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...and Capitalism Plus sure delivers the fun! Also, it's all about money.
This game truly showcases the essence of GOG: it is a good (or even great) old game, a real gem from the mid-nineties! I recall playing it for long hours on end, trying to make my company flourish. It was one of my favorite games of the time, and I'm really glad GOG distributes this title now. I hope you'll understand from my review why I'm so enthusiastic about this game.
Basically, it's what it seems to be: a business simulation where you start off (depending on settings) either with only an amount of cash or some pre-established firms, and your goal is to make your corporation a flourishing one. You're given everything to do so, and it's up to you how to do this.
At first glance, Capitalism Plus may seem quite plain. That's because the graphics are really simplistic; they aren't there for eye candy, only to serve the functionality of the game. All you get is a screen, divided into four smaller ones, of which each has its own function (they show the world map, the area which you have selected, the type of the tile you're on and various info about that tile). That said, it still has some nice touches: every single type of tile, firm and unit has their own picture in the bottom left frame. For example, if you click on a piece of rural area, you see a slope, if you select a supermarket, you get a man putting something in his basket, and so on. Very subtle-yet-good way to liven up the otherwise plain outlook, in my opinion.
About the sounds there is even less to say; there are only clicks and some functional sounds, like the sounds of building or demolishing something. (However, the "nice touch" of the graphics is present here as well; for example, most animals have their own sounds.) The original game also had some soundtracks, which the GOG version, due to the lack of the CD-ROM, doesn't; however, you can easily make up for that: fire up any smooth jazz internet-radio and you're all set. (The original soundtrack was a sort of smooth jazz as well, as I recall. Well, mostly.)
What Capitalism Plus lacks on the outside, it compensates for tremendously in terms of gameplay. One of the strongest points of the game is the freedom of choice; there are seven types of firms to build and literally hundreds of products to produce and sell. You have so many possibilities to choose from, from farming to retailing, from frozen chicken to high-tech stuff, that you may find it hard to decide what to do first, and how to develop your company.
An other strong point, which is a direct consequence of the aforementioned freedom, is the complexity of the game. You can produce or buy basic goods, which can be processed into other goods, which you can then either sell (if they're products for the customers), or, in the case of semi-products, further process into finished goods to sell. For example, you can grow cotton on your farms, which can be made into textiles, which you can't sell to the public, but from which you can make jeans. An other example (for a slightly more complex chain): you get milk from a farm and mine silica from a mine. You then process the silica into glass, and from this glass and the milk you can produce bottled milk.
But complexity is present in other areas of the game as well: there are numerous charts that you can read to have a better understanding of how your business is going, from balance sheets to the popularity of your products in each of the cities in the game, and all of these go quite in detail.
Like I said earlier, your immediate goal is to make your business empire profitable, but, unless you play an open-ended game, there are some other goals to achieve; these can be having a given net worth, dominating certain areas, having a given annual profit and so on. This also adds to the gameplay value.
You can also set the game difficulty manipulating various settings; for example, you can set how aggressive your CPU-controlled competitors should be, how much cash they have, how local traders play and so on.
Capitalism Plus also has a terrific replayability value. After you finish the tutorial (which is extremely recommended in a game of this complexity), you have a myriad of scenarios to choose from, from the very basic Entrepreneurial Spirit (which is basically a place to practice the knowledge you gained in the Tutorial, since it is very easy) to the extremely challenging and absolutely non-forgiving Global Domination (in which you have to have dominance of every single market and have 100% ownership of your company, starting off in a very hostile environment, where all your competitors have well-established businesses and superior technology). In between are such interesting ones as the Emerging Dragon (you have to dominate the chemical electronic products market of China while creating at least 10.000 jobs) or Rule Britannia (you have to dominate the mining and manufacturing factors and have an annual operating profit of $500M).
And if that's not enough for you, you can create your own game: the program generates a random map for you, which you can then tweak to be to your liking (or you can load one from a file: there is a number of pre-made maps depicting real-world locations), you set the various settings of the game, you set one or more goals (if you wish; otherwise, you can have a "sandbox", endless game) and you're all ready to play your own scenario.
Also, there are three game sets to choose from, each with tis own products: Standard game set, Alternative game set and Food and beverages. The first two offer a wide range of products (but, of course, not the same), while the third only focuses on consumable products, and thus shuns mines and logging camps while making farms your single source of basic goods.
Of course, the game doesn't only has good points; there are some drawbacks as well. The biggest of these is that the game is intended for only a (thin) layer of gamers, given its complexity and many info sheets. Indeed, if you freak out when you see charts and graphs, this game is clearly not for you, as there are many of them in it.
There are also some minor but noticeable nuisances; for example, you have to do an extraordinary amount of clicks and double-clicks during the game (heck, I think there are more clicks done during a game of Capitalism Plus than during a StarCraft match!), which can get tiresome after a while. I know you have to click much in most every strategy game, but I think many of the double-clicks should be replaced by right-clicks; it would be much more convenient.
All in all, I find this to be an awesome game, with which one can play for a very, very long time and not get bored. If you have a knack for businesses-themed games, be sure to buy this. You won't be disappointed, and it has a more-than-friendly price now. The only problem that may arise is that you can as well say bye-bye to your real-life activities...
Do you have a real life? Gosh, such a long review =).
Thanks, this review made me buy the game, now I will see if I like it.
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malexmave: Do you have a real life? Gosh, such a long review =).
Thanks, this review made me buy the game, now I will see if I like it.

I'm glad I were able to persuade you to buy it! :-) If you like this style of game, I'm indeed sure you won't be disappointed.
And yes, I have a real life, it's just that I tend to lose track of the length of my writings while making them.
normally the length of the review shows 1) the passion for the game 2) the agony , fury or hatred for a game.
id say in this case you're definately an nr 1 ;)
nice review
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CyPhErIoN: normally the length of the review shows 1) the passion for the game 2) the agony , fury or hatred for a game.
id say in this case you're definately an nr 1 ;)
nice review

Thank you ;-).
Nicely done and thanks for taking the time.
I recently recommended this game to a friend, installed it on my 2nd house PC, and had him playing it for several hours.
Thanks for the detailed review, it was useful to get him hooked :)