Posted November 30, 2013
IwubCheeze: Fourth, yes, the game was linear but who freakin' cares? How many games are there out there with no linearity? If the game is fun, should linearity matter?
UniversalWolf: Linearity can be done well, but the linearity of Undying is bad enough to kill the fun. Thing is, it would not have taken a huge amount of work and imagination to make it a lot less linear. The game actually goes out of its way to force the player into its linearity. Otherwise I agree with a lot of what you said.
Warning: Incoming rant
Speaking of the game going out of its way to force the player into its linearity, that's exactly the gripe I'm having with Baldur's Gate II with regards to the PCs dialog that I'm having to stop playing for a bit. As much as I love BG2, the dialog is atrocious that it ruins the game for me somewhat. Example, NPC runs up to you and asks you to find some macguffin of the week, you have 3-5 dialog options. The following you always get:
A) Yes, I'll help you because I'm some goody two shoes that has nothing better to do than help clueless dimwits find out who stole their clockwork testicles or whatever (This option is the only way to get quest XP)
B) I'm evil!!! I'll kill you and keep the clockwork testicles for myself, BWA HA HA HA (This option nets a dinky amount of XP for killing the quest giver, higher shop prices and law enforcement constantly getting up your arse)
C) No, piss off (This option give you nada)
Occasionally you get the following:
D) Ask about the quest (This option continues the dialog that shows if doing the quest is good or not. Whiny plee / sob story types = good, asshole types = evil)
E) I'll help you, ..............for a price (yeah, expecting getting paid for your work makes you an asshole so we have to say something assholey, right?)
Most dialog in Baldur's Gate is like this, no wonder I enjoyed Icewind Dale more. I like to play my characters how I would play them if I was actually in their shoes. I also consider myself a practical person which makes role playing in BG a nightmare because pointlessly killing or selflessly helping everyone you meet is just plain stupid. But there is no choice, gotta pick the good option cos if you don't, no quest XP for you.
Ever play Warhammer: Shadow of the Horned Rat? There's a part in the game when a dwarf is talking to Dietrich about a job, After the dward gives the details, Dietrich casually asks " and payment?". The dwarf replies something to the effect of "What? Is the thrill of battle and all the bugmans best you can drink not enough for you?" Dietrich then replies something to effect of "Ale and a sore head does not pay the innkeeper." Good practical response by Dietrich without being a dink about it, why can't RPGs have responses like this instead of the "choice" of do gooder and stupid evil? I need gold to replenish my healing potions, ammo, upgrade my sword etc and I can't do that with fuzzy feelings.
Rant off
Post edited November 30, 2013 by IwubCheeze