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1.2.1
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- All the Kickstarter characters (background viewers in VR arena) are now implemented!
- Fixed minor bug: We can hit walls in places where it shouldn't happen (eg right outside Trasher Hunter)
- Fixed: Guard should not appear in VR training if we didn't fight him before.
- Fixed: R.J. still appears outside of Hacker's place if we arrive on time for fair and use a disguise.
- Fixed: Cannot hit the entry code in Sector 56X with mouse controls.
- Fixed minor graphical issue with the light and clothes line in the back alley.
- Fixed: foreground elements in back alley were not displayed!
- Fixed: stink effect did not follow the player height.
- Fixed thumbnails of artbook DLC in-game

(Rvs 17248)
1.2.2
--------------------
- Fixed: Throwing items in the pit in Chapter 6 crashes the game.
- Fixed: The crate in the bunker was sometimes not possible to jump over.
- Fixed: Incorrect 2 brain points loss at the start of Chapter 5 if we play Brok's part before Graff.
- Fixed: Incorrect order of color skins for characters (this change may affect the names of generic rats)
- Fixed: Guard cannot hit Brok with lasers when he's on the bed.
- Fixed sounds of lasers hitting targets (regression introduced in fight update)
- Fixed missing sound when jumping on various floors.
- Fixed lasers creation position & speed according to room scale and for the Guard.
- Added color skins for all common enemies (they have 8 skins possible)
- Improved color skins for rat HUD portraits.
(Rvs 17270)
1.2.3
--------------------
This update prepares the console releases. As such, some more optimizations have been performed:
- Loading/transitions speed optimizations.
- More memory leaks fixed.
- Faster logo & "new game" menus.
- "Laser placed" trap fully reworked (no longer a big resource hog)
- Music stops faster when loading or starting a new game so they don't overlap.
- Improved icons resolution on main menu.
- Food no longer disappear automatically in virtual arena.
- Increased speed of EXP increase bar.
- Increased dodge speed when player is small on screen.
- Added several gamepad vibrations effects like conveyor belts.
- Added one missing VR background character.
- Adjusted some character status for some endings.
- Fixed: Chief & Sin giving different experience according to chapter in VR arena.
- Fixed: R.J. (and other enemies) can no longer keep infinite defense when player does special attack.
- Fixed bug: hitting the factory door in Chapter 6 could trigger the dialogue with Gherkin again.
- Fixed bug: Possible to get the front ad in jail several times over.
- Fixed bug: Possible dialogue repeating in second day nightmare.
- Fixed bug: Brok disappears from hoverbike in cutscene.
- Fixed bug: conveyor belts can no longer meet in opposite directions.
- Fixed bug: Military bot no longer breaks progress in Virtual Arena if one falls into a pit.
- Fixed bug: coins (and some other items) won't fall into bottomless pits.
- Fixed bug: companion character moving up/down on his own when taking the elevator.
- Fixed bug: character portraits no longer appear in front of the menu when pausing during non blocking dialogue.
- Fixed bug: Pound bot frozen after attempting groundpound on a bottomless pit.
- Fixed bug: Pound bot can no longer grab player if there's a big height difference.
- Fixed bug: Tidy arms displayed at the wrong height when above ground.
- Fixed bug: Tidy and chief rat no longer stay resting when hit just once after special attack.
- Improved conveyor belt creation to make more continued paths.
- Fixed bunker inside aliased part in background.
- Fixed: enemies can now jump in front / in the background to reach the player better when there's an obstacle.
- Fixed: R.J. rarely frozen after doing jumpkick.
- Fixed: Tidy can no longer get hit by lasers placed while doing special attack.
- Fixed: Smoke particles disappeared after a few seconds incorrectly.
- Fixed: Describing saves and pressing B would incorrectly hide the menu.
- Added pressing B on controller to go back from virtual keyboard.
- Added pressing X on controller to delete a character with virtual keyboard.
- Traditional Chinese localization fully proofread (thanks to JeroMi)
- French localization fully proofread (thanks to PikaMew)
(Rvs 17402)


1.2.4
--------------------
- Fixed possible softlock if defeating the rats (first fight in Chapter 1) while on top of the building.
- Fixed crash if falling from the highway at the start of Chapter 4. (regression)
- Fixed Chapter 6 reactivating the electrical shield did not kill Tribots during the cutscene. (regression)
- Fixed two gameover types in the list which were not actually registered.
- Fixed minor issue: collision effect when hitting the Chief in one of the latest scenes.
- Fixed: Button prompt for picking up an item is now only displayed if fight mode is active.
- Fixed: Giving Pred toy to Graff and getting it wet would make Brok speak instead.
- Updated offline stats for summary.
(Rvs 17424)
1.2.5
--------------------
- Fixed: Story progress issues if exiting the game while fighting bots at the start of Chapter 5.
- Fixed: Rare bug that prevents progression in Virtual Arena when killing drones by throwing items.
- Fixed: Balloons can no longer float under ground.
- Fixed: Enemies could sometimes stay invisible on the screen (but still with collisions) when throw into pits.
- Fixed: Using quotation marks when renaming saves would trim the description.
- Fixed: Number of tiles of conveyor belt was incorrectly reduced.
- Fixed: Items falling in a circle of conveyor belts no longer make a lot of noise.
- Fixed: Player in a circle of conveyor belts can no longer attack constantly.
(Rvs 17436)
1.2.6
--------------------
- Reduced memory use in the last scenes.
- Russian localization fully proofread (thanks to onee1d1d)
- Changed expression in HUD when dead to the hurt expression instead of low health.
- The mail packages now explode when we mess up (obstruction detected.)
- Fixed: Player could get stunlock after falling into hole and then getting hit in some situations.
- Fixed: Head of claw display in Trasher mini game wasn't properly aligned.
- Fixed: Mine exploding a crate would make it change side.
- Fixed: Stop vibrations when choice to exit room and other situations.
- Fixed: Chief stops saying "Get lost" several times over if hit several times fast.
- Fixed: Second wave of rats in the fight in the sewers could have a rat stuck beyond the screen.
- Fixed: Crates could be drawn above player when jumping on them at certain positions.
- Fixed: Potential softlock if clicking fast for one dialogue near the end.
- Fixed: Potential softlock when using the panel at the end of the sewers.
- Fixed: Short graphical issue in the picture "threaten the hacker".
- Fixed: In dialogue, when coming back from a list of choices, the direction of the arrow sometimes pointed nowhere.
- Fixed: The last dialogue topic was not correctly kept in all situations.
- Fixed: Tutorial asked player to "click on Brok's portrait" but it only works when clicking on Brok himself.
- Fixed: The newest mail piece no longer stays when exiting, which cause a minor graphical glitch.
- Fixed: One tutorial entry is a repeat of another and should not be visible in menu.
- Fixed: Setting "enemy blink" was not properly read from the configuration file.
- Fixed: One objective from chapter 3 would stay after restarting from previous chapter.
- Fixed: Dr Hush room mirror did not cover enough which could cause a graphical glitch.
- Fixed: Softlock under specific situation with the rollspike.
- Fixed: Player can no longer be pushed by another opponent while being grabbed.
- Fixed: Player disappears if doing special attack right after getting back on feet after a grab.
- Fixed: Enemy could still move away when player starts special attack.
- Fixed: Enemy should not grab player if the player position would be outside the room.
- Fixed: Collision lock possible in a specific spot between two mail pieces.
- Fixed: Collision lock possible in a specific spot on top of Brok's building.
- Fixed: Softlock if we attack the Tribots as soon as a new wave comes in the police department.
- Fixed: Rat enemy could get locked between collisions in the sewers.
- Fixed: Door in Border Post closed if walking on a certain point.
- Fixed: R.J.'s suplex could sometimes get player out of room bounds.
- Internal change: Music is no longer recompiled at each export.
(Rvs 17466)
1.2.6.1
--------------------
- Fixed: Double "end of fight" when fighting Squealers Chief.
- Fixed: Spanish version did not display the replies to the exam.
- Fixed some mistakes in Spanish version exam replies.
- Changed Brok's "Noooo" line when waking up from nightmare.
(Rvs 17467)


1.2.7
--------------------
- More Spanish & Polish localization fixes.
- Fixed various voice acting lines (including two with the wrong date.)
- Fixed: Going back and forth quickly for concept arts or fanarts could result in their display staying on screen.
- Fixed: Incorrect button prompt for combining.
- Fixed: Archiving fanarts didn't work properly (nothing was filtered)
- Fixed: Using phone would not actually remove points in final results.
- Fixed: It was possible to escape death when throwing the loaded mine.
- Fixed: Dr Hush's lamp no longer appear on the floor after taking it.
- Fixed: Exiting game while fighting drones at hacker's place would cause issues.
- Fixed: Bots in museum were way more weak than intended.
- Fixed: Blocked possibility to click on menu during one of the endings.
- Fixed: Graff losing the fight after the surprise attack might trigger the wrong dialogue later on.
- Fixed: Kins could sometimes enter the wrong room during this scene.
- Fixed: Hitting Ott by throwing the metal pipe in this scene could accidentally kill him.
- Fixed: Giving food to partner character did not actually consume the item.
- Fixed: Hitting Stubot/Klay while choosing to mess the inventions did not update the objectives.
- Fixed: Dart pushed into the hole would then be invisible in the scene in the hacker street.
- Fixed: The hacker could be killed several times over.
- Fixed: Zero points relationships would incorrectly display 50% on summary.
- Fixed: Brain points no longer given back when knocking out the hacker.
- Fixed: Inventions would look broken without touching them when hitting Klay.
- Fixed: Inventions would not look broken when messing with them.
- Fixed: Bonus points were not given to player if we fulfilled the hacker's mission instead of the other options when Brok arrived to the fair on time.
- Fixed: Do not allow to pick up the glasses during tutorial.
- Fixed: Graff would appear twice if we took a bath in the lake before going to school in Chapter 5.
- Russian localization fully proofread (thanks to onee1d1d)
- 52 fanarts added.
(Rvs 17542)
1.2.8
--------------------
- The game now saves the extras unlocked when exiting the menu (instead of when clicking on each extra)
- Fixed: Doing an uppercut right before a special attack would interrupt the special attack immediately.
- Fixed: Getting back up and pressing special attack would cause issues.
- Fixed: Pressing special attack while thrown/down could sometimes cause a softlock.
- Fixed: "Destroying Bolt" gameovers were inverted.
- Fixed: Choices for killing the Hacker were not saved in database due to an incorrect name.
- Fixed: Opening chapter select in the menu to make the tutorial appear and then going back would cause issues.
- Fixed: Blocked possibility to click on menu during another ending.
- Fixed: Relationship points changes should not display on the end screen.
- Fixed: Archiving worked too well by also filtering concept art.
- Fixed: A precise location on Dr Mink's room could get the player stuck.
- Fixed: One ad could not be picked up at night time on the world map.
- Fixed: Ad in foreground of outside bunker could not be picked up with direct control.
(Rvs 17574)
1.2.9
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- Improved performance when calling the same event repeatedly
(especially was a performance issue in front of the hologram in Drumer Street on lower performance systems)
- Fixed: Unable to load immediately after unlocking extras if we don't exit the menu first (on asynchronous systems)
- Fixed: Localized the message informing about Mania difficulty unlock.
- Fixed: Ott's colors during the concert.
- Fixed: Brok could fall during cutscene near the end according to player position.
- Fixed: Player could stay displayed at an angle if grabbed and the ally character interrupts the grab.
- Fixed: Graff hovers over the ground in one of the endings.
- Fixed: Lives counter was incorrect size if the OS language was China (or another Asia territory)
- Fixed: Graff could not jump high enough on the balance plates to reach the top platform unless doing an "uppercut".
- Also adjusted Chinese font for names to fit the HUD better.
- Updated Ott's parents look during the fair.
- Spanish localization fully proofread (thanks to Inspector Arai)
(Rvs 17761)
1.3.0.1
--------------------
- Fixes a crash with accessibility on the first tutorial if we don't select "repeat buttons"
but "fully narrated" is selected.
(Rvs 17830)

1.3.0
--------------------
ACCESSIBILITY UPDATE

BROK is now the first full-fledged adventure game to be fully playable by blind players!

- Fully narrated via text-to-speech and audiodescriptions.
- Puzzles adapted for blindness.
- Positional audio for fights, which of course can be skipped.
- No online connectivity required.
- No specific device required, play with keyboard or a controller.
- Additional options for larger fonts and increased contrast.
- To enter the accessibility menu, press SPACE (or Y on a Xbox controller) on the title screen, then follow the audio instructions.

IMPORTANT: Accessibility speeches are only available in English, so you must understand this language.

- Past conversations are now spoken (for everyone)
- Picking up items with keyboard now requires to press ALT (or the redefined key) to avoid picking them up by accident instead of attacking.
- Fixed: If we managed to skip the drones fight in Chapter 3, hints would get stuck on it.
- Fixed: Switching player or to summary when outside the school in chapter 2 would not restore the state properly when back.
- Fixed: Vibrations level was truncated to 0% / 100% / 200% when saved instead of the real value.
- Fixed: Chapter select now restores the Tramp prescription if he's still alive and we no longer had it.
- Fixed: Shay no longer talks about help with materials if we already gave them.
- Fixed: An ad in Dr. Mink's room was invisible.
- Fixed: An ad still appeared at night at Border Post even if already picked up.
(Rvs 17829)
1.3.0.2
--------------------
- Fixes a softlock with accessibility on Border Post if "puzzles adapted" is active but not "simplified rooms".
(Rvs 17831)

1.3.0.3
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- Accessibility: automatic play is now enabled when selecting all options.
- Accessibility: fixed sewers machinery puzzle repeating some useless sounds.
- Accessibility: holding skip button for too long would repeat the choice and softlock the game.
- Fix: Displaying chapter select tutorial in menu then exiting the menu would not allow to open the menu again.
(Rvs 17833)


1.3.1
--------------------
- Accessibility: added a "no screen shaking" option.
- Accessibility: added an "automatically ask to skip fights" option.
- Accessibility: you can now press the repeat buttons again to stop the current speech.
- Accessibility: the attack stat was not rounded when speeched.
(Rvs 17840)
1.3.2
--------------------
- Fixed: the ad on hologram in Factory cannot be picked up with direct control.
- Accessibility: Fixed missing back button when entering accessibility screen in-game the first time.
- Accessibility: ad on Trasher Hunt panel is now accessible (relocated outside the closeup)
- Accessibility: speeches are now only played through positional audio if the option is selected.
- Accessibility: Positional audio option is temporarily disabled on Mac (it causes crashes) but all other options are now available.
- Accessibility: First dialogue of Graff with NMER wasn't correctly speeched.
(Rvs 17855)
1.3.3
--------------------
- Console specific update.


1.3.4
--------------------
- Fixed: tutorial displayed "sprite not found" during Graff's first exam if using mouse/keyboard.
- Trasher Hunter now clearly indicates when a treasure was obtained or not.
- Added one missing VR arena Kickstarter character.
- Added Epic Store support.

- NEW: It is now possible to have text-to-speech in other languages! (only French and Chinese for now, reach me if interested to implement this in another language)
Enable the "clipboard narration" option at the bottom of the accessibility settings and install a plugin like "Clipboard Reader" on your computer, along with NVDA.
The game will send the accessibility speeches through the clipboard instead of using the pre-recorded English samples.
For obvious reasons this only works on PC/Windows. (I don't know if such plugins exist for Mac/Linux)

- Accessibility: New option: "Hotspots aligned" for easier directional keys selection (only works for in-game hotspots, not menus or closeups)
- Accessibility: Ending hints when we don't get the canonical ending were not spoken.
- Accessibility: The jail seat part now has spoken elements.
- Accessibility: The total number of pages in jail book is now spoken.
- Accessibility: Switching to adventure & action mode now have a speech.
- Accessibility: Relationship variation with characters and brain/brawl points are now spoken.
- Accessibility: Trasher Hunter more lenient on the distance for getting the treasure when blind puzzles is active.
- Accessibility: Trasher Hunter tries are indicated when moving over them.
- Accessibility: Audio description for R.J. was incorrect.
- Accessibility: Repeat buttons are no longer active during fights.
- Accessibility: Flag sample replaced to make it clearer to locate.
- Accessibility: Font for credits wasn't suitable when large fonts is activated.
- Accessibility: Some characters weren't displayed for accessibility menu in French.
- Accessibility: Added sound for when we're inside nuclear waste area.
- Accessibility: Removed "scroll mouse" info when blind options are enabled.
- Accessibility: Removed "combine/describe" items info when in fight mode.
- Accessibility: Fixed player positioning for the crates in the alley.
- Accessibility: Hotspots wouldn't be spoken when moving from one to another with the same name.
- Accessibility: Windows in second nightmares now have numbers.
- Accessibility: Elevator hotspot removed if simplified rooms in Border Post.
- Accessibility: Lives remaining are now spoken.
- Accessibility: Repeat button can now also repeat the last choice.
- Accessibility: Ball stuck now has an audiodescription for Graff's bunker trial.
- Accessibility: Ball mini game can now be skipped, and Graff teleports to the buttons to make it easier.
- Accessibility: Radar now tells player to use WASD or left stick.
- Accessibility: School exam now accepts English replies for the colors, in addition to the in-game language ones.
- Accessibility: School exam answer would not repeat the same number twice.
- Accessibility: R.J. is not played by text to speech in jail.
- Accessibility: The chest can now easily be accessed in jail once we are free.
- Accessibility: Next level experience is now spoken in stats menu.
- Accessibility: Police department, player now teleports to the buttons and there's more time to press them.
- Accessibility: Scrolling left/right no longer gets in the way on the summary.
- Accessibility: Achievements which require a number of steps now indicate it via speech.
- Accessibility: Graff's VR training options were not all spoken.
(Rvs 17988)
1.3.5
--------------------
- Fixed: Player gets stuck if performing a special attack while simultaneously falling into a pit.
- Fixed: Player gets stuck if performing a special attack while eating something.
- Fixed: Player gets stuck if performing a special attack while getting hit by the rollspike.
- Fixed: Crash if points damage is disabled and we break Dr Hush's door.
- Fixed: Exiting police department while tribots spot us at the same time could cause issues.
- Fixed: Entering summary after Graff triggers the drone causes the scene to repeat.
- Fixed: After finishing the ball mini game in bunker, we could still press and camera gets stuck (bug introduced in previous patch)
- Fixed: Graff can get stuck on the museum expo tribot when falling from above (made changes to "character stuck" handling as this was a general bug that could happen anywhere)
- Fixed: Shay now gives the radar in Chapter 4 if we forgot to get it in Chapter 3.
- Fixed: Corner sprites in the menu no longer appear above other menus like popups.
- Fixed possible incoherence regarding Sin's status on the summary.
- Fixed several spelling mistakes in the English script.
- Made extras save once in a while when unlocking (not just when exiting menu).
- Killing some NPC characters outside of fights now count as kills for the Pacifist achievement.
- Accessibility: Much improved large font tutorials.
- Accessibility: Selecting large font in Japanese / Chinese is now applied immediately.
- Accessibility: Selecting large font is applied for the left menu elements immediately.
- Accessibility: Selecting large font is applied for the left menu elements immediately.
- Accessibility: The extras section now mentions it doesn't have accessibility.
- Accessibility: Brain points variation change was incorrectly speeched.
- Accessibility: 2nd nightmare floor buttons are now speeched and delay increased to press both buttons.
- Simplified Chinese localization improved.
- Added Traditional Chinese clipboard accessibility.
- Improved Simplified Chinese clipboard accessibility.
- 30 new fanarts.
(Rvs 18028)
1.3.6
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- "Tramp" character outfit fixed.
- Added new option for "full scale" (in addition to the default "keep aspect ratio")
- This option also allows for choosing a background or not (useful when the screen isn't 16/9 widescreen to fill the screen)
- Added moves list option in quick fight menu.
- Added Simplified Chinese translations of the artbook and the concept art.
- Added two character refs.
- Fixed: Corner sprites in the menu were visible when highlighted.
- Fixed: Dee's tail was missing when manipulating the bunker buttons, and this is now animated.
- Fixed: Gherkin fixing a pipe is now animated.
- Fixed: Graff was thrown at lightspeed by the Squealers Chief special attack.
- Fixed: It was possible to hit the hacker after entering with the disguise and before talking to him, leading to issues.
- Accessibility: Fixed "next level XP points needed" info.
- Accessibility: Playing with accessibility options enabled in Chapter 1 and then disabling them after could get the player stuck unable to climb in Border Post.
- Simplified Chinese localization proofread further.
- 50 new fanarts.
(Rvs 18141)
1.3.6.1, 1.3.6.2, 1.3.6.3
Menu cards to announce the Brok plush on Makeship.
Fixed some tutorials displayed incorrectly since 1.3.5.