Nutellaloeffeler: Open file "The Chronicles of Riddick\System\GL\HLInclude_GLSL.xrg" in the text editor Change the lines
1) float4 tex2DBias(sampler2D _tex, float2 _st, float _bias) { return texture2D(_tex, _st, _bias); }
2) float4 texCubeBias(samplerCube _tex, float3 _str, float _bias) { return textureCube(_tex, _str, _bias); }
to
1) float4 tex2DBias(sampler2D _tex, float2 _st, float _bias) { return texture2D(_tex, _st); }
2) float4 texCubeBias(samplerCube _tex, float3 _str, float _bias) { return textureCube(_tex, _str); }
Save edited "HLInclude_GLSL.xrg" file
THIS helped me. Thank you so much. I hope it works for others as well.