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I wonder if there is some AI upscale mod for this game either completed or being worked on. If somebody knows about such project, please provide a link.
Post edited March 10, 2020 by J234
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J234: I wonder if there is some AI upscale mod for this game either completed or being worked on. If somebody knows about such project, please provide a link.
No because the game doesn't support hd textures. Somone is working on an opengl render for this game and that would allow higher res textures and many more features.
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J234: I wonder if there is some AI upscale mod for this game either completed or being worked on. If somebody knows about such project, please provide a link.
No because the game doesn't support hd textures. Somone is working on an opengl render for this game and that would allow higher res textures and many more features.
Has there been some progress on the new renderer?
Post edited May 12, 2022 by ponczo_

Has there been some progress on the new renderer?
Yes. DirectX 11 renderer for Undying has been released. As for the textures, not at the moment but dx11 renderer allows for hd textures if anyone has the time to make them.

Has there been some progress on the new renderer?
Yes. DirectX 11 renderer for Undying has been released. As for the textures, not at the moment but dx11 renderer allows for hd textures if anyone has the time to make them.
Great news, thanks for the info.
Post edited May 12, 2022 by ponczo_
I can try to make one, it was my desire for a long time, cause it was one of the best games I played in that time

I already made some ESRGAN mods for Thief 1/2/3, Myth 1/2, so I have some expierence.
Post edited January 20, 2021 by Vindoza
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Vindoza: I can try to make one, it was my desire for a long time, cause it was one of the best games I played in that time. I already made some ESRGAN mods for Thief 1/2/3, Myth 1/2, so I have some expierence.
Nice, looking forward to it.
Post edited January 20, 2021 by J234
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Vindoza: I can try to make one, it was my desire for a long time, cause it was one of the best games I played in that time

I already made some ESRGAN mods for Thief 1/2/3, Myth 1/2, so I have some expierence.
Ohh, that would be so awesome! I was thinking about giving it a shot myself, but it sounds like you have much more experience. If you need help though, let me know!
Post edited January 21, 2021 by Rivian
I tried something already yesterday
1. First of all - texture upscaling is working, was able to replace first level outdoor textures
2. Some of the original textures are of terrible quality. Looks like they were compressed to dds and uncompressed to paletted 256 colors bmp somewhere in the process of game creation. I don't know if there was dds in that time, but there are clearly some compression/dithered artifacts all over the place. Was able to somehow address this issue with deBC1, dedither ESRGAN models.
3. It looks that some textures could be improved by downscaling them 2x and after that ESRGAN upscale 4x. So the real size would be up to 2x from the original. Like I was forced to do with Thief 3 mod.
4. Height and normal maps from the DirectX renderer need to be upscaled from the upscaled diffuse textures or redrawn from scratch. Maybe original author of them could do this.
5. Need to understand how new material attribute is working for correctly applying normal maps/height maps/tesseletion. Don't thing it's too hard.
6. External character's textures (all the textures from system engine libraries Aeons.u, Core.u and so on) aren't loaded by the game, so I can't upscale Patrick's textures for example. Need to contact author for this matter.
7. Don't know how to upscale sprites and FX textures, need to test more on matter of transparency.

Overall I can start with world textures.
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Vindoza: I tried something already yesterday
1. First of all - texture upscaling is working, was able to replace first level outdoor textures
2. Some of the original textures are of terrible quality. Looks like they were compressed to dds and uncompressed to paletted 256 colors bmp somewhere in the process of game creation. I don't know if there was dds in that time, but there are clearly some compression/dithered artifacts all over the place. Was able to somehow address this issue with deBC1, dedither ESRGAN models.
3. It looks that some textures could be improved by downscaling them 2x and after that ESRGAN upscale 4x. So the real size would be up to 2x from the original. Like I was forced to do with Thief 3 mod.
4. Height and normal maps from the DirectX renderer need to be upscaled from the upscaled diffuse textures or redrawn from scratch. Maybe original author of them could do this.
5. Need to understand how new material attribute is working for correctly applying normal maps/height maps/tesseletion. Don't thing it's too hard.
6. External character's textures (all the textures from system engine libraries Aeons.u, Core.u and so on) aren't loaded by the game, so I can't upscale Patrick's textures for example. Need to contact author for this matter.
7. Don't know how to upscale sprites and FX textures, need to test more on matter of transparency.

Overall I can start with world textures.
Mesh textures are loading fine for me. Make sure to put the textures in Textures/Aeons/Meshes folder.
Do you guys use discord? I can make a text channel for AI upscaling on the Undying discord so we can share and discuss things easier. https://discord.gg/ggb8Wd7
Thanks for the Mesh example
I joined the Discrod
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Vindoza: ...or redrawn from scratch.
I played lots of older games with various texture packs and think that good results can be achieved when AI upscaling is used only for textures with relatively good details quality and the rest is replaced completely. Ideally with redrawn textures or at least with similar looking textures from some collections on the net. In the second case the game can look a bit different than the original but it is still much better than just "upscaled blur".
Post edited January 21, 2021 by J234
I think I will mostly answer in Discord, so I won't be here othen

I appreciate your intent to replace bad textures, but in my opinion original should be original. But if anyone wants to do it after all the upscaling proccess - you are welcome.
Post edited January 22, 2021 by Vindoza
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Vindoza: I appreciate your intent to replace bad textures, but in my opinion original should be original. But if anyone wants to do it after all the upscaling proccess - you are welcome.
I understand your approach and do not think it is wrong, but if I for example compare yours and Gecko's textures for Thief Gold (I played the game with both), I preferred in some places Gecko's version that was less faithful to the original, but seemed to me more natural and less cartoonish, see for example this scene https://pasteboard.co/JKOC4d1y.jpg . (Gecko's vs the original). I know it's not easy to make perfect HD textures as AI upscaling has limits when the source is too low-res and redrawing from scratch is difficult. I think that ideal results has RE4 HD project (re4hd.com), but it takes exceptional skills, a huge amount of work and also many years to complete. But I will be happy with any HD pack for Undying (rather sooner than later) and if there are eventually more to choose from like for Thief, it would be just better.
Thief Gold was the first time I tried this technique, so there was not so many models (so a lot of textures were made with just cartoonish manga109 model). Thief 2 and 3 were more sophisticated.
But I understand what you were trying to say. I'm not very confident in my subjective tastes in replacing textures, so I stick to upscaled vanillas) Overall, it's easier to replace individual textures once all the textures are done.
The hardest mods were Thief 3 and Deus Ex 2 - they were really advanced with all the material additions.