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Third person.

Hey, it said hopes and wishes, not painful realism. :P
1. Windows 8.1 support. With Win8.1 still being in Mainstream Support, the game supporting Win8.1 matters.

2. FULL comprehensive rebinding AND function creation for ALL keyboard keys/mouse buttons/controller buttons. To see how to Do It Right, look at the .INI files for any UnrealEngine1 game (Unreal, UT99, Deus Ex, Nerf Arena Blast, etc.). ANY key/button the engine can detect can be given ANY function.

3. NO cut scene videos. Such videos are always not in the same resolution as the game being played.

4. Include proper mod creation tools, AND make ALL in-game assets available for access for modding. Look at The Elder Scrolls III to see how to Do It Right. In TES III, every single in game asset was available as an individual file.

5. Music, let us use our own music in game, not just as random play BGM tracks, but as our own personal soundtrack, being able to change tracks as and when we want, unrestricted by what we're doing.

6. User Configurable HUD. Being able to position what individual HUD elements we want, wherever we want, at what individual element scale we want.
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Terralventhe: Third person.

Hey, it said hopes and wishes, not painful realism. :P
I hope with good enough mod support that this will be possible. I usually tend to enjoy First Person much more, but I do like the ability to go out into 3rd person so I can see what my character looks like when moving around, but I enjoy first person much much more.
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JeniSkunk: 1. Windows 8.1 support. With Win8.1 still being in Mainstream Support, the game supporting Win8.1 matters.

2. FULL comprehensive rebinding AND function creation for ALL keyboard keys/mouse buttons/controller buttons. To see how to Do It Right, look at the .INI files for any UnrealEngine1 game (Unreal, UT99, Deus Ex, Nerf Arena Blast, etc.). ANY key/button the engine can detect can be given ANY function.

3. NO cut scene videos. Such videos are always not in the same resolution as the game being played.

4. Include proper mod creation tools, AND make ALL in-game assets available for access for modding. Look at The Elder Scrolls III to see how to Do It Right. In TES III, every single in game asset was available as an individual file.

5. Music, let us use our own music in game, not just as random play BGM tracks, but as our own personal soundtrack, being able to change tracks as and when we want, unrestricted by what we're doing.

6. User Configurable HUD. Being able to position what individual HUD elements we want, wherever we want, at what individual element scale we want.
I don't understand why people have trouble with cut scene videos? I love cut scenes but only if they are properly done and add to the story and immersion. I really like good keybinding and mod tools though. :D

I'm really busy but I will try to update the thread later or tomorrow or something like that. I am keeping track of people's suggestions and working on adding them to the list. I try to present it in an easy to read format so if anyone from gog/cdpr reads it they don't get too much of a headache. All of these hopes are so important, I only hope cdpr are able to actually consider them, I don't want to overwhelm but I also hope all these things can be a success. I will see you all again later :D
Post edited June 18, 2019 by fridgeband
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JeniSkunk: 1. Windows 8.1 support. With Win8.1 still being in Mainstream Support, the game supporting Win8.1 matters.

2. FULL comprehensive rebinding AND function creation for ALL keyboard keys/mouse buttons/controller buttons. To see how to Do It Right, look at the .INI files for any UnrealEngine1 game (Unreal, UT99, Deus Ex, Nerf Arena Blast, etc.). ANY key/button the engine can detect can be given ANY function.

3. NO cut scene videos. Such videos are always not in the same resolution as the game being played.

4. Include proper mod creation tools, AND make ALL in-game assets available for access for modding. Look at The Elder Scrolls III to see how to Do It Right. In TES III, every single in game asset was available as an individual file.

5. Music, let us use our own music in game, not just as random play BGM tracks, but as our own personal soundtrack, being able to change tracks as and when we want, unrestricted by what we're doing.

6. User Configurable HUD. Being able to position what individual HUD elements we want, wherever we want, at what individual element scale we want.
1. Windows 8.1 support. With Win8.1 still being in Mainstream Support, the game supporting Win8.1 matters.
(Personally I don't really understand this, but I'm not judging. I'm just saying- if you're already using windows, Is it really that big of a difference to update to the current Windows 10 or something?This seems like the type of thing that Gog/Cdpr are either going to do just because they can, or might not do because of how much work it would take, or maybe consider adding support for it later on? I don't really know. I just don't want to flood Cdpr with too many tech support related wishes, but I can understand why you care of course.)
2. FULL comprehensive rebinding AND function creation for ALL keyboard keys/mouse buttons/controller buttons. To see how to Do It Right, look at the .INI files for any UnrealEngine1 game (Unreal, UT99, Deus Ex, Nerf Arena Blast, etc.). ANY key/button the engine can detect can be given ANY function.
(This seems cool if I understand it correctly. I Just pray to God that there is a "reset keybinds to defaults" button in case I reallllly mess something up lol. Maybe we can get the ability to save customized key bindings?)
3. NO cut scene videos. Such videos are always not in the same resolution as the game being played.
(I don't understand why people have trouble with cut scene videos? I love cut scenes but only if they are properly done and add to the story and immersion. I really have to disagree with this one since I feel it would take a lot of good things away from the game.)
4. Include proper mod creation tools, AND make ALL in-game assets available for access for modding. Look at The Elder Scrolls III to see how to Do It Right. In TES III, every single in game asset was available as an individual file.
(I hope that CyberPunk2077 has even better modding than all the elder scrolls games to be totally honest)
5. Music, let us use our own music in game, not just as random play BGM tracks, but as our own personal soundtrack, being able to change tracks as and when we want, unrestricted by what we're doing.
(This would be cool, but I personally intend to listen to the music that was crafted specifically for CyberPunk2077 itself by the developers, but that's just me)
6. User Configurable HUD. Being able to position what individual HUD elements we want, wherever we want, at what individual element scale we want.
(As long as there is a reset to defaults button in case I break something, I don't really have a problem with this but I don't want to overwhelm Cdpr with so many tech support related requests)
-JeniSkunk

I'm thinking with this one I don't really know how to proceed. Maybe I could just add Numbers 2 and 4 and allow the rest to be discovered by Cdpr in your comment when they eventually give my thread a serious read-through? I Just can't in good faith bother them about actually deleting cut scenes or bothering them about obscure random windows version support without cringing really hard and worrying that I may be distracting them from just passionately building the beautiful game they want to make. I love Good keybinding and Good mod support, but I just can not ask them to delete cut scenes, I would feel dirty and wrong.
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Terralventhe: Third person.

Hey, it said hopes and wishes, not painful realism. :P
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fridgeband: I hope with good enough mod support that this will be possible. I usually tend to enjoy First Person much more, but I do like the ability to go out into 3rd person so I can see what my character looks like when moving around, but I enjoy first person much much more.
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JeniSkunk: 1. Windows 8.1 support. With Win8.1 still being in Mainstream Support, the game supporting Win8.1 matters.

2. FULL comprehensive rebinding AND function creation for ALL keyboard keys/mouse buttons/controller buttons. To see how to Do It Right, look at the .INI files for any UnrealEngine1 game (Unreal, UT99, Deus Ex, Nerf Arena Blast, etc.). ANY key/button the engine can detect can be given ANY function.

3. NO cut scene videos. Such videos are always not in the same resolution as the game being played.

4. Include proper mod creation tools, AND make ALL in-game assets available for access for modding. Look at The Elder Scrolls III to see how to Do It Right. In TES III, every single in game asset was available as an individual file.

5. Music, let us use our own music in game, not just as random play BGM tracks, but as our own personal soundtrack, being able to change tracks as and when we want, unrestricted by what we're doing.

6. User Configurable HUD. Being able to position what individual HUD elements we want, wherever we want, at what individual element scale we want.
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fridgeband: I don't understand why people have trouble with cut scene videos? I love cut scenes but only if they are properly done and add to the story and immersion. I really like good keybinding and mod tools though. :D

I'm really busy but I will try to update the thread later or tomorrow or something like that. I am keeping track of people's suggestions and working on adding them to the list. I try to present it in an easy to read format so if anyone from gog/cdpr reads it they don't get too much of a headache. All of these hopes are so important, I only hope cdpr are able to actually consider them, I don't want to overwhelm but I also hope all these things can be a success. I will see you all again later :D
I believe he means pre-rendered cutscenes and not just any cutscenes, like for example, in The Witcher 3 there were a couple pre-rendered cutscenes (around 4-6 if i recall correctly) and as someone who uses a 1080p monitor with a PC that can more than easily handle the game above 60 fps, it was a bit jarring to watch a random 24-30 fps cutscene that looked to be more like 720p. A good example from The Witcher 3 is the ending cutscene to the dream/tutorial sequence, it looks very poor in comparison to the rest of the game because of it being pre-rendered

Blood & Wine and Hearts of Stone had none of these sort of things though so i'm hoping they will all be in game cutscenes in Cyberpunk 2077
Post edited June 19, 2019 by DarklordGriffen
But for me though... honestly

1: Main thing for me is i just want a detailed and living open world game along the lines of The Witcher 3, and RDR2, and etc, with the amount of choices, consequences, and depth, of immersive sim games such as Deus Ex, Dishonored, and Vampire Bloodlines. I want the game to feel alive and feel like this is actually a city of the future. I want the game to allow me to complete stuff in any fashion i desire and for the game to acknowledge how i completed stuff like in games such as Deus Ex. That alone sells me on it.

2: Fun minigames such as the ones we saw in The Witcher games (for example in Witchers case) Gwent, Poker Dice, Arm Wrestling, Fist Fights, etc.

3: Side quests that are as good if not better than the main quest with some that can have some effects on the main story potentialy.

4: A solid PC port ofc.

5:A solid main storyline that will ask the player some philosophical questions like some of the best Cyberpunk stories out there such as Blade Runner, Ghost in the Shell, Akira, Metal Gear Solid, The Matrix, etc whilst being able to let loose and have some fun/silly moments from time to time

But i'd be satisfied even if it only ticks 4 and either 5 or 1
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fridgeband: I hope with good enough mod support that this will be possible. I usually tend to enjoy First Person much more, but I do like the ability to go out into 3rd person so I can see what my character looks like when moving around, but I enjoy first person much much more.

I don't understand why people have trouble with cut scene videos? I love cut scenes but only if they are properly done and add to the story and immersion. I really like good keybinding and mod tools though. :D

I'm really busy but I will try to update the thread later or tomorrow or something like that. I am keeping track of people's suggestions and working on adding them to the list. I try to present it in an easy to read format so if anyone from gog/cdpr reads it they don't get too much of a headache. All of these hopes are so important, I only hope cdpr are able to actually consider them, I don't want to overwhelm but I also hope all these things can be a success. I will see you all again later :D
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DarklordGriffen: I believe he means pre-rendered cutscenes and not just any cutscenes, like for example, in The Witcher 3 there were a couple pre-rendered cutscenes (around 4-6 if i recall correctly) and as someone who uses a 1080p monitor with a PC that can more than easily handle the game above 60 fps, it was a bit jarring to watch a random 24-30 fps cutscene that looked to be more like 720p. A good example from The Witcher 3 is the ending cutscene to the dream/tutorial sequence, it looks very poor in comparison to the rest of the game because of it being pre-rendered

Blood & Wine and Hearts of Stone had none of these sort of things though so i'm hoping they will all be in game cutscenes in Cyberpunk 2077
If I understand correctly, people want cutscenes to match the resolution they have chosen to play at, depending on how powerful their computer is. So I'm thinking, if there are multiple people playing on multiple different computers of different processing power, using multiple different combinations of screen and graphics quality settings, Cdpr would probably have to add 100's of GIGS worth of different versions of the same cutscenes to match the appearance of what every single individuals screen could possibly look like in their specific settings.... I could understand how this would be a problem because it would be so much data just to have a slightly closer match for a cutscene. And that's only if I understand correctly. That being said, I'm very well used to cutscenes being different from the look of normal gameplay in most games I have ever played. I will agree, in the past with older videogames that change from gameplay to cutscene was very jarring, but it never bothered me way too much since I understood that this was a cutscene that is taking place to add to the story, and that it's okay that it looks a little different. Newer videogames have less issues with cutscene shifts and are less noticeable to me than previous games. I have a feeling that maybe there is no real true/correct way to do a cutscene that wouldn't be noticed by at least some people depending on their computer or settings, but I would never agree to give up the cutscenes since they add so much story, like if for example they need it to show the character moving in ways that might not be easily shown in the standard character movement during gameplay (basically what we got to see in the cinematic trailer with Keanu Reeves) Which to be honest, Looked AMAZING. I think maybe there is worry because everyone had bad experiences with videogames from other corporations, but we have to remember we are dealing with Gog/Cdpr, CyberPunk2077! WOOOOO!!!
From what we've seen so far, I can't imagine the cutscenes will be an issue in any way. I really can not imagine that. I'm just saying.
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DarklordGriffen: But for me though... honestly

1: Main thing for me is i just want a detailed and living open world game along the lines of The Witcher 3, and RDR2, and etc, with the amount of choices, consequences, and depth, of immersive sim games such as Deus Ex, Dishonored, and Vampire Bloodlines. I want the game to feel alive and feel like this is actually a city of the future. I want the game to allow me to complete stuff in any fashion i desire and for the game to acknowledge how i completed stuff like in games such as Deus Ex. That alone sells me on it.

2: Fun minigames such as the ones we saw in The Witcher games (for example in Witchers case) Gwent, Poker Dice, Arm Wrestling, Fist Fights, etc.

3: Side quests that are as good if not better than the main quest with some that can have some effects on the main story potentialy.

4: A solid PC port ofc.

5:A solid main storyline that will ask the player some philosophical questions like some of the best Cyberpunk stories out there such as Blade Runner, Ghost in the Shell, Akira, Metal Gear Solid, The Matrix, etc whilst being able to let loose and have some fun/silly moments from time to time

But i'd be satisfied even if it only ticks 4 and either 5 or 1
For 4.... Uhhhhh, How do I say this.. You do know (or at least I hope I'm as accurate as I think I am) the game is developed and build from the ground up on PC or in many cases multiple different PC's, and then that's the main build, Then it's ported to consoles and made to fit into them properly. If you have a solid PC build to start with, the resulting main PC release is higher quality, and the console ports are also a higher resulting quality since the copy they came from was done high quality to begin with.

For other games from other corporations (that have no idea what they are doing Lol) (NOT CDPR OF COURSE!)
They will build a game on PC's first, but they build it in a way that isn't optimized for anything in any way, especially not for the PC release builds, and then they port that already "port-ized" version to consoles, and then in a really unprofessional way re-port it back to PC's again, resulting in a permanently overall lower quality for consoles and pc's for all versions of the game on all platforms, from what I have experienced in the past from bad devs/publishers. Thank GOD Cdpr/Gog are Not like that, and know what they are doing, so we won't have to suffer that. God bless them.
Post edited June 19, 2019 by fridgeband
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DarklordGriffen: I believe he means pre-rendered cutscenes and not just any cutscenes, like for example, in The Witcher 3 there were a couple pre-rendered cutscenes (around 4-6 if i recall correctly) and as someone who uses a 1080p monitor with a PC that can more than easily handle the game above 60 fps, it was a bit jarring to watch a random 24-30 fps cutscene that looked to be more like 720p. A good example from The Witcher 3 is the ending cutscene to the dream/tutorial sequence, it looks very poor in comparison to the rest of the game because of it being pre-rendered

Blood & Wine and Hearts of Stone had none of these sort of things though so i'm hoping they will all be in game cutscenes in Cyberpunk 2077
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fridgeband: If I understand correctly, people want cutscenes to match the resolution they have chosen to play at, depending on how powerful their computer is. So I'm thinking, if there are multiple people playing on multiple different computers of different processing power, using multiple different combinations of screen and graphics quality settings, Cdpr would probably have to add 100's of GIGS worth of different versions of the same cutscenes to match the appearance of what every single individuals screen could possibly look like in their specific settings.... I could understand how this would be a problem because it would be so much data just to have a slightly closer match for a cutscene. And that's only if I understand correctly. That being said, I'm very well used to cutscenes being different from the look of normal gameplay in most games I have ever played. I will agree, in the past with older videogames that change from gameplay to cutscene was very jarring, but it never bothered me way too much since I understood that this was a cutscene that is taking place to add to the story, and that it's okay that it looks a little different. Newer videogames have less issues with cutscene shifts and are less noticeable to me than previous games. I have a feeling that maybe there is no real true/correct way to do a cutscene that wouldn't be noticed by at least some people depending on their computer or settings, but I would never agree to give up the cutscenes since they add so much story, like if for example they need it to show the character moving in ways that might not be easily shown in the standard character movement during gameplay (basically what we got to see in the cinematic trailer with Keanu Reeves) Which to be honest, Looked AMAZING. I think maybe there is worry because everyone had bad experiences with videogames from other corporations, but we have to remember we are dealing with Gog/Cdpr, CyberPunk2077! WOOOOO!!!
From what we've seen so far, I can't imagine the cutscenes will be an issue in any way. I really can not imagine that. I'm just saying.
as long as the cutscenes are rendered in game like they were for around 90% of The Witcher 3, they shouldn't have any issues with game size and wouldn't need to have a different version of the cutscenes.
Every single cutscene in Blood & Wine for example was rendered in game and Blood and Wine itself didn't take THAT much space.
Those few pre-rendered cutscenes in the base game could have been there just because of initial struggles they might've had with the consoles,or it might've had some bugs that they didn't know how to solve at the time.
But i'm 90% sure Cyberpunk will be like B&W and all will be rendered in game so there shouldn't be any issues, they'd need to render them in game anyways because otherwise we wouldn't be able to see our original custom characters and it'd be even worse because they'd have to use a default female/male character and that simply wouldn't work at all.
(For example in all pre-rendered cutscenes, characters with DLC outfits will ofc be using their default, and Geralt will be wearing the outfit and have the hairstyle he has at the beginning in White Orchard, because it is pre-rendered and they have to make a decision on how the characters are going to look in said cutscenes. For Cyberpunk 2077 you simply can't have a different looking default character in a RPG that is all about being whoever you want to be, including looks. Which is why i think it won't have any pre-rendered cutscenes at least from our characters POV)
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fridgeband: If I understand correctly, people want cutscenes to match the resolution they have chosen to play at, depending on how powerful their computer is. So I'm thinking, if there are multiple people playing on multiple different computers of different processing power, using multiple different combinations of screen and graphics quality settings, Cdpr would probably have to add 100's of GIGS worth of different versions of the same cutscenes to match the appearance of what every single individuals screen could possibly look like in their specific settings.... I could understand how this would be a problem because it would be so much data just to have a slightly closer match for a cutscene. And that's only if I understand correctly. That being said, I'm very well used to cutscenes being different from the look of normal gameplay in most games I have ever played. I will agree, in the past with older videogames that change from gameplay to cutscene was very jarring, but it never bothered me way too much since I understood that this was a cutscene that is taking place to add to the story, and that it's okay that it looks a little different. Newer videogames have less issues with cutscene shifts and are less noticeable to me than previous games. I have a feeling that maybe there is no real true/correct way to do a cutscene that wouldn't be noticed by at least some people depending on their computer or settings, but I would never agree to give up the cutscenes since they add so much story, like if for example they need it to show the character moving in ways that might not be easily shown in the standard character movement during gameplay (basically what we got to see in the cinematic trailer with Keanu Reeves) Which to be honest, Looked AMAZING. I think maybe there is worry because everyone had bad experiences with videogames from other corporations, but we have to remember we are dealing with Gog/Cdpr, CyberPunk2077! WOOOOO!!!
From what we've seen so far, I can't imagine the cutscenes will be an issue in any way. I really can not imagine that. I'm just saying.
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DarklordGriffen: as long as the cutscenes are rendered in game like they were for around 90% of The Witcher 3, they shouldn't have any issues with game size and wouldn't need to have a different version of the cutscenes.
Every single cutscene in Blood & Wine for example was rendered in game and Blood and Wine itself didn't take THAT much space.
Those few pre-rendered cutscenes in the base game could have been there just because of initial struggles they might've had with the consoles,or it might've had some bugs that they didn't know how to solve at the time.
But i'm 90% sure Cyberpunk will be like B&W and all will be rendered in game so there shouldn't be any issues, they'd need to render them in game anyways because otherwise we wouldn't be able to see our original custom characters and it'd be even worse because they'd have to use a default female/male character and that simply wouldn't work at all.
(For example in all pre-rendered cutscenes, characters with DLC outfits will ofc be using their default, and Geralt will be wearing the outfit and have the hairstyle he has at the beginning in White Orchard, because it is pre-rendered and they have to make a decision on how the characters are going to look in said cutscenes. For Cyberpunk 2077 you simply can't have a different looking default character in a RPG that is all about being whoever you want to be, including looks. Which is why i think it won't have any pre-rendered cutscenes at least from our characters POV)
That's genius and makes perfect sense. If I understand correctly. basically, it's just them making the video game itself move like a cutscene, instead of dropping in a video file. So we can safely be sure and know that Cdpr is already knowing how to make the best choices for the game for that already, so no worries right? :D
I updated the wishes and hopes list too, just letting everyone know.
Post edited June 19, 2019 by fridgeband
About the PC Port thing
Yes, i know that.
Still doesn't hurt to "wish" for it as you may call it.
Even the best can slip-up here and there and i have had a couple games that come from devs that i would have normally thought to be a PC centered company to have pretty.... poor PC versions
Not saying at all that Cyberpunk will run like ass anything like that, or that CDPR will mess up, just wishful thinking is all
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DarklordGriffen: About the PC Port thing
Yes, i know that.
Still doesn't hurt to "wish" for it as you may call it.
Even the best can slip-up here and there and i have had a couple games that come from devs that i would have normally thought to be a PC centered company to have pretty.... poor PC versions
Not saying at all that Cyberpunk will run like ass anything like that, or that CDPR will mess up, just wishful thinking is all
Well it's always good to be safe, that's true. I do think I already heard someone say in one of these many threads that Cdpr already confirmed it would be, uhhh.. what we're hoping for..? Again, if I'm not mistaken. In a reasonable length of text, how would you suggest, or write your wish to Cdpr about this issue we're not worried about, but just being careful about? How to word it? I'll add it to the pile. Worst case scenario Cdpr reads it and says "oh! Yea that's already in the game!" and skips it, no problem.
100% serious wish/hope, absolutely no sarcasm.

100% Full nudity in the character creation screen, and so much game freedom that if you so choose, you can remove 100% of all character clothing and just literally run around as a naked cyber cyborg all over the city if you want and getting tazed by the cybercops or something. Imagine just riding on the roof of a car with a cyberkatana and cutting motorcycles in half while naked rushing through traffic while Jackie drives the car and yells at you like "PUT SOME CLOTHES ON THAT CULO AND GET BACK INSIDE THE CAR! YOU'RE CRAZY V!" (just like he says in the 40 min gameplay reveal) and all the NPC's are like "UHH WHAT DID I JUST SEE?" While Keanu Reeves (Johnny silverhand) Does a total double facepalm. You could be the NAKED SAMURAI, and your only clothes are your cyber-cloaking cyber-mod that let you occasionally turn invisible. LOL

I understand that the game has a very serious theme, but like others I do hope there is some room for well placed high quality humor, and I hope the game gives you the freedom to really mess around and do weird or funny things if you so choose.
Post edited June 19, 2019 by fridgeband
Another idea from me. Please everyone keep sharing! Inspire CDPR with our passion!

Please Cdpr, try to avoid overdoing the whole "Cyber-psychosis" sickness from getting "too many" body mods and not having enough humanity. I think it's an interesting concept and I know you must stay canon to cyberpunk, but I hope very strongly that I'm able to really mod myself a lot and feel like I don't have limitations. I understand that it has to stop somewhere because the game can only be so so so complex and it needs to fit canon, but I really hope there is a way it can still fit canon, while still allowing me to basically do whatever I want. I want limitless freedom. If there is a way you can achieve this without giving the whole Cdpr team a huge headache, stay within canon, but still leave the player with infinite freedom, I would greatly appreciate that! :) Maybe V is special because of the Keanu Reeves chip, and can handle more cybermods than the usual person before going crazy? Maybe we can as the player decide how much "Cyber-psychosis" we will choose to have/keep or tolerate, and have control over exactly How V handles that, maybe by turning into a monster, or just being a really good person and remaining pure inside regardless of how crazy the cybermods potentially almost make them feel? Like somehow V can stay stable and clear by visiting that relaxation/zen/meditation spa place that Jackie is sitting in during the trailer to help build their "resistance to cyberpsychosis" and become better able to handle more cybermods while still maintaining humanity, like a special bonus that unlocks more carrying capacity for cybermods?
Potentially it can also maybe help to have the ability to HACK YOUR OWN BODY/BRAIN? Maybe V can hack themselves by pulling their wrist wire out and plugging it into THEIR OWN NECK, and if they do a good enough job, unlock more cybermod capacity without going crazy? Maybe also more implants that improve this cybermod capacity ability?

Edit:
Can we possibly have the ability to try and disguise our very modded bodies by paying a special type of ripper doc to give us a special "outer layer" that makes us appear more human to keep humanity levels good while still being able to add MUCH more mods?
Post edited June 20, 2019 by fridgeband
I wish although not so relevant (I think) but it will be very pleasing to the eye, playability and content creation the fact that IF you can use the vehicles both flying and water, not all, perhaps, but a free ride through the heights for the exploration and others for water, although it is seen that the majority is a city like to use aquatics to explore but if to perhaps travel around it.

Another option that could also be good but perhaps more relevant than the previous one, implement some mechanics of parkour ?, maybe be able to enable it in the skill tree as an improvement for the character?

Also not so relevant but interesting, share loot, this option would come along with the online, an interaction between users to exchange, give or sell, a market for players but I think this would also come with the design of more items, but it would be reduced with weapon enhancers, increased body modifications (upgrades that increase damage and / or special ability with a certain% error or loss), is it much xD?

Regards, CDPR <3
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Etpatch: I wish although not so relevant (I think) but it will be very pleasing to the eye, playability and content creation the fact that IF you can use the vehicles both flying and water, not all, perhaps, but a free ride through the heights for the exploration and others for water, although it is seen that the majority is a city like to use aquatics to explore but if to perhaps travel around it.

Another option that could also be good but perhaps more relevant than the previous one, implement some mechanics of parkour ?, maybe be able to enable it in the skill tree as an improvement for the character?

Also not so relevant but interesting, share loot, this option would come along with the online, an interaction between users to exchange, give or sell, a market for players but I think this would also come with the design of more items, but it would be reduced with weapon enhancers, increased body modifications (upgrades that increase damage and / or special ability with a certain% error or loss), is it much xD?

Regards, CDPR <3
I'm having a little trouble understanding please forgive me, let me know if I got this understood.
-Let players use a wide variety of many different kinds of vehicles, land, water, air.
(I think I heard other people said Cdpr would not let players use air vehicles? I would understand, but also, you know)
-Parkour mechanics as a skill tree item
You know, that really does feel CyberPunk but I don't know if that would require cdpr to do an insane amount of work to get the character to be able to interact with all parts of the environment like that. I would love that, but again I would understand if they said "Whoaaa we can't do this" ( I did of course see the trailers and at least saw a good amount of player agility, but I wouldn't really call that parkour, but that's okay anyway)
-Loot sharing
What do you mean by this? like there is some kind of online and people all get a copy of everyone's loot so everyone wins the same prizes together? I'm very sure it's a single player game and I have no idea what if any online Cdpr intends to implement. I personally single player games much more and I always become very depressed and uncomfortable about any online and multiplayer features because they take up all the developer effort and make the single player experience very low quality, and the whole game quality is sacrificed to make online function easier so I really hope they keep it single player forever.
Post edited June 20, 2019 by fridgeband