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DarklordGriffen: Definitely hope to see some badass scars, tattoos, and piercings, gotta let us go full on punk
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fridgeband: I hope that is possible, but I also hope they allow the player to get modded with cyberskin so that I can get as many mods as I want but still appear mostly human or something, like a disguise for my mods that lets me keep high humanity levels, but still have all the upgrades in the entire game.
Well, the idea of humanity levels is less about appearance and more about your characters legitimate humanity.
in the pen and paper game the whole concept is that as you put more cybernetic enhancements and remove more parts of your real body, you are also removing parts of your... soul.
Which is why when you lose enough of it you'll eventually turn into a psychopath and start murdering people like crazy, but CDPR has said that you can't lose enough to get that far.
There'll probably be a couple ways you can regain or gain more maximum but i doubt they will have a way to keep all of your humanity.

Now an interesting thing to note is that in P&P there was a way to change your skin to exotic looks which is why in one of the trailers we see someone who has silver-ish skin.
It hasn't been confirmed if we can do any of those kind of things to ourselves though
Post edited June 23, 2019 by DarklordGriffen
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pusen123456: Petition to make the gorgeous chick from the soda ad a playable character.
This for sure! Why not right? It's gotta be in the game, it just has to be! :D
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fridgeband: I hope that is possible, but I also hope they allow the player to get modded with cyberskin so that I can get as many mods as I want but still appear mostly human or something, like a disguise for my mods that lets me keep high humanity levels, but still have all the upgrades in the entire game.
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DarklordGriffen: Well, the idea of humanity levels is less about appearance and more about your characters legitimate humanity.
in the pen and paper game the whole concept is that as you put more cybernetic enhancements and remove more parts of your real body, you are also removing parts of your... soul.
But that's the thing, The soul isn't exactly bound to physicality. Everyone these days has been saying this smart quote "You are a soul, you have a body" and it's really been resonating with me a lot. So my point is, that if we're all driving our body like a person drives a car it's like that other quote from the philosopher "We're all just ghosts driving meat machines" and in that case, since the human body is technically speaking an extremely advanced"organic machine", then technically it's not like you're soul is less "you/alive" just because you're driving a more metal/plastic machine vs an organic machine. I personally would not want to get cyber mods in real life of course, but when we're talking about humanity levels in the game I would argue that who you really truly are deep inside, and the choices you make, the things you say, your actions are a reflection of who you really are, and much less what kind of mech/robot your soul is piloting.
Which is why when you lose enough of it you'll eventually turn into a psychopath and start murdering people like crazy, but CDPR has said that you can't lose enough to get that far.
There'll probably be a couple ways you can regain or gain more maximum but i doubt they will have a way to keep all of your humanity.
I hope that the player/me are essentially able to philosophically explore if we ourselves consider ourselves to be, in our own honest interpretation and opinion, "still human" or to be more forward, just simple "still a soul" because if the player is able to decide or make the realization that no amount of meat or metal could make them stop being "true/real" then maybe it would unlock them/free their mind and allow them to take on 100% of all upgrades in the entire game and basically have total freedom, Like Neo Awakening in the matrix.
Now an interesting thing to note is that in P&P there was a way to change your skin to exotic looks which is why in one of the trailers we see someone who has silver-ish skin.
It hasn't been confirmed if we can do any of those kind of things to ourselves though
I hope there are many options like that and even some big surprises we haven't heard about, including the stuff mentioned in this thread as feedback.
Replies in Bold Text inside the Quote
Post edited June 23, 2019 by fridgeband
1. No bowing and no apologizing to the outrage culture, ever.
2. Good tactical combat and stealth mechanics.
3. Ability to choose whether to have sex or not.
4. Good romance options.
5. Appropriate strength relative to physical size.
6. Unhackable characters.

1. If they were to cave to the various activists/authoritarians who force us to like the things they like I'll be out of here so fast there will be a hole in the door.

2. I like high lethality and damage based on some kind of logic, not fantasy arbitrary rules. Movement matters, where you hit matters, etc. You have to use your brains a bit to come out of a fight on top. Except for the bouncing bullets, the combat seen so far looked nice, but I am always worried. I can't stand combat where most weapons seem underpowered, have weird recoil and shots/stabs/thrusts to vitals (head, heart, etc.) are not lethal. Makes for boring combat.
Stealth mechanics are also often done poorly, so I hope they'll find a good balance between realistic stealth and gameplay value. I wonder if there will be character builds that are optimized for stealth? I love being a sneaky bastard. :D

3. In The Witcher 1 and 2 there were a few times when you didn't get to choose whether you let your character have sex or not, which I didn't like. I guess it is part of the witcher character to be a bit slutty, but I'd prefer to be able to choose when and with whom my character has sex in CP2077.

4. I hope that the romance options will be different than the ones in The Witcher 3. Those two witches treated Geralt so awfully sometimes that I wondered why on earth would any person with self respect want to be with them. Cue Triss/Yennefer fan mob outrage, lol.

5. This trend in action films and games where tiny, slim people are extraordinarily strong kind of bothers me. Sometimes it feels like watching a guy with a pistol destroying tanks with a single shot xD. Size does matter and even if technology comes in to play, bigger size will still prevail in sheer strength, as long as the same technology is available for both sides.
So my hope would be that some of the body aesthetics would influence actual capabilities/limitations in the game, like how tall, thin/large someone is, for example. Some skills and cyber augmentations could be linked to base physical traits and some of the limitations could be overcome via skills and cyber augmentations.
Ultimately a good balance of characteristics (armour, mobility, firepower, etc.) will determine the best overall fighters. Tiny, slim people might still be deadly, but they don't have a good balance. Just sayin'. :)

6. Watching the E3 trailer I wished one could choose so few or no augmentations, that they can't be hacked. Or at least be highly resistant to hacks. This would leave them outclassed in most other things, but it would be a nice "hardcore" gameplay mode, I think.
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Wolf109: 1. No bowing and no apologizing to the outrage culture, ever.
2. Good tactical combat and stealth mechanics.
3. Ability to choose whether to have sex or not.
4. Good romance options.
5. Appropriate strength relative to physical size.
6. Unhackable characters.

1. If they were to cave to the various activists/authoritarians who force us to like the things they like I'll be out of here so fast there will be a hole in the door.
I totally agree. I said it before and I will say it again. Twitter/Journalists/Reddit/Outrage Mob (Social Justice Warriors) are a group of very radical and extreme people who can never ever be quenched. If you give them one thing they will be offended, but if you give them the complete opposite thing, they will be enraged. They can never be satisfied, They can not be reasoned with, They can not be bargained with. They don't feel pity or remorse, and absolutely will not stop being upset or offended or angry or outraged, WILL NOT STOP coming after you and your reputation and your job and your happiness EVER, even if you give them everything they want, even if you give them the world, it is never enough for them. The only solution is to ignore these vultures, and be the best person you can be and do the right thing no matter how much they complain and try to steer your train off its tracks. Absolutely NEVER LET FEAR RULE YOU AND YOUR CHOICES. GOG/CDPR, MAKE THE BEST GAME ACCORDING TO YOUR PASSION AND YOUR LOVE AND YOUR LIFE MISSION! regardless of religion of any kind, God bless you all.
2. I like high lethality and damage based on some kind of logic, not fantasy arbitrary rules. Movement matters, where you hit matters, etc. You have to use your brains a bit to come out of a fight on top. Except for the bouncing bullets, the combat seen so far looked nice, but I am always worried. I can't stand combat where most weapons seem underpowered, have weird recoil and shots/stabs/thrusts to vitals (head, heart, etc.) are not lethal. Makes for boring combat.
Stealth mechanics are also often done poorly, so I hope they'll find a good balance between realistic stealth and gameplay value. I wonder if there will be character builds that are optimized for stealth? I love being a sneaky bastard. :D
I totally understand and agree with you, Of course we have to understand that this is a very subtly and well done RPG FPS/ multiple other game types combined. It does have those numbers float up when you do damage from the gameplay that was shown so far, but it's cannon because with cybervision you WOULD see those numbers in your built in cyberhud, and additionally everyone probably has built in bullet proof plates under their skin, which would explain 1 hit headshots not always working like you would expect. It's still really cool though, and I totally get you, you know? EDIT: I also wanted to say that I remember that this was the way I felt when I would play EA games battlefield series, or any other game that EA had a part in, like all the mass effect games that came after Mass Effect 1. The problem that they had was that they overbalanced ALL the weapons to the point that all the weapons were equally weak and low damage and very unsatisfying to use. This alone, besides the many other issues that most EA games had, was enough to ruin those games. I really appreciate it when a game has the guts to make 100% of all weapons extremely OP and high damage and very satisfying to use, so that they are all equally powerful and fun.
3. In The Witcher 1 and 2 there were a few times when you didn't get to choose whether you let your character have sex or not, which I didn't like. I guess it is part of the witcher character to be a bit slutty, but I'd prefer to be able to choose when and with whom my character has sex in CP2077.
Uh, I mean, Choice is always good. Gotta have consent right? Guys can get assaulted too! CALL THE COPS YENNEFER IS DOING THINGS WITHOUT MY PERMISSION AHHHHHH! LOL
4. I hope that the romance options will be different than the ones in The Witcher 3. Those two witches treated Geralt so awfully sometimes that I wondered why on earth would any person with self respect want to be with them. Cue Triss/Yennefer fan mob outrage, lol.
I totally agree with you on this one. I felt so betrayed by Triss and Yennefer. It was an awful romance experience, and I also felt so used and abused by the other friendly witch woman in another playthrough I did, she just used me to get the quest item! To be honest, the only romance option I thought was done correctly was the Honorable Female FIghter who only wanted to have a family with a mate that could prove themselves in combat. She was THE ONE, and yet the game never expanded upon her story beyond a single romantic night together with her. She was just left alone, and Geralt alone too. So painful and sad.
5. This trend in action films and games where tiny, slim people are extraordinarily strong kind of bothers me. Sometimes it feels like watching a guy with a pistol destroying tanks with a single shot xD. Size does matter and even if technology comes in to play, bigger size will still prevail in sheer strength, as long as the same technology is available for both sides.
So my hope would be that some of the body aesthetics would influence actual capabilities/limitations in the game, like how tall, thin/large someone is, for example. Some skills and cyber augmentations could be linked to base physical traits and some of the limitations could be overcome via skills and cyber augmentations.
Ultimately a good balance of characteristics (armour, mobility, firepower, etc.) will determine the best overall fighters. Tiny, slim people might still be deadly, but they don't have a good balance. Just sayin'. :)
I agree with you, but I also disagree, because it's a video game and I play video games to escape reality, but I do like it when video games stay at least somewhat realistic. If you think about it, it's still technically cannon. In the movie Terminator 3: rise of the machines, the female terminator is very strong like Arnolds T-800 model-101 because her tech-build is designed that way. She's skinny, but has good structural integrity. A big tree is more likely to get knocked down in a big storm than a shorter smaller tree. It's kinda weird how physics works, but yea. I hope the video game lets me be small and powerful, I don't care how silly it seems.
6. Watching the E3 trailer I wished one could choose so few or no augmentations, that they can't be hacked. Or at least be highly resistant to hacks. This would leave them outclassed in most other things, but it would be a nice "hardcore" gameplay mode, I think.
In the gameplay that was already shown, there is a lot of tech already built into the character, and one of the very first things most people seem to get in the cyberpunk universe is the neck/head chip slot implant, essentially making anyone and everyone hackable, (I think) But I would appreciate being able to get lots of very special upgrades that allow me to defend against hacking better. I'm very concerned about being able to get 100% of every upgrade in the entire game on one character. The way that I play is that I usually try to do as many side quests as I possibly can before the first mission and try to make a large amount of money and get as much upgrades as I can and have a lot of fun doing it too. Then, when there is nothing else I can reasonably beat with my current abilities or level, I try to complete the first mission. Then, I try to do whatever side quests are available until I can't do more again, then I do the next mission. I do this until I have essentially 100%'ed the entire game. Then, I love to take my character that has 100% of all upgrades built in and unlocked into one individual character and use the New Game+ Time Machine to send myself back in time and complete the entire game again as an unstoppable cyber super hero. This is mostly how I tried to play the witcher3.
Post edited June 23, 2019 by fridgeband
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fridgeband: I totally understand and agree with you, Of course we have to understand that this is a very subtly and well done RPG FPS/ multiple other game types combined. It does have those numbers float up when you do damage from the gameplay that was shown so far, but it's cannon because with cybervision you WOULD see those numbers in your built in cyberhud, and additionally everyone probably has built in bullet proof plates under their skin, which would explain 1 hit headshots not always working like you would expect. It's still really cool though, and I totally get you, you know? EDIT: I also wanted to say that I remember that this was the way I felt when I would play EA games battlefield series, or any other game that EA had a part in, like all the mass effect games that came after Mass Effect 1. The problem that they had was that they overbalanced ALL the weapons to the point that all the weapons were equally weak and low damage and very unsatisfying to use. This alone, besides the many other issues that most EA games had, was enough to ruin those games. I really appreciate it when a game has the guts to make 100% of all weapons extremely OP and high damage and very satisfying to use, so that they are all equally powerful and fun.
Was wondering about the floaty numbers. Thanks for the explanation.

Hmm. Even if you have armour plates in your head to protect the soft parts, there are always compromises. Maybe such an opponent can be stunned more easily, or has some restriction with movement, or is simply slower due to the extra weight of everything needed to have armour in the head and still move it normally, or something. Also, every armour has an armour piercing round that can defeat it. So there are always compromises, that's why I mentioned the balance between armour, mobility and firepower.
Maybe you play as that tiny character and have little armour, but powerful weapons and great mobility and can kill effectively heavily armoured opponents. But there are opponents who are effective at fighting the "tiny" kind of fighters too, you know? Rock, paper, scissors stuff. If there are always effective ways to deal with opponents I am quite happy.
As for weapons, I don't mean them to be necessarily overpowered, but that when they hit vulnerable parts of the opponent they have an effect. I don't know if you played ME3 MP, but there I found the weapons to be quite all right, at least with the right skills and consumables.

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fridgeband: Uh, I mean, Choice is always good. Gotta have consent right? Guys can get assaulted too! CALL THE COPS YENNEFER IS DOING THINGS WITHOUT MY PERMISSION AHHHHHH! LOL
LOL! xD
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fridgeband: I totally agree with you on this one. I felt so betrayed by Triss and Yennefer. It was an awful romance experience, and I also felt so used and abused by the other friendly witch woman in another playthrough I did, she just used me to get the quest item! To be honest, the only romance option I thought was done correctly was the Honorable Female FIghter who only wanted to have a family with a mate that could prove themselves in combat. She was THE ONE, and yet the game never expanded upon her story beyond a single romantic night together with her. She was just left alone, and Geralt alone too. So painful and sad.
I remember that sword wielding woman. I think I left her alone right after the fight, lol. I just want to have the option for one that isn't beating me with a pan and using me to gain political power. :)

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fridgeband: I agree with you, but I also disagree, because it's a video game and I play video games to escape reality, but I do like it when video games stay at least somewhat realistic. If you think about it, it's still technically cannon. In the movie Terminator 3: rise of the machines, the female terminator is very strong like Arnolds T-800 model-101 because her tech-build is designed that way. She's skinny, but has good structural integrity. A big tree is more likely to get knocked down in a big storm than a shorter smaller tree. It's kinda weird how physics works, but yea. I hope the video game lets me be small and powerful, I don't care how silly it seems.
Yes, but the female terminator is a more advanced model than the T-800, right? If there was a bigger terminator with the same technology as hers, would it have an edge?
Hehe! Depends on the tree! I've seen a scenario where all the little plants were swept away after the storm and only a very old tree was left standing.
Anyway, I don't mind if it's the other way of what I wrote. It's just my wish. I still might be annoyed, but as long as I am able to enjoy the game it's fine with me. :)

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fridgeband: In the gameplay that was already shown, there is a lot of tech already built into the character, and one of the very first things most people seem to get in the cyberpunk universe is the neck/head chip slot implant, essentially making anyone and everyone hackable, (I think) But I would appreciate being able to get lots of very special upgrades that allow me to defend against hacking better. I'm very concerned about being able to get 100% of every upgrade in the entire game on one character. The way that I play is that I usually try to do as many side quests as I possibly can before the first mission and try to make a large amount of money and get as much upgrades as I can and have a lot of fun doing it too. Then, when there is nothing else I can reasonably beat with my current abilities or level, I try to complete the first mission. Then, I try to do whatever side quests are available until I can't do more again, then I do the next mission. I do this until I have essentially 100%'ed the entire game. Then, I love to take my character that has 100% of all upgrades built in and unlocked into one individual character and use the New Game+ Time Machine to send myself back in time and complete the entire game again as an unstoppable cyber super hero. This is mostly how I tried to play the witcher3.
Then I hope we get skills that protect us from hacking. :)
Yeah, I wonder how it'll be done. Some people like to maximize all their skills and other abilities. I like specialists, especially if being one type of specialist or another affects the story. It gives replay value and makes things more interesting. We'll see. :)
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fridgeband:
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Wolf109: Then I hope we get skills that protect us from hacking. :)
Yeah, I wonder how it'll be done. Some people like to maximize all their skills and other abilities. I like specialists, especially if being one type of specialist or another affects the story. It gives replay value and makes things more interesting. We'll see. :)
To be totally honest, I really didn't enjoy mass effect 3. only enjoyed mass effect 1. I felt that ME3 had severe balancing issues because as you mention, too much rock paper scissors. I felt that whoever designed the game painfully obsessed about trying to balance everything to the point where nothing was fun anymore, and no matter what you chose to do, there was always something wrong with that set up, and I could never feel just "comfortable" like "Okay I love this set up or build, and I will stick with it because this is what I like" It was always "Nope this doesn't work for me" "Nope this doesn't work for me" "Nope this doesn't work for me" "Nope this doesn't work for me" "Nope this doesn't work for me" until I just realized that no matter what I picked it was permanently going to be very "Not-fun" forever so I quit the game. I loved mass effect 1 so much because I felt that I could pick whatever set up or build I wanted, similarly to Knights of the old republic 1 and 2, and just have lots of fun with it. Any set up, Any build was enjoyable because I could setting into my comfort zone, and then accept further challenges. The game strongly focused on sending me exterior challenges that came from the game environment itself, rather than torturing the player with character inventory and weapon and armor selection challenges. Additionally I must say that CyberPunk2077 takes place in 2077. Take a look at this Darpa/Boston Dynamics video or two.
https://invidio.us/watch?v=OnWolLQSZic
https://invidio.us/watch?v=vjSohj-Iclc
Now try to grasp the profundity of this next statement, these videos were only released to the public so long ago, and this is just technology they chose to allow the public to see, but it is in no way a reflection of their current technological prowess... Everything we know, they have stuff so much better than that. They would never show the most advanced good stuff right now, because they believe the public would freak out and go crazy from how amazing it would be...
This is very telling, and we have no idea the advances that have truly already been made. Now having taken that into consideration- we must accept the fact that in 2077, there would be technology we could never even dream of. This means that all the rules we believe we are bound by right now, (regardless of how false those limitations really are, even now) are completely off the table by 2077... Big/Small Strong/Weak Armor/No armor Slow/Fast, lots of things that don't follow the same rules or limitations anymore. And I just have to say, I would choose everything being equally overpowered any day VS everything being equally underpowered. When all guns and armor are weak, it's very boring. When all guns and armor are strong, you have fun no matter what you use. This is what I noticed in all games that I played that went like that.

( I read your LOL and beating pan comment, Yea haha I know right)
(continuing on)
Yes you do have a point about the terminator and trees too. It is very interesting how in the end *SPOILER ALERT!* of terminator 3, Arnold T-800 killed female terminator-terminator by running her over with a huge helicopter and then jamming an unstable nuclear battery in her face. BOOOOOOOOOM! I actually felt bad for her... no sarcasm. In the end they were both extremely powerful and dangerous machine people, and honestly it could have gone either way. Similar to how Arnold T-800 *SPOILER ALERT AGAIN!* also managed to defeat the also superior liquid metal terminator in T2. But you know, they were all highly overpowered and ended up using their brains to defeat each other. The fact that they were all highly overpowered was the part that makes the terminator movies so much fun and so exciting to watch, you know? VS a movie about two extremely tired people who didn't get any sleep slapping each other with pillows filled with marshmallows (underpowered and equally over balanced), I would always choose the equally overpowered Terminator movies instead.

Well, the thing about replay value for me is making the game extremely fun all the time, instead of limiting myself so that I'm forced to complete the same quests 99 million times over just to try a different upgrade or cyber mod. It tortures me to have reply an entire multiple hours long game just to experience a different upgrade. Replayability would be more valuable to me if I could always have the ability to have all the upgrades and customization I want 100% of the time, and then just choose to use those different abilities when I feel like it in different playthroughs.

Example:
Specialist Limitation playthrough: Only have a certain set of upgrades, can not use other upgrades. Replay entire game just to try other thing. rip hair out of head.

Do whatever I want full freedom all upgrades and customization with absolutely no limitations: Work really hard in a single playthrough to unlock all upgrades and cybermods on one character, have the freedom to approach any and all situations how ever I want. Extremely fun, Much freedom. Then of course I will New Game + and New Game ++! But always with the freedom.
I prefer the freedom mode for sure.
Another boston dynamic/darpa
https://invidio.us/watch?v=LikxFZZO2sk
Post edited June 23, 2019 by fridgeband
Hello every one, Are you planning to port cyberpunk 2077 under linux system?
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Manticore_666: Hello every one, Are you planning to port cyberpunk 2077 under linux system?
No announcement about that happening, and The Witcher 3 didn't get an official port so it's hard to say...
But people were able to get it (Witcher 3) running eventually after finagling a bit...
But an official port is hard to say atm, and if it's like The Witcher 3 it's unlikely
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Manticore_666: Hello every one, Are you planning to port cyberpunk 2077 under linux system?
This is the Linux thread in the CyberPunk2077 forums.
https://www.gog.com/forum/cyberpunk_2077/linux_version
Hope this helps :)
I asked a question that I found the answer to already. Sorry about that! :)
Post edited June 24, 2019 by fridgeband
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fridgeband: To be totally honest, I really didn't enjoy mass effect 3. only enjoyed mass effect 1. I felt that ME3 had severe balancing issues because as you mention, too much rock paper scissors.
Not sure if we understood each other here, I didn't mean ME 3 single player, but ME 3 multiplayer. MP has different balance for weapons, characters and consumables. I've played mostly with the infiltrator class, but was able to play just fine with most of the other classes. It was a much better experience than SP for me and ended up playing more in MP than in SP. But anyway, I didn't see much "rock, paper, scissor" going on in ME trilogy.

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fridgeband: Well, the thing about replay value for me is making the game extremely fun all the time, instead of limiting myself so that I'm forced to complete the same quests 99 million times over just to try a different upgrade or cyber mod. It tortures me to have reply an entire multiple hours long game just to experience a different upgrade. Replayability would be more valuable to me if I could always have the ability to have all the upgrades and customization I want 100% of the time, and then just choose to use those different abilities when I feel like it in different playthroughs.
Hmm, so in essence you don't like levelling? If I understood you correctly, then we agree on that. I prefer the challenge to come from elsewhere. I used to say that when in a game a level 1 nuclear missile loses to a level 100 sword attack is when I leave the room, lol. I prefer to have the ability to hone some skills that improve naturally as you do whatever they are meant for. Even if you are a newbie in pistol handling/hacking/healing you can still go out and do whatever you need to do, it just might be harder. Low skill doesn't handicap you the same way levelling does. Also, instead of needing to be a certain level, it can merely be about getting the equipment or people needed for a specific task and all this can be nicely implemented into the story line. This can be used even when developers don't want you to go to an area or attempt a certain mission before a certain point. With levelling you get "death skulls" above your enemies instead, which sucks. I disliked levelling a lot in W3, so after first gameplay I've switched over to the EE mod and was happy after that.
Speaking of which, if modding will be added sometime after release I'll simply tweak things, or create new stuff that I want, so.. all good.
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Wolf109: 1. No bowing and no apologizing to the outrage culture, ever.
2. Good tactical combat and stealth mechanics.
3. Ability to choose whether to have sex or not.
4. Good romance options.
5. Appropriate strength relative to physical size.
6. Unhackable characters.

1. If they were to cave to the various activists/authoritarians who force us to like the things they like I'll be out of here so fast there will be a hole in the door.

2. I like high lethality and damage based on some kind of logic, not fantasy arbitrary rules. Movement matters, where you hit matters, etc. You have to use your brains a bit to come out of a fight on top. Except for the bouncing bullets, the combat seen so far looked nice, but I am always worried. I can't stand combat where most weapons seem underpowered, have weird recoil and shots/stabs/thrusts to vitals (head, heart, etc.) are not lethal. Makes for boring combat.
Stealth mechanics are also often done poorly, so I hope they'll find a good balance between realistic stealth and gameplay value. I wonder if there will be character builds that are optimized for stealth? I love being a sneaky bastard. :D

3. In The Witcher 1 and 2 there were a few times when you didn't get to choose whether you let your character have sex or not, which I didn't like. I guess it is part of the witcher character to be a bit slutty, but I'd prefer to be able to choose when and with whom my character has sex in CP2077.

4. I hope that the romance options will be different than the ones in The Witcher 3. Those two witches treated Geralt so awfully sometimes that I wondered why on earth would any person with self respect want to be with them. Cue Triss/Yennefer fan mob outrage, lol.

5. This trend in action films and games where tiny, slim people are extraordinarily strong kind of bothers me. Sometimes it feels like watching a guy with a pistol destroying tanks with a single shot xD. Size does matter and even if technology comes in to play, bigger size will still prevail in sheer strength, as long as the same technology is available for both sides.
So my hope would be that some of the body aesthetics would influence actual capabilities/limitations in the game, like how tall, thin/large someone is, for example. Some skills and cyber augmentations could be linked to base physical traits and some of the limitations could be overcome via skills and cyber augmentations.
Ultimately a good balance of characteristics (armour, mobility, firepower, etc.) will determine the best overall fighters. Tiny, slim people might still be deadly, but they don't have a good balance. Just sayin'. :)

6. Watching the E3 trailer I wished one could choose so few or no augmentations, that they can't be hacked. Or at least be highly resistant to hacks. This would leave them outclassed in most other things, but it would be a nice "hardcore" gameplay mode, I think.
I concur. Too many forms of entertainment media have caved to the "perpetually outraged few" and it has not only caused a severe backlash, but those properties are sinking quicker than "The Titanic." (Not to mention the fact that more than a few good-decent franchises have went to shit.). More people need to send a clear message that this sort of "selling identity politics" will NOT sell and will NOT be tolerated by the consumer as a whole.
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Wolf109: 6. Watching the E3 trailer I wished one could choose so few or no augmentations, that they can't be hacked. Or at least be highly resistant to hacks. This would leave them outclassed in most other things, but it would be a nice "hardcore" gameplay mode, I think.
At this E3 they confirmed you can beat the game while only requiring 3 implants, the 2 we saw in the gamplay demo last year, and a slot in our head to put a chip into (which everyone in cyberpunk is born getting)
Can't say if that'd change stuff like that though
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Manticore_666: Hello every one, Are you planning to port cyberpunk 2077 under linux system?
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fridgeband: This is the Linux thread in the CyberPunk2077 forums.
https://www.gog.com/forum/cyberpunk_2077/linux_version
Hope this helps :)
Thanks for the information ;)
Post edited June 25, 2019 by Manticore_666
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fridgeband: To be totally honest, I really didn't enjoy mass effect 3. only enjoyed mass effect 1. I felt that ME3 had severe balancing issues because as you mention, too much rock paper scissors.
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Wolf109: Not sure if we understood each other here, I didn't mean ME 3 single player, but ME 3 multiplayer. MP has different balance for weapons, characters and consumables. I've played mostly with the infiltrator class, but was able to play just fine with most of the other classes. It was a much better experience than SP for me and ended up playing more in MP than in SP. But anyway, I didn't see much "rock, paper, scissor" going on in ME trilogy.
I only liked Mass Effect 1 Gameplay at all. I meant that I especially disliked the experiences in any and all mass effects that came after mass effect 1. In addition to that I felt the multiplayer was very very bad in the way I described in my previous post. I hope this helps. I know it was a bit confusing. sorry.

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fridgeband: Well, the thing about replay value for me is making the game extremely fun all the time, instead of limiting myself so that I'm forced to complete the same quests 99 million times over just to try a different upgrade or cyber mod. It tortures me to have reply an entire multiple hours long game just to experience a different upgrade. Replayability would be more valuable to me if I could always have the ability to have all the upgrades and customization I want 100% of the time, and then just choose to use those different abilities when I feel like it in different playthroughs.
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Wolf109: Hmm, so in essence you don't like levelling?
Yes and no. I didn't imply that at all, but It really depends on how the devs make it work. For Cyberpunk2077 I think leveling will be very fun, but only because it's CDPR of course :D
If I understood you correctly, then we agree on that. I prefer the challenge to come from elsewhere. I used to say that when in a game a level 1 nuclear missile loses to a level 100 sword attack is when I leave the room, lol.
LOL been there. but yea I didn't mean it that way at all.

I prefer to have the ability to hone some skills that improve naturally as you do whatever they are meant for. Even if you are a newbie in pistol handling/hacking/healing you can still go out and do whatever you need to do, it just might be harder. Low skill doesn't handicap you the same way levelling does. Also, instead of needing to be a certain level, it can merely be about getting the equipment or people needed for a specific task and all this can be nicely implemented into the story line. This can be used even when developers don't want you to go to an area or attempt a certain mission before a certain point. With levelling you get "death skulls" above your enemies instead, which sucks. I disliked levelling a lot in W3, so after first gameplay I've switched over to the EE mod and was happy after that.
Speaking of which, if modding will be added sometime after release I'll simply tweak things, or create new stuff that I want, so.. all good.
This is a really complicated subject for me since so many games have done things on both sides in both good ways and bad ways, so I don't feel like I can offer an honest and experienced opinion without some better context. I don't worry at all about Cyberpunk 2077 and I have no fear or doubts, and I'm totally confident CDProjektRed is going to get this so right, it's going to be unlike any game we've ever experienced before. SO EXCITED! Oh and YES I am very excited about modding. I can not wait for cyberpunk2077 AND the modding. I hope there are amazing modding tools that allow pretty much anything even better than the elder scrolls games.
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fridgeband: This is the Linux thread in the CyberPunk2077 forums.
https://www.gog.com/forum/cyberpunk_2077/linux_version
Hope this helps :)
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Manticore_666: Thanks for the information ;)
no problem manticore :)
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Wolf109: 6. Watching the E3 trailer I wished one could choose so few or no augmentations, that they can't be hacked. Or at least be highly resistant to hacks. This would leave them outclassed in most other things, but it would be a nice "hardcore" gameplay mode, I think.
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DarklordGriffen: At this E3 they confirmed you can beat the game while only requiring 3 implants, the 2 we saw in the gamplay demo last year, and a slot in our head to put a chip into (which everyone in cyberpunk is born getting)
Can't say if that'd change stuff like that though
That's cool as an option. I'm curious if CDProjektRed will add "BioAugmentations" like lab grown biological implants that you can use to become some kind of john carpenters "Cybernetic-THE THING" Eh? Ehh? cool idea?
Post edited June 25, 2019 by fridgeband