Tekkaman-James: I just cant bring myself to agree with anyone who calls these games boring. Over the past two weeks, I have beaten the first and second games as well as the fan-made sequel "Broken Sword 2.5: Return of the Templars". I have found the characters to be enjoyable and the story to be good, if somewhat shallow at times. The humor is hit-or-miss, but I think the cheesiness, especially of George, is part of the series' charm.
The pacing can be a bit slow, especially if you get stuck, but that can't be blamed on the game. The voice-overs for some of the background characters can be a bit weak, but I think that Rolf Saxon's George is excellent. And, while their voice actors seem to constantly change, the performances for Nico, André, Duane and Pearl are enjoyable, too.
I purchased all five of the Broken Sword games in this past Summer Sale, and I don't regret it one bit.
The fact that you can beat them so fast is another reason I don't like them probably. They spend more time on verbose dialogue/monologues that add little to the game for me (some find it charming, I find it inappropriately silly and watered down.) It seems like too much time to invest for little pay-off; like a bad book written for 10-12 year-olds that pretends to be about adult themes but fails to tackle anything because it plays it safe and has no real substance. It plays more like a click-through picture book rather than an actual adventure with various dangers, tasks, and rewards that take time and effort to get through and there's a whole world to discover and figure out what you need to.
The pacing in BS1 is just bad, it has nothing to do with being stuck because there is no being stuck as far as I can tell, it's pretty simple and just a lot of clicking without much thinking, there's nothing to get stuck on. But that shouldn't matter for a good adventure game anyway, being stuck, I've played numerous adventure games with multiple times in each of the games where I've been 'stuck' for hours on end but what they've given you so far and what is going on is interesting enough to keep you playing to figure out how to proceed. BS is completely different, there's a whole series of games to play but I'm 3 chapters in, having zero difficulty, just been clicking through the game for quite a while and am bored. Not only because there is no "game play," but the story severely lacks for how long I've been playing. I don't need anything to be fast paced, but I need to elements I'm presented with to be interesting enough to keep me interested. I clicked through both Syberia games (definitely wouldn't say you "play" those at all, they are just picture books to click through and look at) and BS more reminds me of that, but not as pretty to look at or as mysterious. I don't really enjoy things like that.
I just started playing Gabriel Knight: Sins of the Fathers for the first time (I've played GK2 and Gk3 a few times each), and the writing and EVERYTHING in that blows BS out of the water right from the get-go, and doesn't stop and doesn't look back. I've spent 1/3 the amount of time on GK so far as I did on BS and it's already 10x more enjoyable.
Of course these are just my opinions and people have different tastes, I just wish there was a way to have known BS was not my type of adventure game before buying 3 of them based on an abundance of boasting reviews that made it seem right up my alley with TLJ, GK, Full Throttle, The Dig, the Zork games, and a dozen other great, and challenging, adventure games that I consider must-plays.