Solid_Snake_CQC: My only gripe is that the COVID outbreak is still not over.
You mean, "the first outbreak", I think? Because Covid, according to science, won't be "over" after that's done, it may stay around as a seasonal thing or return every 2 years, the only difference in effect it'll have is a better prepared humanity the second time around. Because it was so new and <because money>, people didn't react and expect... well,
all of this to happen and be so bad. Now we know. Also, research in medicine and vaccination will be a big help for the likely round 2 whenever that might happen.
At least, that's what I've heard about the topic. And, should that prove accurate, education on the subject will be helpful not just currently, but even more so going forward.
Now, that being said, last year I liked to play Plague Inc for quite a bit. Covid put me off of playing that ever since the current situation has been ongoing - but. It has to be mentioned, that Plague Inc teaches players quite a bit about what a virus is capable of, in terms of mutations. What effects certain traits like high, or low mortality, symptoms or mild symptoms have on the bigger scale. That basic understanding is, indeed, useful to have in real situations, especially when it comes to wrapping your head around an actual pandemic and the difficulties of finding cures and vaccines, and the importance of your own behavior, to not overwhelm health care systems.
In a way, it's almost like Defcon (the game). To this day, I have yet to play another game as unsettling as Defcon. It's eery, it's creepy, it's unwinnable and
pointless to try to by design. That's the point - that it clearly isn't meant to be liked, because of the subject matter. Defcon is a bittersweet masterpiece and I dare not launch it, because of the feeling of dread it manages to convey, despite it all just being bleeps and blops on a monochrome map. It's got a real message, and that's what makes it so special.