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It's a 2.43 GB update.

(content to be announced)
Improvements


- Implemented panel for alternate solution of the frog sneak encounter.
- Added an option to ask a companion to climb the Hydro Elevator shaft.
- The survivors of the first fight against Braxton now move to the staircase after combat.

Fixes


- Fixed Jonas saying you killed the thugs when you didn't.
- Fixed passability issue in the armory.
- Added missing melee weapons to some characters.
- You can now loot Braxton's room when Mercy becomes leader.
- Fixed journal entry not updating when finding override module.
- Fixed an issue if you entered combat with McNeil during stealth.
- Fixed Red Beard not leaving if you convince him with the "turret path".
- Fixed being stuck if cornered by your party members.
- Fixed drag'n'drop incorrect items stacking if dropped from loot inventory to itself.
- Fixed getup from knockdown spending AP when the character is already out of combat.
- Fixed ally portraits sometimes not appearing on game load.
- Fixed animated props affecting navigation and tile generation even if collisions are off.
- Fixed PC overhead phrases if you interact with him while controlling an ally.
- Fixed characters from allied parties targeting your characters during the placement phase instead of selecting.
- Fixed starfish AI loop.
avatar
IronTowerStudio: Improvements

- Implemented panel for alternate solution of the frog sneak encounter.
- Added an option to ask a companion to climb the Hydro Elevator shaft.
- The survivors of the first fight against Braxton now move to the staircase after combat.

Fixes

- Fixed Jonas saying you killed the thugs when you didn't.
- Fixed passability issue in the armory.
- Added missing melee weapons to some characters.
- You can now loot Braxton's room when Mercy becomes leader.
- Fixed journal entry not updating when finding override module.
- Fixed an issue if you entered combat with McNeil during stealth.
- Fixed Red Beard not leaving if you convince him with the "turret path".
- Fixed being stuck if cornered by your party members.
- Fixed drag'n'drop incorrect items stacking if dropped from loot inventory to itself.
- Fixed getup from knockdown spending AP when the character is already out of combat.
- Fixed ally portraits sometimes not appearing on game load.
- Fixed animated props affecting navigation and tile generation even if collisions are off.
- Fixed PC overhead phrases if you interact with him while controlling an ally.
- Fixed characters from allied parties targeting your characters during the placement phase instead of selecting.
- Fixed starfish AI loop.
Err, that looks like the previous patch, released on 9 April. Or there was another without description, hard to follow ;-)
I'll just stop posting those, I don't think it helps.
avatar
IronTowerStudio: Improvements

- Implemented panel for alternate solution of the frog sneak encounter.
- Added an option to ask a companion to climb the Hydro Elevator shaft.
- The survivors of the first fight against Braxton now move to the staircase after combat.

Fixes

- Fixed Jonas saying you killed the thugs when you didn't.
- Fixed passability issue in the armory.
- Added missing melee weapons to some characters.
- You can now loot Braxton's room when Mercy becomes leader.
- Fixed journal entry not updating when finding override module.
- Fixed an issue if you entered combat with McNeil during stealth.
- Fixed Red Beard not leaving if you convince him with the "turret path".
- Fixed being stuck if cornered by your party members.
- Fixed drag'n'drop incorrect items stacking if dropped from loot inventory to itself.
- Fixed getup from knockdown spending AP when the character is already out of combat.
- Fixed ally portraits sometimes not appearing on game load.
- Fixed animated props affecting navigation and tile generation even if collisions are off.
- Fixed PC overhead phrases if you interact with him while controlling an ally.
- Fixed characters from allied parties targeting your characters during the placement phase instead of selecting.
- Fixed starfish AI loop.
Evem though the patch notes on Galaxy display version 0.8.64 the build version displayed in the bottom left corner of the game menu screen is 0.8.63.
Wich one is it?
Post edited April 11, 2021 by fleenots
This changelog corresponds to the build released last night, 0.8.64