This seems to change the basic combat elements quite a bit. My first impressions are that critical hits may become too common (I like increasing the %, but it seems up a lot in most cases), stuns are no longer so common as % chances are down, I'm not sure the reduced enemy HP and damage are enough to matter in most cases, several hero buffs are now 1-time-use for battle-long duration (makes sense in most cases), flagellant abilities nerfed, boss and mini boss fights end upon death of boss itself, and target marking (and being marked) have some real added impacts. It'll take playing these conditions to see what it's really like, and I assume some adjusted balance over the next few months, but it sounds like more good than bad overall (though I reserve the right to change my opinion ; ) ). I am interested to try out the colour of madness and pick up the Musketeer (Arbalest skin).