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My PC is utter crap and it will be a long time until I have the money to get a better one. This tin can of a computer doesn't even run Costume Quest, struggles to run The Cat Lady and even Valdis Story is utterly unplayable (!), so there's no chance in hell it'll run Deadly Premonition. But you know what? I don't want my money back, I'll eagerly await for a more financially stable period in my life, one when I can afford a better computer, in order to play it and some other titles I have here on GOG on indefinite hold. Owning this game and knowing I'll eventually be able to play it is good enough for me.

While I love Alan Wake (another game I have in my GOG library and can't run, even though I played that one on a friend's computer) for mostly the same reasons, Deadly Premonition has me more excited. Don't get me wrong, Alan Wake is amazing, it's probably way better, gameplay-wise, and Sam Lake is an awesome creative writer (and poet!), and his writing for Alan Wake is, I'm guessing, way above whatever SWERY wrote for Deadly Premonition. But what I really -- *really* -- like the most about both games is that they're both inspired by the greatest TV show *ever*: Twin Peaks (Breaking Bad doesn't hold a candle to Twin Peaks, by the way). And in this respect, Deadly Premonition takes the cake over Alan Wake, mostly because Alan Wake is "merely" inspired by Twin Peaks -- the same way it's inspired by Stephen King, that overly overrated author I can't stand --, while Deadly Premonition tries to be a downright homage to the show, sometimes bordering on plagiarism.

I'm aware the game crashes, the controls are sub-par, the story is awkward and doesn't always make sense, I've seen videos of the game and I know of the issues it has, but I still think it's probably the best last game of its kind. Freaky, nonsensical at times, disconcerting, funny, outrageous, experimental, but above all immersive. All of which the video game industry is severely lacking, with all its acute sequelitis, unfinished experiences that rely on the patch/DLC excuse, online-dependency and play-it-safe boring-cinematic, cheap, easy and unremarkable titles. People may argue that the Japanese video game development is dying, but if this is what they're still capable of coming up with, I still have more faith in them than in the dull FPS/cover-based TPS-riddled Western studios.

So, my dear fellow Deadly Premonition fans out there, go play this amazing game, since -- some of -- you actually *can*, and be sure to do a playthrough or two for me and all of us inexplicably die-hard fans that are yet unable to enjoy it. And thank you so much, Hidetaka "SWERY" Suehiro, for creating this superb experience of a game.
Registered: Jul 2012
Post edited December 01, 2020 by コンペイトー
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groze: While I love Alan Wake (another game I have in my GOG library and can't run, even though I played that one on a friend's computer) for mostly the same reasons, Deadly Premonition has me more excited. Don't get me wrong, Alan Wake is amazing, it's probably way better, gameplay-wise, and Sam Lake is an awesome creative writer (and poet!), and his writing for Alan Wake is, I'm guessing, way above whatever SWERY wrote for Deadly Premonition.
I would not agree with this statement. While Alan Wake is great fun, the story and the characters never get enough exposition. When I have a choice between roaming around the town, talking to people and doing some investigating on my own or fighting possesed tracktor... well, it's pretty clear which one I'll pick :) And, unlike Alan Wake, Deadly Premonition gets a nice conclusion at the end.
Actually I wanted to make DP plot speculation topic here... but this subforum doesn't look too populated ;)
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groze: Stephen King, that overly overrated author I can't stand
Read Misery if you have a chance.
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groze: I'm aware the game crashes, the controls are sub-par, the story is awkward and doesn't always make sense
It's not as bad as people say. When it comes to action games, I really suck - yet, I was able to finish Deadly Premonition in 100% (with all subquests, optional challanges, all cards and all that). I could count crashes on the fingers of one hand and no other bugs were present during my playthrough.
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groze: So, my dear fellow Deadly Premonition fans out there, go play this amazing game, since -- some of -- you actually *can*, and be sure to do a playthrough or two for me and all of us inexplicably die-hard fans that are yet unable to enjoy it. And thank you so much, Hidetaka "SWERY" Suehiro, for creating this superb experience of a game.
Words of truth and wisdom.