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anarchypt: its not in c:\program files it´s on a separate hard drive
I don't know then, maybe if you can give some more details about your system?
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Vlad: Unlike the 3Dfx wrapper, this patch does not change the internal resolution and there is no texture filtering.
I don't get the point of this patch, he's do nothing exept bypass dosbox.
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Strijkbout: If you have a fast computer you won't need this, I on the other hand can't run this game at a desent framerate under dosbox and 3dfx emulation is a real slideshow for me.
Ok I see.
Anyone here know how to change the volume of the music with this patch?

I really like that it makes the game much smoother and even allows me to use the Steam overlay (I have a lot of friends on Steam, so having that ability is great to me), but the music seems louder than it should be with this patch. The options menu locks out the ability to change the sound options, so what can I do to remedy this?

(note, I'm on Windows 7 64-bit, if that helps in any way)
well my system is
i7 920
5870
6 gb ram
windows 7 64

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anarchypt: its not in c:\program files it´s on a separate hard drive
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Strijkbout: I don't know then, maybe if you can give some more details about your system?
every version of the game works perfectly... hardware mode version is a bit bright though.

playing on:
Radeon HD7700
Win7 64
My notebook specs:
Intel Core 2 Duo T5750 @ 2.00Ghz
4,00GB RAM
Mobile Intel® GM45 Express (pretty crappy)

The DosBox version is absolutely unplayable. I think I might get something around 10fps.

With this Win95 patch, things change a lot. It's playable; I guess it comes to 30-40fps. Still, isn't smooth and the fps isn't consistent sometimes.

Is there anything that I've missed or simply hardware limitation?
Just a heads-up, there's an issue with playing the Splat Pack in the Windows version. (Not just the GOG release, it was in the original as well.) It seems that for some reason that apparently nobody has been able to determine, the Bugutti and the Sled may crash the game.

Again, this is just in the Windows version. They won't crash the DOS version. However, If you (like me) can't get the DOS version to run well enough and must play the Windows version, there's three ways around this:

1. The easy way: Avoid them

Before you start a race in the Splat Pack, hit the "View Info" button, and then "View Racers". If you see Lady Bug (driver of the Bugutti) or Sinthea (the Sled) in the lineup, hit "Change Race" and choose a different one. The opponents will be randomized every time you switch, even if you switch back to one you checked before. Just keep switching until neither Bug or Sinthea is in the race.

Also, if you somehow acquire the Bugutti or Sled to drive yourself, don't try to drive them. This will also crash the game.

2. The not-quite-as-easy way: Fix them, maybe?

This seems to fix the issue, but I've read somewhere that it's not guaranteed.

First, you'll need to de-encrypt the game's files. Go to the pre-race menu (the one with "Change Race", "View Info", etc.) then type IWANTTOFIDDLE. You should hear a tire squeal, the game will freeze for a moment, then another squeal. Voila, de-encrypted. The game will still run whether the files are encrypted or not, but if you want to re-encrypt them, just use IWANTTOFIDDLE again.

Quit the game. Open your file browser, and go to the directory you installed the game to. Open the CARSPLAT folder, then the DATA folder, then CARS.

Make backup copies of BUGGIT.TXT and SLED.TXT. Open one of them (the original, that is, not the backup).

Find a line that says:
11,-1,2,1 // Driven wheels GroovyFunkRefs (for spinning) - MUST BE 4 ITEMS

Change that 11 to a -1, and save. Do this for both.

Run the game and see if it worked! As I said, I read somewhere that it might not work but it seems to for me.

3. The also-not-quite-as-easy-but-ultimately-time-saving way: Remove them from the game entirely

As with option 2, you'll need to de-encrypt the game's files. Follow the instructions as above.

Go to your CARSPLAT/DATA folder, as before, but don't go into any further subfolders. Make a backup copy of OPPONENT.TXT just in case, then open the original.

The very first line will be the number 40; This is the number of racers in the game. We're removing two of them, so change this number to 38.

Now, find the data for Sinthea (Opponent 2). Delete every line between the lines that say "// Opponent 2" and "// Opponent 3". The two slashes means that these opponent number lines are commented out; The game doesn't pay attention to them, they're strictly there for human convenience. You can delete one of them if you want to keep things tidy, but it isn't strictly necessary.

Scroll way down to Lady Bug's data (Opponent 21) and delete it as well. Save. You just got rid of the game-crashing opponents! Well done, have a cookie.

I haven't tested the game extensively with these two opponents removed, but if it's done properly then I can't think of any reason why it should create any problems. If there are, well, that's why we backed up OPPONENT.TXT.
Post edited September 27, 2012 by RiffRaff1138
The Windows patch has worked pretty well so far for me. Much better than that sluggish DOSBox hardware-accelerated mode. Hasn't crashed on me either. :)
Post edited September 27, 2012 by mistermumbles
My antivirus Comodo is detecting this as as Trojan downloader....I already submitted it as a FP. Will try again in a few days. Same thing happened with an update to Blood a few months ago.
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Cheater87: My antivirus Comodo is detecting this as as Trojan downloader....I already submitted it as a FP. Will try again in a few days. Same thing happened with an update to Blood a few months ago.
Hrm, well, GOG is pretty legit. :P
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anarchypt: I tried this win95 patch but it crashes as soon as the game loads

Did you guys changed anything regarding compability and such?
If it crashes with direct draw error, please see my earlier post.
Works great, thank you! Windows Vista Ati card. Plus now Fear Factory greats me on my first race...
ini edits dont seem to be working for me to change resolution,
still stays same. it basically appears to be a low res, software version, whatever i put in
3dfx accel runs,but, for me at anything more than 1024x768, poor performance.

any help on the ddraw ini edits? please what am i doing wrong? i change height and width to native res, but nothing changes.
Post edited September 28, 2012 by falster
Works more than perfect in Windows XP 64bits, with an ol' geforce 5200. The DosBox version also works, but I get more fpss with this patch, and everything goes smoothier.

Thanks a lot!
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falster: ini edits dont seem to be working for me to change resolution,
still stays same. it basically appears to be a low res, software version, whatever i put in
3dfx accel runs,but, for me at anything more than 1024x768, poor performance.
If you check the actual resolution your monitor is displaying, I expect it will in fact be the resolution you set in the ini file. I suspected it didn't work at first as well, but I think the ddraw patch just upscales the max. resolution Carma puts out (640x480) by pixel doubling (ie 1x1 px square turns into 2x2 px square at a 1:2 scale factor), effectively 'zooming in' the image to match the set resolution.