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It's just not funny. It's like playing Sims. You can spend a good hours (or minutes) at the beginning while you see your own creatures growing and thinking. But then... what else? That's all. Your creatures will keep on growing and eating and learning words and ignoring your orders.
The interface is rudimentary enough to make it hard to play. You need a lot of opened windows (I mean Windows windows) if you want to see the evolution or changes affecting the creatures. You don't have a clear objective, you can't make them eat when they are hungry and you can't rise their low levels using the objects you have (unless they want to). There is a limited set of actions they can perform, and they will do them when they want.
Anyway, it's exciting to think about what is behind the scenes and it's a very good AI experiment. I understand they wanted to convert this in a game with a friendly interface in which agents become hairy cute creatures who react to environmental stimuli. But this only thing is not enough to be a game. You *are not* any of those creatures, you are just a hand giving orders. They should have used this AI to construct something bigger. Maybe a character commanded by you that should learn while other creatures learn by themselves around you. A spectacular Artificial Intelligence exercise surrounding a plot with real objectives, not just watching what happens.
It's nice to see one of those games by yourself, but not buying all of them, because there is no good reason to play them.
I am sorry you feel that way, as I think they are all fantastic games as well as experiments. You made a few exaggerations- Always ignoring your orders, cant make them eat, and requiring a lot of windows open. Not so for me.
I must have spent ages training the Grendel to come when I called "Grendel come" by rewarding his with lemons, even though he used to store the lemons away in the lower level of Albia as opposed to eating them all.

I found it very rewarding :)
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don21a: I must have spent ages training the Grendel to come when I called "Grendel come" by rewarding his with lemons, even though he used to store the lemons away in the lower level of Albia as opposed to eating them all.

I found it very rewarding :)
Pfft, those Grendels are so easily pleased.