Posted June 26, 2021

We've just finished it, so GoG's staff will get it in the morning for bug testing and then upload. Meantime I'll post the changelog:
Current Update: v1.62
06 / 24 / 2021 — v1.62 — Blood Anniversary Update ptii
Continuing the celebration of the 5-year anniversary of Brigador and the 10-year anniversary of Stellar Jockeys, we've added more content and balance tweaks.
General Notes:
-Added 10 new playable vehicles
-Added [*1-4] campaign levels to freelance
-Added Easter Egg vehicles
-Meat Guns now shoot meat
-Revised level layout on 'Scandal Night'
-Additional performance optimizations
-Double clicking now purchases things in Freelance
New playable vehicles:
-LOYALISTS: Schultz, Rook
-CORVIDS: St. Benjamin, Boris, Stepper
-SPACERS: Hatun, Visch, Balder, Cataphract, Lexov
PROGRAMMING
Fixed: slow loading times when Vsync enabled
Added: refresh rate detection for improved loading speeds on high-refresh
Fixed scaling issue on Macs with retina displays
Increase number of guns mechs can have from 8 to 9
Increase number of lights mechs can have from 16 to 32
Auto-firing guns now show up in the loadout preview
Fix issue with certain GOG achievements not unlocking
In the data editor, guns are now assigned to a mech via a selector menu, rather than a raw text input monitors
Profile.json is now backed up in the bckups/ folder
Dumping the packfile and regenerating no longer crashes
FPS limit can be set at launch with '--maxframerate #'
GAME BALANCE
-Increased Spacer and Corvid kamikaze detonation ranges:
Seeker/Grigori/Civilian/Roadie kamikazes from 2.0 -> 2.6
-Buffed Tinker trample damage from 'Heavy' to 'Superheavy'
-Buffed Vex trample damage from 'Mid' to 'Heavy'
-Buffed Vex turn speed from 125/170 to 140/180
-Buffed Vex move speed from 9/8/7 to 11/9/8
-Buffed Vex HP from 200/250/100 to 225/275/125
-Buffed Prism speed from 9/6.5/6.5 to 10/6.5/6.5
-Buffed Prism HP from 100/200/100 to 100/225/100
-Buffed Tomahawk move speed from 15/13/6 to 17/13/7
-Buffed Raider move speed from 12.5/9/11 to 14/10/11
-Buffed Raider trample damage from 'Light' to 'Mid'
VFX
-Revised lighting to be more legible on:
lighting_dark_special_01
lighting_day_special_02
lighting_sunsetrise_fog_02
lighting_sunsetrise_special_02
lighting_twilight_fog_02
lighting_seg_scandalnight
-Casings now spawn from a weapon's ejector mount
MISC
-Rearranged ordering of Loyalist agravs in menu selection
-Removed out of bounds ground tiles from 'I'll Be What I Am'
-Fixed 'Wildcard' spawn that accidentally used player vehicle variants
AUDIO
-Increased volume of Leviathan, Canary, and Zed Prime horns
-Fixed issue where SNC voice would clip during Awake On Foreign Shores