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Hello all! I have been working with an open source tool which hopefully makes the adventuring in Darklands bit easier for today's gamers. While back in the 90's it was OK to browse thought clue books and manuals to find that saint which could help in certain encounters, I felt that maybe I could create something which would make this process bit more straightforward. So I went and created a tool which reads Darklands memory while playing and shows dynamic information about the saint and alchemy stuff in a separate window.

For those who are interested this open source tool is now available here (there are some screenshots as well):
darklandscompanion.codeplex.com

I should warn that this project is very much in alpha state and I would like to get feedback how is it working for you or if is the tool is working at all. I have been using this successfully with Steam version but so far I have no experience with Gog. Also suggestions for new features are welcome.

Oh and there is a save game editor as well.

Thanks for your time,
Illusium
Attachments:
saints.png (24 Kb)
Post edited December 31, 2014 by illusium
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illusium: Hello all! I have been working with an open source tool which hopefully makes the adventuring in Darklands bit easier for today's gamers. While back in the 90's it was OK to browse thought clue books and manuals to find that saint which could help in certain encounters, I felt that maybe I could create something which would make this process bit more straightforward. So I went and created a tool which reads Darklands memory while playing and shows dynamic information about the saint and alchemy stuff in a separate window.

For those who are interested this open source tool is now available here (there are some screenshots as well):
darklandscompanion.codeplex.com

I should warn that this project is very much in alpha state and I would like to get feedback how is it working for you or if is the tool is working at all. I have been using this successfully with Steam version but so far I have no experience with Gog. Also suggestions for new features are welcome.

Oh and there is a save game editor as well.

Thanks for your time,
Illusium
Sounds excellent! I'll check this out in a bit.
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d1000: Sounds excellent! I'll check this out in a bit.
Thanks, let me know how it goes! :)

I'd like to also let you know that I just uploaded new version, which allows user to edit known saints and alchemy recipes.
Sorry for spam but I would like to let you know that latest version of save game editor has quest log. See attached picture for screen shot.
Attachments:
This is definitely not spam and +1 for the editor :)
Thank you!
New version is now available. Only one new feature this time, you can now edit the quality and quantity of items in your characters inventory.
Post edited February 14, 2015 by illusium
First off, great job so far!

I've noticed that no editor allows you to change the gender of any characters, despite some saints actually giving you an advantage for having a woman as a party member. I accidentally created a boy named Sue (yea, I know), and I've been looking for a way to make him a woman without having to start all over. Are you planning on adding gender to your editor? If not, does anyone know how the game knows the gender of your team members from the saves?

*EDIT 3/6/2015*: I managed to find the byte in a hex editor and fix my gendering oversight. Apparently it's 6 bytes after the age.
Post edited March 06, 2015 by OthelloNYC
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OthelloNYC: First off, great job so far!

I've noticed that no editor allows you to change the gender of any characters, despite some saints actually giving you an advantage for having a woman as a party member. I accidentally created a boy named Sue (yea, I know), and I've been looking for a way to make him a woman without having to start all over. Are you planning on adding gender to your editor? If not, does anyone know how the game knows the gender of your team members from the saves?

*EDIT 3/6/2015*: I managed to find the byte in a hex editor and fix my gendering oversight. Apparently it's 6 bytes after the age.
Thanks for the feedback!

Short status update: I did implement a feature which allows you to edit person names, age, gender, shield icon and character image shown in combat. However, original colors look terrible on new image so I need to implement a way to edit colors as well. I'll make a new release once I figure this out. This takes some time though, I'll keep you updated.

P.S. Good job with the gender byte! :)
New version is available for testing. As a new feature, you can now edit character names, icon images and image colors. See attached pictures for details.
Attachments:
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illusium: New version is available for testing. As a new feature, you can now edit character names, icon images and image colors. See attached pictures for details.
I'll be giving this a try. I am trying to avoid the temptation to actually edit anything that gives me an advantage, but the quest list in your save game editor is invaluable. Now if only I could FIND some of these terrain features!
One interesting piece of feedback. I used the savegame editor mostly to track quests. It worked great for that purpose all the way up until I completed the "main quest", and, due to state degredation due to age, I decided to see what happens when you start a new generation of adventurers. So far, everything in the editor about the new characters loads, but it no longer shows my quests. I'm curious if this is because they get written somewhere different in the save file at this point. If you want, I could email you my latest save for this team, so you can see what I mean.
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OthelloNYC: So far, everything in the editor about the new characters loads, but it no longer shows my quests. I'm curious if this is because they get written somewhere different in the save file at this point. If you want, I could email you my latest save for this team, so you can see what I mean.
Interesting indeed. I would like to take a peek at the save game. You can send it to illusium (at) gmail.com.
New release is up. This time there is only a one bug fix: quests would not show up in editor if the number of defined characters were different than number of actual party members. Thanks OthelloNYC for providing me a save game where I could replicate the issue!
Feature suggestion: watch for the hair color change bug, and if it occurs, save a snapshot of the memory before/after it happened. I'm sure writing something like that is easier said than done (storing two copies of the game's memory and continually rewriting the old one, unless you do something like write copy #0, then copy #1, then update #0, then #1, etc.)

Anyways, just a feature suggestion. Unsure if it'd help solve the bug at all, but worth a shot!