Posted October 06, 2017
Has anyone else had this problem? I can start the game up, but if I attempt to access the loadout screen or any parts of acquisitions that shows mech/weapon models the game grinds to a halt, then after a few seconds sound cuts out and the game CTDs with "intel_do_flush_locked failed: Input/output error". These screens will sometimes load before the game crashes but no models will be shown. Setting "LIBGL_ALWAYS_SOFTWARE=1" prevents this but the game is unplayably slow since this prevents hardware acceleration. dmesg shows that the GPU hung but there's no useful information in the game log.
I'm on a fairly old laptop with OpenGL 2.1, so this could possibly be part of the problem, attached image shows all graphics information from Graphics info > GL info in the debug menu.
I'm on a fairly old laptop with OpenGL 2.1, so this could possibly be part of the problem, attached image shows all graphics information from Graphics info > GL info in the debug menu.
Post edited October 07, 2017 by Tiephoone
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