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Hey there. Just wondering about something.
I tried to play this game years ago, but the problems with mouse acceleration drove me to despair and I could not continue. If I remember right, the acceleration was linked to frame rate somehow, and was especially noticable when you aimed.
Just wondering if anyone knows whether the GOG version will still have this issue or whether they may have done something to remove or reduce it?
Thanks
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stebloke: Hey there. Just wondering about something.
I tried to play this game years ago, but the problems with mouse acceleration drove me to despair and I could not continue. If I remember right, the acceleration was linked to frame rate somehow, and was especially noticable when you aimed.
Just wondering if anyone knows whether the GOG version will still have this issue or whether they may have done something to remove or reduce it?
Thanks
Found this on the subject:
https://steamcommunity.com/app/17470/discussions/0/522730699574735772/

I too switched the V-Sync off and it worked for me.
Post edited July 14, 2016 by TheCollector
I'm so glad to have this game on GOG, I haven't played it since it came out on xbox 360 and it still looks good. If there's one complaint it's, as mentioned here, that the mouse feels rather sludgy. It's like it's restricted, held back somehow. I did try turning v-sync off but it didn't seem to help. Oh well, it's only a minor annoyance.

On xbox I guess the aiming felt more natural somehow, with a controller.
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gaspop: I'm so glad to have this game on GOG, I haven't played it since it came out on xbox 360 and it still looks good. If there's one complaint it's, as mentioned here, that the mouse feels rather sludgy. It's like it's restricted, held back somehow. I did try turning v-sync off but it didn't seem to help. Oh well, it's only a minor annoyance.

On xbox I guess the aiming felt more natural somehow, with a controller.
I've completed the game on the 360 and am playing the GOG release with an 360 controller. And to be honest: I think, to play even with that controller doesn't feel perfect. The sensitivity seems rather off to me. But perhaps I'm just spoiled by games with more fluent handling (Resident Evil 4 on Gamecube or Shadows of the Damned).
jeah had the same problem too...deactivating sync helped a bit...but now i got another problem: when i aim with the cutter, the mmouse moving is very very slow...its nearly impossible to aim right that way...the lookaround speed is ok...but the aiming speed is unplayable...any ideas where the problem is?
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ZombieIX: jeah had the same problem too...deactivating sync helped a bit...but now i got another problem: when i aim with the cutter, the mmouse moving is very very slow...its nearly impossible to aim right that way...the lookaround speed is ok...but the aiming speed is unplayable...any ideas where the problem is?
Found this:

This issue has nothing to do with v-sync or your graphics card. The control issues in the original Dead Space on PC stem from two things:

1) There's a huge dead zone with both the mouse and the analog sticks. Without precise tools it's hard to say how much but based on my testing it seems to be about 15% of the movement range is ignored by the game.
2) When they were working on mapping the analog input from the console game to the pointing input of the mouse, they did it in the most boneheaded way possible. They took the X/Y input that a pointing device gives you and then directly mapped those motions to drive an analog input. So internally, what you're doing is moving a virtual analog stick around with mouse movements.

Coupled with the dead zone, and you've got a pretty spectacular screw-up in the controls. Even with the mouse speed cranked all the way up you have to move the mouse in huge motions to get it to register at all, and all that's doing is twitching your aim around in an extremely imprecise manner. Yes, I know you can edit the settings file and jack up the mouse speed but that just makes it worse. Forget about using the mouse in the menus, and then during the game you just get even twitchier controls.

Oh -- the only reason why v-sync comes up in this situation is because of another kind of amazingly bone-headed move. When you enable v-sync within the game, it locks the engine's refresh rate at 30 hz so 30 FPS is the most you can get at that point. The engine doesn't like that very much so not only do you get a lousy frame cap you also get input lag. I bring this up because it's not as though the game doesn't handle v-sync as everyone says -- you can force it on via your graphics driver and the game runs lag-free that way -- but that the in-game implementation of it is broken.

Source: http://forums.steampowered.com/forums/archive/index.php/t-1778169.html


-------------------------------------------------------------------------------------------------------------- -----------------------------------------

http://pcgamingwiki.com/wiki/Dead_Space#Mouse_lag_and_random_sensitivity

http://pcgamingwiki.com/wiki/Dead_Space#Large_deadzone

This solutions seem promising. I will try them later...
Post edited July 14, 2016 by TheCollector
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ZombieIX: jeah had the same problem too...deactivating sync helped a bit...but now i got another problem: when i aim with the cutter, the mmouse moving is very very slow...its nearly impossible to aim right that way...the lookaround speed is ok...but the aiming speed is unplayable...any ideas where the problem is?
avatar
TheCollector: Found this:

This issue has nothing to do with v-sync or your graphics card. The control issues in the original Dead Space on PC stem from two things:

1) There's a huge dead zone with both the mouse and the analog sticks. Without precise tools it's hard to say how much but based on my testing it seems to be about 15% of the movement range is ignored by the game.
2) When they were working on mapping the analog input from the console game to the pointing input of the mouse, they did it in the most boneheaded way possible. They took the X/Y input that a pointing device gives you and then directly mapped those motions to drive an analog input. So internally, what you're doing is moving a virtual analog stick around with mouse movements.

Coupled with the dead zone, and you've got a pretty spectacular screw-up in the controls. Even with the mouse speed cranked all the way up you have to move the mouse in huge motions to get it to register at all, and all that's doing is twitching your aim around in an extremely imprecise manner. Yes, I know you can edit the settings file and jack up the mouse speed but that just makes it worse. Forget about using the mouse in the menus, and then during the game you just get even twitchier controls.

Oh -- the only reason why v-sync comes up in this situation is because of another kind of amazingly bone-headed move. When you enable v-sync within the game, it locks the engine's refresh rate at 30 hz so 30 FPS is the most you can get at that point. The engine doesn't like that very much so not only do you get a lousy frame cap you also get input lag. I bring this up because it's not as though the game doesn't handle v-sync as everyone says -- you can force it on via your graphics driver and the game runs lag-free that way -- but that the in-game implementation of it is broken.

Source: http://forums.steampowered.com/forums/archive/index.php/t-1778169.html

-------------------------------------------------------------------------------------------------------------- -----------------------------------------

http://pcgamingwiki.com/wiki/Dead_Space#Mouse_lag_and_random_sensitivity

http://pcgamingwiki.com/wiki/Dead_Space#Large_deadzone

This solutions seem promising. I will try them later...
Wish I'd seen this before I bought the damn thing. :P
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ZombieIX: jeah had the same problem too...deactivating sync helped a bit...but now i got another problem: when i aim with the cutter, the mmouse moving is very very slow...its nearly impossible to aim right that way...the lookaround speed is ok...but the aiming speed is unplayable...any ideas where the problem is?
avatar
TheCollector: Found this:

This issue has nothing to do with v-sync or your graphics card. The control issues in the original Dead Space on PC stem from two things:

1) There's a huge dead zone with both the mouse and the analog sticks. Without precise tools it's hard to say how much but based on my testing it seems to be about 15% of the movement range is ignored by the game.
2) When they were working on mapping the analog input from the console game to the pointing input of the mouse, they did it in the most boneheaded way possible. They took the X/Y input that a pointing device gives you and then directly mapped those motions to drive an analog input. So internally, what you're doing is moving a virtual analog stick around with mouse movements.

Coupled with the dead zone, and you've got a pretty spectacular screw-up in the controls. Even with the mouse speed cranked all the way up you have to move the mouse in huge motions to get it to register at all, and all that's doing is twitching your aim around in an extremely imprecise manner. Yes, I know you can edit the settings file and jack up the mouse speed but that just makes it worse. Forget about using the mouse in the menus, and then during the game you just get even twitchier controls.

Oh -- the only reason why v-sync comes up in this situation is because of another kind of amazingly bone-headed move. When you enable v-sync within the game, it locks the engine's refresh rate at 30 hz so 30 FPS is the most you can get at that point. The engine doesn't like that very much so not only do you get a lousy frame cap you also get input lag. I bring this up because it's not as though the game doesn't handle v-sync as everyone says -- you can force it on via your graphics driver and the game runs lag-free that way -- but that the in-game implementation of it is broken.

Source: http://forums.steampowered.com/forums/archive/index.php/t-1778169.html

-------------------------------------------------------------------------------------------------------------- -----------------------------------------

http://pcgamingwiki.com/wiki/Dead_Space#Mouse_lag_and_random_sensitivity

http://pcgamingwiki.com/wiki/Dead_Space#Large_deadzone

This solutions seem promising. I will try them later...
thx alot for your answer....one of the worst ports i saw so far....
Post edited July 14, 2016 by ZombieIX
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TheCollector: I've completed the game on the 360 and am playing the GOG release with an 360 controller. And to be honest: I think, to play even with that controller doesn't feel perfect. The sensitivity seems rather off to me. But perhaps I'm just spoiled by games with more fluent handling (Resident Evil 4 on Gamecube or Shadows of the Damned).
I just tried plugging in my xbox one controller to the pc and to my surprise it just worked perfectly without having to change any settings, plug and play. Aiming certainly feels less awkward compared to the mouse, but yeah, there's something quite off about aiming regardless of control method.
So is there any actual real fix for the mouse then?
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gaspop: Aiming certainly feels less awkward compared to the mouse, but yeah, there's something quite off about aiming regardless of control method.
Really? Once I got that vsync issue fixed the mouse & keyboard controls are much smoother for me than the gamepad controls. With the mouse sensitivity cranked all the way up the cursor may be flying all over the place in the main menu, but in the game it works very well actually. Also, the keyboard shortcuts allow me to navigate any menus and even most of the basic controls are faster and better... *shrug*
Post edited July 16, 2016 by mistermumbles
Really wish there was a fix for the mouse deadzone. :(

Upon testing, I don't think it is a deadzone so much as a fucked up speed curve.
Post edited July 16, 2016 by ninj4Naoto
Immediately came to the forums when I saw this game on the front page. I stopped played this about 2 years ago when I couldn't get past the horrible aiming, even with a controller or vsync.

Sad to see they didn't even attempt to fix it before trying to sell it again. What a waste because it's one of the best horror games out there. But I won't be buying it with such a huge flaw.

EA had a chance to regain some consumer confidence in their brand with this. Missed opportunity.
Personally I didn't have much problems with mouse controls but there is one thing I haven't seen mentioned here. Everyone knows that in-game vsync is broken but there is another problem. Apparently the controls do not work properly if the framerate is too high. In other words - turning off vsync will result in similar problems as having it on in game. You just have to keep the frames around 60 with forcing vsync either through graphic card drivers or things like D3DOverrider.
I've just removed V-Sync and mouse is much more responsive in menu.