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I'm trying to play D4, but I can't seem to get it to acknowledge any mouse or gamepad input at all on the title screen. All I see is a hand icon that briefly switches from "L" to "R" when I move the mouse or gamepad stick. Literally the only input the game accepts is the ESC button, and all that lets me do is exit the game.

All of my drivers are up to date, and my system has way higher than the recommended specs. I can't find anything about this online anywhere. Already tried restarting my system and redownloading the game several times, but I get the same result.

Anyone have a fix for this? Or even some advice? I'm pretty much out of ideas at this point. Thanks in advance!
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CalebMHoffman: I'm trying to play D4, but I can't seem to get it to acknowledge any mouse or gamepad input at all on the title screen. All I see is a hand icon that briefly switches from "L" to "R" when I move the mouse or gamepad stick. Literally the only input the game accepts is the ESC button, and all that lets me do is exit the game.

All of my drivers are up to date, and my system has way higher than the recommended specs. I can't find anything about this online anywhere. Already tried restarting my system and redownloading the game several times, but I get the same result.

Anyone have a fix for this? Or even some advice? I'm pretty much out of ideas at this point. Thanks in advance!
Try plugging in a different mouse?
This is an old thread but as I hit the same issue and found a workaround thought I'd share it.

It's a similar issue some people have hit (including myself) with Sherlock Holmes: The Devil's Daughter. Someone posted a fix for this and when I realised it was the same game engine (Unreal) gave it a go and it works so you can use the mouse.

1) Go to C:\Program Files (x86)\GOG Galaxy\Games\D4 - Dark Dreams Don't Die - Season 1\Engine\Config
2) Copy and paste BaseInput.ini to make a backup
3) Open BaseInput.ini
4) Remove the section:

; --- XBox Bindings
;Bindings=(Name="XboxTypeS_X",Command="Use")
;Bindings=(Name="XboxTypeS_A",Command="Jump")
;Bindings=(Name="XboxTypeS_B",Command="ChangePosture")
;Bindings=(Name="XboxTypeS_Y",Command="NextWeapon")
;Bindings=(Name="XboxTypeS_Back",Command="")
;Bindings=(Name="XboxTypeS_Start",Command="|onrelease showmenu")
;Bindings=(Name="XboxTypeS_LeftShoulder",Command="obj list")
;Bindings=(Name="XboxTypeS_RightShoulder",Command="mem")
;Bindings=(Name="XboxTypeS_DPad_Up",Command="MoveForward")
;Bindings=(Name="XboxTypeS_DPad_Down",Command="MoveBackward")
;Bindings=(Name="XboxTypeS_DPad_Left",Command="TurnLeft")
;Bindings=(Name="XboxTypeS_DPad_Right",Command="TurnRight")
;Bindings=(Name="XboxTypeS_RightTrigger",Command="Fire")
;Bindings=(Name="XboxTypeS_LeftTrigger",Command="ToggleTargetingMode")
Bindings=(Name="XboxTypeS_LeftX",Command="Axis aStrafe Speed=1.0 DeadZone=0.3")
Bindings=(Name="XboxTypeS_LeftY",Command="Axis aBaseY Speed=1.0 DeadZone=0.3")
Bindings=(Name="XboxTypeS_RightX",Command="Axis aTurn Speed=1.0 DeadZone=0.2")
Bindings=(Name="XboxTypeS_RightY",Command="Axis aLookup Speed=0.8 DeadZone=0.2")
// trigger deadzones roughly correspond to XINPUT_GAMEPAD_TRIGGER_THRESHOLD / 255
Bindings=(Name="XboxTypeS_LeftTriggerAxis",Command="Axis aLeftAnalogTrigger Speed=1.0 DeadZone=0.11")
Bindings=(Name="XboxTypeS_RightTriggerAxis",Command="Axis aRightAnalogTrigger Speed=1.0 DeadZone=0.11")

5) Save the file
6) Play the game!

Haven't worked out a way to use the controller instead but the mouse is fine for me on this game. Usual I'm not responsible for any damage you do to your PC etc. applies.