Wolf109: Then I hope we get skills that protect us from hacking. :)
Yeah, I wonder how it'll be done. Some people like to maximize all their skills and other abilities. I like specialists, especially if being one type of specialist or another affects the story. It gives replay value and makes things more interesting. We'll see. :)
To be totally honest, I really didn't enjoy mass effect 3. only enjoyed mass effect 1. I felt that ME3 had severe balancing issues because as you mention, too much rock paper scissors. I felt that whoever designed the game painfully obsessed about trying to balance everything to the point where nothing was fun anymore, and no matter what you chose to do, there was always something wrong with that set up, and I could never feel just "comfortable" like "Okay I love this set up or build, and I will stick with it because this is what I like" It was always "Nope this doesn't work for me" "Nope this doesn't work for me" "Nope this doesn't work for me" "Nope this doesn't work for me" "Nope this doesn't work for me" until I just realized that no matter what I picked it was permanently going to be very "Not-fun" forever so I quit the game. I loved mass effect 1 so much because I felt that I could pick whatever set up or build I wanted, similarly to Knights of the old republic 1 and 2, and just have lots of fun with it. Any set up, Any build was enjoyable because I could setting into my comfort zone, and then accept further challenges. The game strongly focused on sending me exterior challenges that came from the game environment itself, rather than torturing the player with character inventory and weapon and armor selection challenges. Additionally I must say that CyberPunk2077 takes place in 2077. Take a look at this Darpa/Boston Dynamics video or two.
https://invidio.us/watch?v=OnWolLQSZic https://invidio.us/watch?v=vjSohj-Iclc Now try to grasp the profundity of this next statement, these videos were only
released to the public so long ago, and this is just technology they
chose to allow the public to see, but it is in no way a reflection of their current technological prowess... Everything we know, they have stuff so much better than that. They would never show the most advanced good stuff right now, because they believe the public would freak out and go crazy from how amazing it would be...
This is very telling, and we have no idea the advances that have truly already been made. Now having taken that into consideration- we must accept the fact that in 2077, there would be technology we could never even dream of. This means that all the rules we believe we are bound by right now, (regardless of how false those limitations really are, even now) are completely off the table by 2077... Big/Small Strong/Weak Armor/No armor Slow/Fast, lots of things that don't follow the same rules or limitations anymore. And I just have to say, I would choose everything being equally overpowered any day VS everything being equally underpowered. When all guns and armor are weak, it's very boring. When all guns and armor are strong, you have fun no matter what you use. This is what I noticed in all games that I played that went like that.
( I read your LOL and beating pan comment, Yea haha I know right)
(continuing on)
Yes you do have a point about the terminator and trees too. It is very interesting how in the end
*SPOILER ALERT!* of terminator 3, Arnold T-800 killed female terminator-terminator by running her over with a huge helicopter and then jamming an unstable nuclear battery in her face. BOOOOOOOOOM! I actually felt bad for her... no sarcasm. In the end they were both extremely powerful and dangerous machine people, and honestly it could have gone either way. Similar to how Arnold T-800
*SPOILER ALERT AGAIN!* also managed to defeat the also superior liquid metal terminator in T2. But you know, they were all highly overpowered and ended up using their brains to defeat each other. The fact that they were all highly overpowered was the part that makes the terminator movies so much fun and so exciting to watch, you know? VS a movie about two extremely tired people who didn't get any sleep slapping each other with pillows filled with marshmallows (underpowered and equally over balanced), I would always choose the equally overpowered Terminator movies instead.
Well, the thing about replay value for me is making the game extremely fun all the time, instead of limiting myself so that I'm forced to complete the same quests 99 million times over just to try a different upgrade or cyber mod. It tortures me to have reply an entire multiple hours long game just to experience a different upgrade. Replayability would be more valuable to me if I could always have the ability to have all the upgrades and customization I want 100% of the time, and then just choose to use those different abilities when I feel like it in different playthroughs.
Example:
Specialist Limitation playthrough: Only have a certain set of upgrades, can not use other upgrades. Replay entire game just to try other thing. rip hair out of head.
Do whatever I want full freedom all upgrades and customization with absolutely no limitations: Work really hard in a single playthrough to unlock all upgrades and cybermods on one character, have the freedom to approach any and all situations how ever I want. Extremely fun, Much freedom. Then of course I will New Game + and New Game ++! But always with the freedom.
I prefer the freedom mode for sure.
Another boston dynamic/darpa
https://invidio.us/watch?v=LikxFZZO2sk