Tamasuke: I would be very cautious and a bit more respectful before accusing a well-respected development studio like Revolution Software and Charles Cecil of working solely with AI. According to Charles in interviews, AI was merely used as a foundation for the remake.
I didn't say "solely", but much of the remastered work I've seen was done with automatic tools any kid could download and use right now. If you want to compare it to an actual remaster, check the Gabriel Knight 1 remaster from 2013/2014, which is an actual remaster made by actual human artists and developers, instead of cheap auto reframing and scaling.
I've known enough about how things work for most people when there is money on the line to always trust my own eyes before any sweet talking by the interested party.
Tamasuke: It's not yet feasible to transform a heavily pixelated character into such beautifully detailed models frame by frame with this level of precision.
Of course it's feasible, said Gabriel Knight remaster did it 10 years ago and not at a 30 € price tag. I'm not even sure if the original Broken Sword original release back in like 1996 was priced at the equivalent of present day 30 €.
Two other examples of graphical adventure remasters were Monkey Island 1 and 2 ones back in 2009-2010, whose development was supervised by one or several of the original creators, but the actual work was done by human artists, which create a very different kind of graphics and animations.
What I think you implied with your answer, is that "
it's not yet feasible to transform a heavily pixelated character into such beautifully detailed models frame by frame with this level of precision"
by pushing a magical button which does it with minimum effort and cost, which is what these kind of AI tools do and which could fool the untrained eye.
Tamasuke: Furthermore, additional details were added. For example, light sources were incorporated into the scenes, allowing characters to cast dynamic shadows. Logical inconsistencies were also addressed, such as the bar in the café not being damaged in the original or the drainpipe in the backyard not reaching the roof (where George suspected the clown might have escaped over the rooftop).
There are many more details like these. I highly recommend watching this comparison video of the Original, Director's Cut, and Reforged versions:
YouTube Comparison: Original, Directors Cut vs Reforged Then I'm glad this has actual improved content, which required actual effort and not just churning out automatically scaled images by preset filters.
Tamasuke: And then, please, tell me again that this was a “quick AI cash grab.” It’s evident that many elements have been completely redrawn (such as the Paris map, etc.). I work myself with AI generated images and i can tell you that you are over-estimating the current state of AI at this point.
This thread's title has a sincere question mark, I wasn't making a statement. I didn't buy the game nor played it but looking at the content in the store page, I totally got the feeling that minimum effort was put, specially considering the price tag (it would be OKish if it was 5-10 €).
I was asking because I wasn't sure, if I was already 100% sure it was like that, then there would have been no question mark and the phrasing would have been different.
Tamasuke: In my view, Reforged is finally a careful, loving, and faithful renewal of the original game, preserving its charm and character without compromising its essence.
Then in case you didn't already, I recommend you to check the remasters I mentioned, I think they weren't surpassed yet as graphical adventure remasters.