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Game looks interesting from videos, steam demo, etc.

Unfortunately, I was disappointed with age of decadence.

I get bored within 15 minutes.
I risked my cash on encased also got burned out on that game.

How this game compare to arcanum, fallout1&2?

Did it have many improvements compared to age of decadence?
Post edited October 03, 2024 by Seweryn
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Seweryn: Game looks interesting from videos, steam demo, etc.

Unfortunately, I was disappointed with age of decadence.

I get bored within 15 minutes.
I risked my cash on encased also got burned out on that game.

How this game compare to arcanum, fallout1&2?

Did it have many improvements compared to age of decadence?
This is a million years old, but there's a demo on steam
If you want an isometric game that will remind of Fallout 1 and 2, this game does. The turn-based combat is similar, and how weapons work feels familiar - the only thing missing is ammo types. However, in this game you have a lot of options for your character compared to Fallout. In the original Fallout 1 and 2 the storyline and character development was even more linear, but Colony Ship is also similar. As an RPG, the paths you choose alter your options but compared to Fallout 1 and 2, this game is different because you know you're on a Ship. The setting/story, music, and artwork are all obviously different from Fallout, but Colony Ship does feel like it fits into the same genre/category pretty well. Colony ship is perhaps post-apocalyptic but you have to presume Earth was turned into hell and this is as good as it gets "post-Earth" with the story.
Post edited March 21, 2026 by reallynonessential
I can't start new topics on GOG forums, so I'll just put this post here since that last post is related:

This game was worth it, and I have no regrets purchasing it. I haven't played a decent isometric "turn based" RPG like this in a while, at least not one that has updated graphics and doesn't have a dull story focusing on magic/AI (not a Baldur's Gate fan). I liked the combination of character development, skills, turn-based original Fallout style combat, a decent story which allows you to align with various factions, and that this game has a lack of pointless "grind." Also, it at least has mutants of some sort which is always a plus.

Graphics and models are pretty good, especially compared to other isometric games. The models are obviously supposed to look a little bit "cyberpunk" yet also fit into the game setting, and it works. The only thing I didn't like was that the people are a little "cookie-cutter" and character models are a little too generic in the game (so I recruited Faythe just based on her profile pic, then I realized she has monstrous hands and feet).

What made the game a little more challenging was that there weren't any quest tips or pointers (if you forgot what a character said you would have to reload and repeat your choices). Seeing a log of the prior coversations relating to a mission/quest might be desirable for some players (we all know people with no short term memory plus a low attention span), but RPGs don't really need that and I think I enjoyed the game more without a feature like that. Example: Neverwinter Nights 2 has this.

The factions and alliances and followers system is good. I sided against all the characters I disliked and didn't get the ending I wanted, so I compromised a little and it worked out well on the second playthrough. The consequences of the choices made sense and told part of the story, so I found myself repeating whole sections of the game to see how it would turn out if I made a different choice. So, to see all the story developments then I'd say the game would have to be played 3 times.
Post edited March 21, 2026 by reallynonessential