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Changelog for Update 1.01 (added 10 December 2019)

Galaxy updated (11 December 2019)
Offline-Installer updated (13 December 2019)
- Menu keys are now rebindable
- Attempt to auto-detect the controller type to show the right button art
- Fixed mouse controls not working for the arena tutorial
- Crash fixes
- Updated credits
- Passive health regen upgrade enabled in multiplayer. Redbar health begins regenerating 6s after taking damage.
- Fixed a blocker on level 15 if you died after defeating a boss.
- Fixed progress being blocked if the cutscene videos failed to play on level 1 or level 12.
- Added an additional Strife health shard to the level 1 trickster room so that you can finally complete the collection
Changelog for Update 1.02 (added 20 December 2019) from Steam

Galaxy & Offline-Installer updated (20 December 2019)

- Added audio to the pet the Hellpups section in the HUB!
- Enemies now display an outline if visually blocked. Added an option to toggle this on/off.
- Mayhem Difficulty Mode Added.
- Balance Pass Across all Difficulty Modes.
- Easy multiplier: 80%→75%
- Normal: No Changes
- Hard multiplier: Damage 120%→150% / Health 120%→140% / Special ammo drop rate reduced by 5%
- Mayhem multiplier: Damage 250% / Health 200% / Special ammo drop rate reduced by 10%
- Apocalyptic multiplier: Damage 750%→1000% / Health 750%→800% / Special ammo drop rate reduced by 20%
- Potion cool-down increased 5s->10s across the board, includes auto-use
- Snare and Slow no longer work on bosses, and large enemies can only be slowed by upgraded Caltrops.
- Strife Special Ammo Consumption
- Charge/Gravity shot capacity doubled
- Gravity Shot damage per tick increased 50%
- Beam/Static shot capacity down 8%
- Lava shot capacity down 10%
- Nature shot capacity down 37.5%
- Option to direct melee attacks toward mouse cursor added.
- Game Speed option added; only works in Single player or Split Screen.
- Added option to choose which controller art to display.
- Creature Cores now display the type in vendor menus.
- Health & Wrath Shards are now tracked on the mission/map screen.
- Added new idle animations for Dis when outside of the shop screen.
- Added subtle camera zooms to large enemy finishers.
- Highest difficulty level completed icon is now shown on the mission select screen.


- Fixed various platforms in Leviathan’s Landing to be more consistent and less frustrating.
- Fixed an issue where enemy interacts and health bars would not appear.
- Quests: Pure Hatred II, Behind the Mask II, Keymaster III, and Flex II quests all track properly now.
- Chapter 1: Added a Trickster Key to the level, and removed a Trickster Key from Vulgrim.
- Chapter 2: Fixed the exit in the Trickster Room (could be difficult to use).
- Chapter 3: Ingot quest now properly spawns rewards on completion.
- Chapter 3: Split Screen: Camera will now properly follow players across the polls.
- Chapter 5: Lore now unlocks properly.
- Chapter 7: Fixed the intro camera not triggering properly.
- Chapter 9: Fixed an issue where Belial would get stuck channeling and halting progress.
- Chapter 14: You no longer fall to your death during the load screen.
- Chapter 15: Fixed the elevator appearing closed after reentering the area.
- Chapter 15: Soul Chest now properly spawns after defeating the skeletons at the bone wall.
- War Machine Boss Fight now properly spawns players when they die during the fight.
- MP: Endless Arena starts properly now in both Split Screen and online MP.
- MP: Chapter 2: Fixed an issue where the gate would show locked to the client when joining late.
- MP: Chapter 5: Vault door is much easier to interact with.
- MP: Fixed an issue that would cause the host to get stuck on an infinite loading screen when a client quit.
- MP: Void portals: Only 1 player can have Void portals active in MP now; this fixes an issue where portals were unusable.
- MP: Fixed an issue with clients not being able to use level portals.
- MP: Fixed an issue in MP that caused players to get put under the world when knocked off a ledge by spikes.
- MP: Fixed an issue in MP where the client would get disconnected when picking up Wicked K’s core.
- MP: Chapter 4: Molten Hound encounter no longer resets when the client joins after it was completed.
- MP: Leviathan flyby is now properly triggered for clients.
- MP: You can no longer attempt to join a friend that has the game set to private or invite only.
- MP: Fixed an issue that caused the creature core menu to become stuck when spectating.
- MP: Fixed wave notifications and arena stats not showing up for clients.
- MP: Tutorial hints now display properly for clients.
- War’s Health cores track properly now.
- Lots of localization fixes across all languages.
- More map fixes! Adjusted various locations where things were tracking incorrectly.
- Adjusted soul chests to prevent players from getting stuck on them.
- Fixed an issue that caused Synergy/Chaos to generate at an extreme rate in the later parts of the game.
- Leviathan Creature Core now disappears properly after collecting it.
- Various issues and exploits fixed that would allow players to bypass puzzles or content (potentially missing crucial equipment).
- Executions are now prioritized over other interacts.
- Fixed music not playing in the credits.
- Fixed an issue where the FX for the Leviathan creature core was playing on the Dagon creature core.
- World Ender no longer consumes Beam Shot ammo when the Flame Legion core is equipped.
- Tempest wings now show up more consistently.
- Fixed mission quest progress notifications not showing up if you hadn’t open the map in that level.
- Strife’s currently equipped ammo types get saved now.
Changelog for Update 1.03 (added 14 February 2020) from Steam

Galaxy updated (14 February 2020)
Offline-Installer updated (18 February 2020)
- Fixed Ultra-wide resolutions to display properly.
- Added an option to enable/disable motion blur.
- Characters will no longer get put underground after performing certain executions.
- Cinematic subtitles in non-English languages have had their timing improved.
- Fixed an issue that caused Belial to sometimes become invisible.
- Fixed an issue that caused Belial to sometimes get stuck with his shield on.
- Fixed an issue that would cause the mouse to get stuck when alt-tabbing out of the game while the map was open.
- Fixed various cases where the camera could get stuck inside the character.
- Fixed issues that could cause Strife to get stuck in an odd state and unable to interact with anything.
- Reduced the amount of damage the Hound Master does to his own hounds.
- Beating levels on Mayhem difficulty now correctly complete quests tied to Hard difficulty.
- Shadow Clones now work correctly in Online co-op.
- Fixed various crashes across the game.
- Fixed various items on the map not being tracked properly.
- Fixed health core and wrath core progress not being tracked correctly in quests.
- Added option to disable Motion Blur in Graphics menu.
- Localization fixes
Post edited February 18, 2020 by Hustlefan
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Changelog for Update 1.04 (added 20 March 2020) from Steam

Galaxy updated (20 March 2020)
Offline-Installer updated (24 March 2020)
Map: Added a ping and location marker to show the area the player is in.

- Map will now recenter back to the player location when opened.
- More fixes to items not showing on the map and not getting crossed off the map when collected.
- Fixed location names showing on an empty map (before you had collected the map).

HUB: Leviathan’s Landing:

- Collision is more consistent across all sections.
- Timing and platforming elements have been adjusted to make jumps more reliable.
- Temporary shortcuts added when completing parts of section 3.
- Spacing and timing made more forgiving on the final sequence of section 3.

General Fixes:

- Options: Added an option to set the right and left stick deadzones.
- Missing Trickster Keys that have previously been collected will be restored on reloading a save. This fixes the issue of not being able to open the final door even though you collected all the Trickster Keys.
- MP: If a client disconnected or closed their game during a loading screen the host would hang indefinitely at the loading screen. Fixed!
- MP: Fixed an issue with ledge spikes not working properly or syncing correctly for the client.
- MP: Issues with camera becoming detached from player have been fixed.
- MP: Fixed issues with Aether Spark traveling through void portals when controlled by client player.
- Splitscreen: Player/enemy silhouettes when occluded by environment are now also shown in split screen.
- HUB: Fixed missing collision behind the trickster door that could cause the player to get stuck.
- HUB: Fixed an issue where it shows War’s portrait during Strife’s dialogue when talking to Dis.
- HUB: Fixed a spot around the Void Well where the player could get stuck.
- Strife: Static shot now correctly chains between yellow grubs.
- Strife: Activating Shadow Clone on top of caltops no longer detonates the caltrops.
- Wingclip & Deathtouch VFX now displays properly on Tidehunters, the Grinner Boss, Skeletal soldiers/archers, Infernal Angels, and Fallen Hounds.
- Fixed some spelling and grammar errors across the game.
- Fixed various issues with localization (bad tags, translation errors, etc).
- Updated the Health Core description in the creature core guide with the appropriate Health Core description.

Level Fixes:

- Level 01: Splitscreen: Added split screen camera volumes in areas that had geo blocking the players view making it easier to see.
- Level 01: MP: Players no longer spawn behind the fog door if they die.
- Level 01: Hollow Fiend now takes damage from Strife’s standard shot during his attacks.
- Level 01: Hollow Fiend can now hit the player when standing in specific spots.
- Level 01: Fixed enemies not spawning when loading a save on the bridge.
- Level 01: Fixed a spot on the wall near the first ballista that would cause the player to respawn as if they had fallen off the map.
- Level 01: Bridge to the trickster door now requires both crystals be hit to activate.
- Level 02: Legion Champion can now jump across platforms properly.
- Level 03: Fixed an issue where the forge in the Trickster room couldn’t be used if the ingots were collected in a certain order.
- Level 04: MP: Fixed an issue where the client’s camera could become disconnected from the character.
- Level 04: Legion Champion at the Southern Beacon is no longer stuck in the terrain.
- Level 04: Enemies no longer attack the player during a cutscene.
- Level 04: Fixed collision near the south-eastern beacon.
- Level 04: Frozen Fleamags now have collision.
- Level 04: Fixed an issue where quitting the game after the Molten Hound fight would block further progress.
- Level 05: MP: Dying during the final fight no longer respawns players behind the barrier.
- Level 05: Splitscreen: Dying to the Houndmaster no longer teleports the player outside the arena.
- Level 05: “Respect for animals” quest now tracks properly.
- Level 05: It now requires all 4 torches be lit in the Trickster room to open the gate.
- Level 07: Splitscreen: Players no longer get stuck if one player triggers a cut-scene.
- Level 07: Why’d it have to be snakes side quest now tracks properly, and all the snakes are more accessible.
- Level 07: Fixed an issues where the Borrower could teleport out of range, locking the Epic chest.
- Level 07: Removed extra collision on a platform in the first puzzle area.
- Level 09: Fixed Belial’s ground attack VFX not always displaying.
- Level 10: Astarte’s lap counter no longer breaks and stops at lap 10.
- Level 14: Caltrops no longer fall through the floor in the Houndmaster arena.
- Level 15: Camera no longer clips into the environment near the first soul chest.
- Level 16: Moloch’s arena now shows on the map.
- Audio: Fixed some sounds that were unaffected by the volume sliders.
- Fixed Mammon’s icon showing up when Tidecaller taunted.
- Grubs will no longer get knocked out of their burrow animations when taking damage.
- Quests: Fixed an issue with previously completed levels on Mayhem not awarding credit for beating the level on Hard.
- Quests: Health and Wrath cores purchased from Vulgrim now count properly towards the quest progression.
- Quests: Complete all levels on certain a certain difficulty quest no longer requires Wicked K to be defeated(16 total instead of 17).