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I've been trying to mod darkest dungeon and i've noticed that some mods have .loc2 files for localization due to butcher's circus update and since gog never got that update the game still runs on .loc files here. Some mods from steam only have.loc2 files and old versions aren't on the nexus thus in game text shows up as bright blue broken code and I don't know any way to fix it. Is there a way to fix the bright blue text that isn't manually going into each mod to edit the code or convert .loc2 files into .loc files?
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Turtleboy770: I've been trying to mod darkest dungeon and i've noticed that some mods have .loc2 files for localization due to butcher's circus update and since gog never got that update the game still runs on .loc files here. Some mods from steam only have.loc2 files and old versions aren't on the nexus thus in game text shows up as bright blue broken code and I don't know any way to fix it. Is there a way to fix the bright blue text that isn't manually going into each mod to edit the code or convert .loc2 files into .loc files?
Not as far as I can tell.

It's annoying but unless Red Hook decides to figure out how to do multiplayer without Steam integration (apparently a long lost technology now), we're stuck with a build of the game that's incompatible with any significant mods made or updated after 2020-05-28. Thankfully this does only apply to mods that touch .loc files so you can still grab a lot off of Steam Workshop Downloader and have it work just fine, but for anything like Sunward Isles you'll have to settle for either whatever the most recent pre-Circus version is available on The Nexus or Skymods (Skymods keeps archival versions of older releases, so you should probably give them a check if whatever you're looking at on The Nexus is like, multiple years old, or still being actively developed on Steam).
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Turtleboy770: I've been trying to mod darkest dungeon and i've noticed that some mods have .loc2 files for localization due to butcher's circus update and since gog never got that update the game still runs on .loc files here. Some mods from steam only have.loc2 files and old versions aren't on the nexus thus in game text shows up as bright blue broken code and I don't know any way to fix it. Is there a way to fix the bright blue text that isn't manually going into each mod to edit the code or convert .loc2 files into .loc files?
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Tay Gold: Not as far as I can tell.

It's annoying but unless Red Hook decides to figure out how to do multiplayer without Steam integration (apparently a long lost technology now), we're stuck with a build of the game that's incompatible with any significant mods made or updated after 2020-05-28. Thankfully this does only apply to mods that touch .loc files so you can still grab a lot off of Steam Workshop Downloader and have it work just fine, but for anything like Sunward Isles you'll have to settle for either whatever the most recent pre-Circus version is available on The Nexus or Skymods (Skymods keeps archival versions of older releases, so you should probably give them a check if whatever you're looking at on The Nexus is like, multiple years old, or still being actively developed on Steam).
After looking around I found out that in the offical darkest dungeon discord theres a zip file that allows for the generation of .loc files. All you need to do is extract that zip file, copy and paste the contents into the localization folder of the mod, delete the .loc2 files and run the contents of the zip file. give the new .loc files a name followed by an underscore (anything should work but I gave mine all numbers), delete the zip file contents from the localization folder and delete modfiles.txt from the general overview of the mod folder. It's worked perfectly so far and I haven't seen any problems, no blue strings of text after correctly doing everything. But I do agree with you that its dumb that we didn't get butchers circus update. Also the zip file should be in the "mod-help" channel pins in the darkest dungeon official discord and they should be able to help with any problems you might have
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Tay Gold: Not as far as I can tell.

It's annoying but unless Red Hook decides to figure out how to do multiplayer without Steam integration (apparently a long lost technology now), we're stuck with a build of the game that's incompatible with any significant mods made or updated after 2020-05-28. Thankfully this does only apply to mods that touch .loc files so you can still grab a lot off of Steam Workshop Downloader and have it work just fine, but for anything like Sunward Isles you'll have to settle for either whatever the most recent pre-Circus version is available on The Nexus or Skymods (Skymods keeps archival versions of older releases, so you should probably give them a check if whatever you're looking at on The Nexus is like, multiple years old, or still being actively developed on Steam).
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Turtleboy770: After looking around I found out that in the offical darkest dungeon discord theres a zip file that allows for the generation of .loc files. All you need to do is extract that zip file, copy and paste the contents into the localization folder of the mod, delete the .loc2 files and run the contents of the zip file. give the new .loc files a name followed by an underscore (anything should work but I gave mine all numbers), delete the zip file contents from the localization folder and delete modfiles.txt from the general overview of the mod folder. It's worked perfectly so far and I haven't seen any problems, no blue strings of text after correctly doing everything. But I do agree with you that its dumb that we didn't get butchers circus update. Also the zip file should be in the "mod-help" channel pins in the darkest dungeon official discord and they should be able to help with any problems you might have
do you have a link to this magical zip file? I got access to the darkest dungeon discord channel but can't see anything outside of the welcome post.