slot selection
- prevent equipping the same implant twice
- fixed clicking on currently executed scene action restarting the action
- co-op: fixed players not getting downed by exploding mutants
- small update to icons for unusable items and already owned items
- additional small bug fixes and framework improvements

0.7.32
- fixed humanoid corpses occasionally getting shown with wrong sprite for one frame when looting them
- fixed a few situations with looting and moving item stacks when inventory or storage is almost full
- fixed consuming item through inventory removing count from last stack instead of focused stack
- when inventory gets sorted, also sort stack counts
- fixed issue with automatic rifle enemy behavior
- fixed some small content issues
- multiple performance improvements
- framework: updated audio plugin
- framework: updated handling of local characters in save games for better compatibility with level design changes
- additional bug fixes and UI improvements

0.7.33
- added more player character portraits
- updated some dialogue
- fixed effects from infection potentially permanently stuck on player character
- added some props for the target practicing bots in Godhunters Prison and fixed some visual issues with the bots
- fixed a few situations of logic triggers potentially not getting executed, and specifically for unlocking world map progress on Crossroads and The Maw
- fixed a few bugs when switching UI while equip or unequip of implants is in progress
- fixed not naming specific inventory on being full when looting from container
- updated UI for player messages
- fixed a few UI actions (e.g. looting) triggering multiple sounds

0.7.34
- fixed Fleshworms getting spawned multiple times on reloading levels
- fixed a cause for multiple potential crashes when entering other worlds
- co-op: improved checking for and removing items from inventory during dialogue
- small UI and usability improvements
- added feedback button (F1) to key bindings

0.7.35
- fixed input delay on beginning targeting with throwable items
- show visual display for blip range while targeting
- adjusted blip range
- added numbers to visual character creation
- co-op: fixed a cursor issue showing skill check values etc. from other player
- show UI message when enemy avoided a stun
- fixed tutorial message for throwing items ending prematurely
- UI refinements for dialogue
- fixed some sounds being heard irregardless of distance to them
- fixed a few achievement issues when continuing savegame from demo
- fixed some exits in lower dungeon shown as "to world map" on map overview
- fixes button heights in settings menu on high resolution display
- fixed quest update message potentially being shown when already dead
- made lever for leaving Mine 19 more obvious
- fixed a player character head
- fixed some text
- reduced graphics memory usage
- fixed some memory leaks
- additional bug fixes and framework improvements
Post edited January 12, 2022 by Stephan Hövelbrinks
0.8.0

Major changes:
- input changes: have one shared use button for abilities and items
- controller: improved action wheel UI and game feel
- use slow motion when using action wheel or action selection screen in singleplayer
- mouse and keyboard: added optional action bar
- added new optional mouse input combat mode 'half-automatic'; updated descriptions for other modes
- added weapon scroll display (default DPad left and right, or mouse wheel)
- allow rolling while reloading by pausing reloading
- updated energy guns: visuals, sounds, and gameplay stats
- make friendly world map encounters spawn player and NPCs next to each other
- updated handling area exits: trigger immediately when touching with direct movement and make character walk towards exit
- updated threat values: make NPC stop following earlier, have melee create more threat than ranged
- reset NPC health when they leave combat

Minor changes:
- updated small firearms: visuals and sounds
- make puking cleanse all infection points
- make mute puke sound option also affect the drop item sound
- fixed characters losing weapons on death potentially spawning them behind a wall
- fixed issues with characters investigating doors opened by player
- fixed some reused objects not getting tracked for highlight all functionality
- fixed situations where an item would be shown through opaque house roofs
- fixed a softlock in Titans Guts
- small level design fixes throughout the game
- updated melee mouse cursor
- updated tutorials and default bindings for the mentioned input changes
- updated dialogue UI settings
- fixed a few other UI issues
- fixed equipped ability display or quick item display occasionally ending up at wrong position
- fixed issues with overlapping player messages, location messages and quest messages
- move quest messages to lower half of screen when in dialogue to prevent dialogue text overlap
- fixed question mark above NPCs not following their movement
- allow using block ability outside combat mode
- co-op: fixed some abilities hurting or otherwise affecting other player when they should not
- fixed some sounds not being affected by distance
- fixed UI sorting issue with messages
- fixed speaker color of some unique NPCs changing on returning to them
- updated audio plugin and improved error handling
- fixed a few rare crashes
- additional bug fixes and framework improvements
high rated
0.8.1

Balancing and Weapons:
- updated melee timings, making some weapons a bit faster
- melee weapons have different ranges now
- updated damage of some enemies
- increase damage portion on secondary targets when hitting multiple targets
- compressed player health over later levels
- removed general range randomization on bullets (but kept the indiviual 'scatter' value)
- decreased damage reduction by resistance values
- updated general damage balancing
- make ranged targeting characters take movement of target into account (standard and hard difficulty)
- relaxed difficulty: increased player damage, especially against bosses
- updated energy weapons effect visuals and values
- reduced scatter for some weapons
- reduced recoil pushback for some weapons
- faster attack speed for the knife
- added rocket launcher audio
- updated robot enemy visuals, damage and health
- fixed a few enemy types not being set to aggressive combat behavior

Performance:
- improved loading times
- fixed memory allocation due to exploring area map; fixes some random frame spikes due to garbage collector slowdowns
- fixed a few memory leaks
- improved performance while in stealth mode
- general performance improvements on combat actions
- small per frame performance improvements
- fixed a few per frame memory allocations
- additional small performance improvements for various objects

Fixes and Improvements:
- updated audio plugin: fixes not having audio on some PC configurations
- small content improvements
- fixed not being able to switch weapons (for afterwards) while attacking
- improved action wheel UI
- increased font size of some UI elements
- minor dialogue UI improvements
- fixed and improved lots of small UI issues
- close map on a few input events like weapon scrolling
- make enemies walk instead of run when walking away after killing player
- fixed fade in from black on entering levels sometimes getting cut short
- fixed world map exits in New Delphi not triggering automatically
- fixed character walk from exit on fade out even if blocked by collider
- fixed some enemy salvo shots abruptly ending
- fixed issues with feedback form
- fixed item description when weapon was modified
- fixed player dodging all damage through rolling for some cases it was not intended for
- fixed worms and worm spawner in Flesh Crater boss fight not being clickable
- controller: when picking automatic target by melee without having direction input, prefer enemy characters over destructibles
- controller: apply optional targeting help to using directional abilities, too
- controller: on large UI, use tooltip UI instead of bottom descriptions
- controller: fixed skill modifier missing in character creation
- fixed some potential script errors
- fixed an issue that could make a bullet potentially hit the same target twice
- fixed a few tutorial issues
- fixed a few issues with the debug console
- fixed Agira walking into the house when trying to distance from player character
- fixed an aggro issue when NPCs accidentally hit characters from other faction
- fixed being able to try entering stealth again when at 0 energy for it
- fixed a few issues with new energy weapons
- fixed not being shown Continue button in some cases despite having existing savegames
- simplified main menu
- updated camera scale for some resolutions
- allow <b>bold text</b> usage for localization mods
- added key binding for quest window
- additional bug fixes and small improvements
high rated
0.8.1.1
- fixed script error from latest update

0.8.1.2
- allow drag and drop of abilities into action bar from body inventory
- improved action bar visibility on action selection screen
- fixed a few issues with updating ability values in the action bar
- fixed DPad conflict between navigation and quests and crafting shortcut in merchant and loot view
- fixed characters like Mortus having a boss health bar
- fixed accidental trial watermark in recent update

0.8.1.3
- fixed action bar being visible or interactable in scenarios where it should not
Post edited April 29, 2022 by Stephan Hövelbrinks
high rated
0.8.2

Content:
- added tower location (work in progress)
- added mountain path location (work in progress)
- added new energy weapons
- improved Aksa's dialogue
- allow getting quest item for Aksa before starting her quest
- added some stairs visuals throughout the game
- updated a few sprites and added more art assets
- small level design fixes and improvements throughout the game
- new level up sound

Combat Improvements:
- reduced angle for getting targets for melee attacks
- updated melee attack visuals to better fit range and angle of melee attacks
- added cursor visuals for a few combat related actions
- added some blood effects to the ground after each hit
- improved animation for unarmed combat
- updated ranged weapon pointer of enemies so max range is clearer
- drastically reduced critical hit damage influence on the game
- fixed wrong calculation of critical hit damage bonus through items
- make NPCs potentially cancel ranged shooting when target moves behind obstacle
- exaggerated mutant melee attack for readability
- hard difficulty: apply hitstun to player, same as NPCs (experimental)
- added smaller movement pushback on getting hit even if resisting the hitstun
- fixed spider throwing their web against walls
- fixed NPCs being passive in combat when at the edge of the world
- fixed some other minor issues with NPC behaviors
- added range info to weapon descriptions

General Improvements:
- enable showing holstered weapon for player character
- disabled player character commenting on killing someone
- added more cases of player raising attention of NPCs and enemies, including puking

Usability Improvements:
- added slight camera movement when switching floors
- updated camera lerp on death and other fade out actions
- when consuming item from action selection screen, stop slow motion (improves using multiple consumables)
- added user interface option for enforcing handheld mode (e.g. when game doesn't recognize it's being played on Steam Deck)
- moved weapon scroll display to corner position
- improved short travel marker UI
- readded 'Next Ability' and 'Previous Ability' to keybindings
- small feedback improvements for triggering abilities
- added Playtest entry to debug console as a quickstart for some scenarios

Technical Improvements:
- fixed some memory leaks
- decreased memory usage of the application
- various performance improvements
- updated Unity Engine to 2020.3.32f
- updated Controller plugins

Bug Fixes:
- co-op: fixed some camera issues
- improved collider around spikes
- fixed a few potential errors happening on Fleshworms crawling from player corpse
- fixed continuously melee attacking when holding attack override key and mouse button instead of only executing melee once
- controller: fixed issues with item comparison functionality
- fixed issue with standard input profile
- fixed a case of overlapping damage numbers
- fixed some issues with area exits
- fixed errors with the boss fight in Flesh Crater
- fixed a few rare crashes
- fixed potential issue with sounds being interrupted
- fixed not being able to deconstruct knife
- additional small bug fixes and improvements

0.8.2.1
- fixed a crash when damage was dealt on already dead characters (e.g. through area of effect abilities)
Post edited May 30, 2022 by Stephan Hövelbrinks
high rated
0.8.3

Content:
- improvements to mountain path and tower location
- updated a few sound events
- updated visuals for locked doors
- updated some other scene assets
- fixed some dialogue

Combat:
- updated combat behaviors for standard human and mutant enemies, trying to fix them attacking all at the same time when fighting groups and them straight line walking towards enemy
- updated melee targeting so targets immediately in front of the character to the left and right are included, too
- added different melee hit visuals when hitting a target vs hitting none or multiple
- changed how command driven characters try to melee attack big static characters like the Fleshkraken
- prevent NPCs standing on spot and hitting with melee without pausing after a few hits
- fixed potential issue with the order of Flesh Vermin actions
- updated dog combat behavior

General Improvements:
- refactored character commands and actions to fix any frame delay between NPC commands
- allow stealth attacking animals
- make idle NPCs not leave their current room when walking around a bit (fixes a few NPC issues)
- added another move state inbetween walk and run for NPCs
- added "kneel and use" animation for standard NPCs
- changed getting damage while reloading etc.: rewind up to max 2 times, but after that follow through

Usability Improvements:
- reordered inventory tabs
- adjusted tutorial display to make it more obvious
- show stealth attack not being possible on machines, e.g. turrets
- fixed guards in Puke Bar not triggering weapon mode notification when warning player; and made weapon mode notification more obvious
- fixed character look direction potentially influenced by getting pushed around
- pathfinding: fixed failing on mini distances
- pathfinding: fixed occasional fail directly after actions like dialogue
- pathfinding: fixed struggling with using a moving object behind obstacles (e.g. Fleshworm with Animalism)
- pathfinding: fixed a few player character commands not immediately triggering pathfinding
- fixed some point and click melee attacks with movement failing around obstacles or room corners
- made number 7 in default font more distinguishable from number 1
- non-standard mouse input setting for combat: make camera offset in melee targeting behave similar to the ranged camera
- non-standard mouse input setting for combat: fixed occasional wrong player character weapon display
- fixed some scenarios of point and click hovered scene object visuals remaining when switching to state without point and click
- made action bar more obvious visually

Performance:
- fixed some memory leaks
- general performance improvements
- additional performance improvements on world map
- fixed some cursor hover mess-ups, possibly resulting in UI lag in inventory etc.
- reduced memory usage on character commands

Framework Update:
- large internal data changes to levels, dialogue, quests and behavior trees to support future features

General Bug Fixes:
- fixed robots potentially cursing like humans
- fixed a few rare crashes
- fixed a few moments where it was possible to save but should not
- fixed some issues with neutral NPCs reacting to player targeting them
- fixed NPCs glitching out at locked doors when wanting to talk to other NPC
- fixed spawned minions of Titans dropping loot
- fixed item drop issues with boss character in tower location
- fixed potential errors with faction assignment on dynamically spawned characters
- fixed sound issue with new energy weapons
- fixed some potential sound glitches on NPCs using weapons
- fixed some sound events not getting interrupted when character gets interrupted
- fixed some UI issues in inventory
- fixed UI scaling issues at high resolution (regression in 0.8.2)
- fixed a few other UI issues, mostly related to changes in the last months
- co-op: fixed a few issues with camera and UI effects on shared screen
- co-op: fixed issue that could make invulnerability be stuck on player character
- fixed some visual glitches with the flamethrower
- reduced or removed ground blood splashing for some weapons
- fixed some possible input issues depending on mouse combat mode and input bindings
- fixed a few issues related to being spawned as another character in another world
- fixed mines getting triggered by slow flowing energy balls
- fixed Deconstructor not having correct death animation depending on having claw or not
- fixed a pixelart gap issue in the brown indoor tileset
- fixed other small issues with some scene assets
- fixed error handler not being interactable when error occurs during loading phase
- additional small bug fixes and framework improvements
0.8.4

Content:
- updated second encounter with Oracle (work in progress)
- added more content to tower area (work in progress)
- added Flashbang grenade
- updated world map for future content
- new sounds: some doors, lockpicking, using high tech skill

Combat:
- changed default weapon triggering to differ between automatic and non-automatic weapons; added user setting for old behaviour
- updated salvo shots of enemies so some of them have mini pauses inbetween each shot to give the player a chance of avoiding the damage
- make neutral NPCs use same combat behaviours as enemies

General Improvements:
- generated areas: made anomaly zones a bit smaller
- generated areas: made path broader to prevent impassable situations
- generated areas: small visual adjustments
- updated throwable items trajectory to include drag
- added min skill value for rocket launcher and made rockets stackable
- list unknown lore items as ???
- list unlearned crafting recipes as ???
- updated some art assets

Usability Improvements:
- allow equipping Block through action selection screens and action bar, updated key binding
- added NPC character name to first speech item they have in any dialogue
- added specific keyboard and controller shortcut for using the puke ability
- added input buffer for shooting and reloading (e.g. to immediately perform after rolling)
- added user option to disable reload getting triggered when trying to shoot and magazine is empty
- make action wheel, action selection screen and inventories use same item sorting order
- updated weapon descriptions
- fixed user feedback issues on some equipment actions
- fixed not being able to move character with keyboard while map is open when last input before was point and click command
- fixed a few issues when assigning custom button assigments for controller
- fixed "leave combat" input action unintentionally being assigned on left stick press on controller

Performance:
- fixed a few memory leaks

General Bug Fixes:
- fixed sound from energy balls persisting
- fixed not being able to deconstruct some energy weapons
- fixed shootable buttons not working with energy weapons
- fixed scene fade in affected by action wheel slowdown etc.
- fixed throwable items using wrong target offset in some cases
- fixed health bar drawn behind action wheel and other screens
- fixed some equipment UI not getting updated when using 'Next Ability' and 'Previous Ability' actions
- fixed animation issue with Deconstructor
- fixed tutorial about switching back to melee lingering longer than needed
- fixed visual UI glitch when entering the world map
- fixed lockable container not saving their hasBeenSearched state
- fixed minor issues with NPC behaviours
- additional UI bug fixes
- Mac OS: fixed debug console commands not opening a directory in Finder when they should
- fixed small issues with feedback form
- additional small bug fixes and framework improvements
0.8.5

Content:
- added a few ranged weapon mods throughout the game
- tower location: added another possibility to remove permanent weapon
- tower location: fixed an issue with NPCs getting hostile
- tower location: made malfunctioning doors clearer
- tower location: prevent some soft-locks
- tower location: fixed a quest bug
- added dialogue for returning to Aksa
- some level design improvements
- added more audio to Tauris, some skill usage and merchant and container browsing

Gameplay Improvements:
- lockpicking: added timing challenge
- lockpicking: failing raises attention on NPCs and makes target object unusable for a short duration
- stealth: fixed a few issues with stealth and NPCs not stopping following player
- stealth: when bumping into a character while in stealth, said character now turns around and increases suspicion
- stealth: updated suspicion decay
- stealth: fixed issues with Vanish ability
- pickpocketing: fixed not working with point and click commands
- pickpocketing: fixed warning icon of nearby NPCs not shown before pickpocketing
- pickpocketing: made failure by nearby NPCs watching more obvious through UI feedback
- pickpocketing: make pickpocket failure through nearby NPCs depend on target position and not player position
- make characters investigate attacks against doors
- updated some NPC behaviours regarding grenades and other explosions
- increased experience points for spider enemy

Technical Improvements
- Unity Input Controller Manager: supporting more controller scenarios and improving check for active device when multiple devices connected
- Unity Input Controller Manager: implemented controller vibration
- updated list of screen resolutions to include those with lower refresh rate than screen max
- Steam Deck: enabled co-op menu
- Cyborg Vision: apply low performance mode when framerate drops too low
- internal framework and tools updates

Usability Bug Fixes:
- fixed throwable item selected instead of ability on respawning
- fixed a delay on switching to ranged weapon with right mouse button
- fixed some rare occasions when point and click commands would be used despite right mouse targeting or shift key attack mode
- fixed player character not switching to melee weapon when hovering with mouse cursor over enemy (regression)
- fixed point and click attack commands on destructible doors (regression)
- fixed player character flickering between ranged and melee weapon in some circumstances when hovering enemy
- fixed being able to unequip locked items through rightclick in loot and storage container
- fixed issues with area map tutorial hint
- added max display duration for throwing item tutorial

General Bug Fixes:
- fixed dead Fleshworms getting revived on reloading area
- fixed rare case of not being able to spawn in a generated area if reloading savegame
- fixed cancelling skill usage not stopping audio
- fixed knowledge groups shown as hidden when loading from save game
- fixed unarmed NPCs not fleeing in combat (regression)
- fixed turrets etc. reacting to raising attention events
- fixed a few cases of characters getting pushed back through combat actions when they should not
- fixed machines uttering warnings on entering combat even if they have no enemy
- fixed some visual glitches with throwing grenades
- fixed rare occurance of some scene text placed at wrong vertical offset
- updated checking location handling on world map (e.g. fixes when spawning on world map from location traveled to via debug console)
- co-op: don't flip health and stamina bars for second player UI
- fixed some typos
- additional small bug fixes
0.8.6

General Improvements:
- savegames: remember combat mode and selected weapon; use exact player position for both players
- updated lockpicking parameters: adjusted timings, disallow lockpicking targets considerably higher than skill value
- added more visual FX to explosions
- updated visuals for a few terminals and buttons to better clarify purpose
- fixed a few buttons in the tower location not updating their state
- made Aksa jog towards other room instead of walk

Usability and UI Improvements:
- action bar differentiates items with modifications now
- make some weapon switching shortcuts differentiate items with modifications, too
- melee: don't make character zap nearer to enemy when using manual attack mode (Shift key)
- fixed point and click commands (e.g. dialogue) having difficulty reaching moving NPCs
- renamed 'Undo' in merchant tab to 'Buy back' to make clearer that this is about buying back sold items and not refunding purchased items
- UI: fixed cursor navigation issues in some item grids
- UI: fixed storage container navigation issues for second player
- UI: fixed some other minor visual issues with inventories etc.
- fixed some message text jumping position when entering dialogue
- fixed a few visual issues with the settings menu
- added animation to damage portion in scene health bar
- fixed a recurring UI error that caused scene text to be stuck
- fixed minor issues with weapon selection through action wheel
- fixed some minor UI issues on different font heights
- fixed several other minor UI issues

General Bug Fixes:
- fixed throwing grenades causing recoil
- fixed not getting Lost And Blind achievement when delivering quest item before starting quest
- fixed a few other potential issues with blind man
- co-op: fixed some issues with the ranged combat tutorial
- fixed error handler not triggering on actual errors when there was a silent error beforehand
- fixed UnityInputManager not supporting controller vibration
- fixed some rare crashes
- lots of updates to framework and tools
- removed some obsolete assets from the game, previously accessible through debug console
- additional minor bug fixes, level design and text fixes
0.8.7

General Improvements:
- leaving dialogue anytime inbetween needs a double press now instead of single press (to prevent accidental leaving); added a user setting to enable previous simple click handling
- updated InControl Controller Manager to not switch to devices with minimal movement on sticks (should fix devices with constant minor noise on sticks, e.g. joysticks, causing issues)
- co-op: crafting knowledge is shared now
- reorganized settings menu
- reorganized some knowledge entries
- uncovering map: use look position instead of player position and therefore make free look mode uncover map, too

Content Fixes:
- fixed Aksa using wrong dialogue when having quest item already when first meeting her
- The Tower: reworked some events and behaviors, fixing potential issues
- The Tower: fixed issue with logical puzzle
- The Tower: fixed a potential crash on using the terminal on last floor
- Mine 19: slight improvements to blind man quest scenario
- fixed a few potential crashes in tutorial area due to event handling
- small level design fixes in a few areas

General Bug Fixes and Changes:
- fixed a crash from explosions near doors
- fixed dialogue actions opening wrong inventory tab
- fixed a few input situations that hindered scrolling through weapon lists
- fixed some weapon selection shortcuts overriding visuals of current player attack
- fixed some issues with the 'loot all' command on containers
- make player character look towards cursor when holding melee override key pressed
- fixed player character death potentially yielding experience points (and be shown as scene text)
- fixed NPC health getting reset even on game over
- fixed exporting game data for modding exporting modified values
- fixed portrait sprite in character creation wandering off on some input combination
- fixed a few UI issues in settings menu
- co-op: fixed no tooltips being shown when on character creation screen
- co-op: fixed second player not getting armor item in tutorial hub
- minor text fixes
- updated Early Access disclaimer text
- updated some debug console commands
- additional internal framework improvements
Thanks. Been enjoying Death Trash on Linux Mint and Garuda. Gives muh ol' Logitech F310 a workout.