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This specific issue is quite game breaking and so far the info I have found (posted below) does not pertain to users of Windows 10. I know that I am not the only person having this issue so if a fix exists this would probably be the best place to find it. I was considering a refund but if we can squash this bug it might save this game for all those trying to play on Win10.

The issue is that whenever a character (Player controlled or not so it seems) moves from a higher elevation to a lower one; if in the process the character leaves the ground, he will float in the air until he freezes in place.

The existing fix for earlier versions of windows is to force Vsync in the Nvidia Control Panel or whatever the AMD and Intel equivalents are. It appears that this bug might be tied to the game's fps.

This fix does not appear to work on Windows 10 64bit.

I tried both Vsync in the Nvidia control panel, and both forcing Vsync and limiting the framerate to both 60 and 30 fps in the Nvidia Profile Inspector.

I tried the aforementioned in compatibility mode for both Windows 7 and XP (SP 2).

I implore you to still try the Nvidia settings yourselves to see if I missed anything because my testing has been far from clinical.

If we do find a fix that is GPU dependent the next step would be to see if we can translate it over to the other brands or models.

My Hardware: Nvidia GTX 980M, Intel Core i7-4810MQ clocked at 3.5Ghz, Windows 10 64bit
Post edited December 03, 2016 by MisterMeatball
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UPDATE: I have found a way to eliminate the bug on my system using a free third party program. I don't know if this will work for everyone and some feedback would be appreciated.

Program: 3D-Analyze 2.34 Download: No links, search 3D Analyze 2.34 and look for a trusted download site. I used
3dfxzone(dot)it.

1) Download the program, it does not need to be installed. Unzip the file it comes in (Dont run it from inside the
archive!)

2) On the first screen you should see two large buttons on the left hand side with orange numbers next to them.
Click the "SELECT" button and choose the "DesertStorm.exe" from your installation folder.

IMPORTANT: Choose the game's .exe file, NOT the "Launch Conflict - Desert Storm" program that's also in the
folder.

3) On the left hand side of the application's window, below the two buttons and the logo, you should see two blank
text boxes with "VendorID" and "DeviceID" next to them.
In the box to the left of VendorID, enter "4318" without the quotes.
In the box to the left of DeviceID, enter "592" without the quotes.

This may not be the only graphics card that works, probably not even the best, but this is one of the default cards
I know works, you guys can experiment all you want, but so far I am just glad I got all this to work.

4) Now in the center of the application window near the top you will see a large group of checkboxes with the title
"DirectX 8.1 and 9.0 Options".
Under the section "Hardware Limits (cap bits)", check the box that says emulate "HW TnL caps".

5) Click the "RUN" buttion on the left hand side of the application window. Your game should run, you might notice
some performance hits, but the floating bug will no longer be an issue and gravity should work as intended.

So what now? Now I'll try to find the beefiest card that this program can emulate that also works with the game. I will most likely add another post down below with my findings, but for now I am happy with the results. If anyone who found this has discovered an easier fix don't forget to send it in to GOG so the game might be officially supported on Windows 10.[url=][/url]
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