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What are the benefits in all the culture games to creating

-Crockery
-Furniture
-Tools
-Shoes

etc etc
Crockery- think they get fed with food faster and have a longer effect how long they will not be hungry,reading manual they make 1 food into 2 foods
Furniture- rest sleep faster reduces time sleeping and increases time before they get tired again
Tools- produce more goods,or build faster
Shoes- Faster walking reduces energy and hunger usage
Oil- is for people creating weapons that need religion,think it just goes fully covers that need so they won't need to pray and waste time around.

Anything else you wanted to know and seriously there is a manual you could read in the first cultures game.