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Heads up, we've given Brigador a minor UI update, adding a few buttons to the game's main page.

There are no gameplay changes BUT if you have been installing some modded content recently, then this update WILL reset your assets.pack to its vanilla version and you will have to run through the modkit installation process. That means all of you modders should back up your game before updating.

The simplest way to back up your game is to make a copy of your current Brigador directory and paste it somewhere else on your computer for safe keeping.
high rated
Due to some server issues we missed the window for GoG to review our build for the update, and as such this patch won't be available on GoG until 6/8/2021. Sorry about that, and thanks for your patience.


[h1]Current Update: v1.6[/h1]
06 / 07 / 2021 — v1.6 — Blood Anniversary Update

In celebration of the 5-year anniversary of Brigador and the 10-year anniversary of Stellar Jockeys, we've come back for a major game update.

Gameplay notes:
[list]
[*]Added '*1-4' mission set to Campaign (optional)
[*]Added auto-firing weaponry for a variety of vehicles, esp. Ultra class
[*]Added 3 new pilots and alternative spawnlists
[*]Added 11 new playable vehicles
[*]Added cheats to the settings menu (disables achievements)
[*]Added 1 new LORE entry: Brigadors
[*]Added an "Easter Eggs" toggle that will be expanded on with future updates
[/list]
New playable vehicles:
[list]
[*]LOYALISTS: Monarch, Pellinore, Leviathan
[*]CORVIDS: Blackjack, Coffin
[*]SPACERS: Usul, Widow, Zed Prime, Longboard, Bunhilde, Fafnir
[/list]
[list]
Vehicles Retrofitted with Autoguns:
[*]LOYALISTS: Citadel (1x Disco)
[*]CORVIDS: Rat King (2x gutterball, 2x bonesaw), Julius (1x Stutter)
[*]SPACERS: Aetos (2x Lockdown)
[/list]
Balance Changes
[list]
[*]reduced Dorothy `knockback_push_scaling` from 1.0 to 0.7
[*]increased Mongoose `knockback_push_scaling` from 0 to 0.1
[*]increased Fence `knockback_push_scaling` from 0 to 0.05
[*]buffed Fence HP pool from 50/75/125 to 50/85/140
[*]buffed Dorothy HP pool from 225/150/100 to 225/165/110
[*]buffed Eightball HP pool from 200/125/125 to 200/125/150
[*]buffed Broodmare HP pool from 300/300/100 to 350/350/150
[*]buffed Aetos HP pool from 175/250/100 to 175/325/100
[*]buffed Juke HP pool from 50/50/75 to 50/125/75
[*]buffed Touro HP pool from 450/175/175 to 450/250/175
[*]buffed Praetor HP pool from 500/225/175 to 500/275/175
[*]buffed Mantis HP pool from 325/175/150 to 325/200/150
[*]buffed Rat King HP pool from 550/150/250 to 400/225/550
[*]buffed Julius HP pool from 650/200/250 to 550/200/600
[*]buffed Zollig HP pool from 200/225/100 to 200/275/100
[*]-buffed Canmore HP pool from 550/250/150 to 550/300/150
[*]buffed Tinker HP pool from 525/200/175 to 525/275/175
[*]buffed Prowler HP pool from 350/150/150 to 350/200/150
[*]buffed Dragon HP pool from 450/175/300 to 450/175/375
[*]buffed Brokenheart HP pool from 325/175/150 to 325/175/275
[*]buffed Party Van HP pool from 85/125/100 to 85/125/150
[*]buffed Mongoose `rotation_width` from 220 to 240
[*]buffed Dorothy `rotation_width` from 210 to 240
[*]buffed Oxybeles' increase max_forward_speed from 7.5 to 8,
increased min/max_angular_velocity from 125/150 to 145/175
increased angular_velocity of upper from 170 to 200
[*]reduced finess multiplier on Rat King, Citadel, Brunhilde, Fafnir from 1.0 to 0.75

VFX [list]
[*]Added new blood and crater sprites which stay on the battlefield
[*]Revised armor/prop impact effects for: Zeus
[*]Revised ground impact effects for: Zeus, Balao, Donkey
[*]Added optional toggles for both the blood/gore and craters
[*]Lockdown bullet light changed to white
[/list]

MISC [list]
[*]Moved Killdozer up to the ultras tank section
[*]Added missing material render data for rockets
[*]Added missing purchase fees for letterard and villaagarta lore entries
[*]Added optimization so that sprite assets don't update each tick when they're off-screen
[*]high DPI fix

[/list]
AUDIO
No changes[list]

[/list]
badass and thanks. definitely going to give your game a shot after such great support.
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jv209: badass and thanks. definitely going to give your game a shot after such great support.
you shant be disappointed, it's a fantastic slow-medium paced vehicular combat game. I'd almost call it a tactical shooter, because of how difficult it can be, and how methodical you have to be in your attack/defense strategies.
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jv209: badass and thanks. definitely going to give your game a shot after such great support.
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JB_Wyles: you shant be disappointed, it's a fantastic slow-medium paced vehicular combat game. I'd almost call it a tactical shooter, because of how difficult it can be, and how methodical you have to be in your attack/defense strategies.
That sounds kinda like synthetik with mechs which is up my alley. I went to add the game to my cart, but it turns out that I got it for free during GoG's winter sale :)
WHAT AN UPDATE!!!!!
Wow. Was not expecting any major update anymore.
Thank you!
Another large, free update? AWESOME.

Sitting at a bit over 60 hours right now, and that's 60 hours of pure enjoyment. Now I've got more reason to keep playing.
I just want to say how much I appreciate the devs for making such a fun game and still working on it.

Brigador's my Popcorn Game, that I can sit down for a quick game or two and before I know it I've added a couple more hours to my playtime.

Easily in my all time top ten games.
Post edited June 09, 2021 by Cascadejackal
high rated
The 1.6 changelog doesn't seem to be on the updates tab, so here it is from Steam:

Game

Updated to version 1.6 The Blood Anniversary

Non-mechanical NPCs now leave a bloody mess on death
Several weapons now leave impact craters on ground tiles
Three new unlockable pilots added to Freelance: MT Foxtrot
, Warlord Kanta
and Brother Livewell Cotton

Four new powersuit-focused missions operations added to Campaign mode: WE USED TO WAIT, IRIAN JAYA, SCANDAL NIGHT and SURF SOLAR
Eleven vehicles are now available for purchase to play in Freelance mode: Monarch, Pellinore, Leviathan, Blackjack, Coffin, Usul, Widow, Zed Prime, Longboard, Brunhilde, and Fafnir
Twelve vehicles now have auto-firing turrets installed: Monarch, Leviathan, Citadel, Rat King, Julius, Blackjack, Dragon, Usul, Aetos, Widow, Brunhilde, and Fafnir.
"Brigadors" unlockable lore entry added to ACQUISITIONS

Several balance changes (please refer to change log thread for full list)


Stability & Performance

XNA Framework Redistributable 4.0 added to address launch issues with Windows 10 computers
64 bit builds for Windows, Mac & Linux
Increased performance now that prop sprites update to only update props on screen (instead of whole level)
Increased performance now that mech AI collision avoidance upper bound has been lowered


UI

Splash screen on startup changed
In-game UI should now scale with the UI scale setting
A new method to add long text strings to the game has been added (this will be detailed in our modding guide later)
New welcome screen text and three new loading screen messages added
All new interface texts localized into all 11 additional locales
Credits updated


Menus

New AUTO FIRE TOGGLE bind available in SETTINGS
> BINDS

EASTER EGGS, DISABLE GRAPHIC CONTENT, DISABLE DAMAGE EFFECTS and USE OLD LIGHTING toggles added to SETTINGS

INVINCIBILITY, INVISIBILITY, REDUCED ENEMY AGGRO and INFINITE AMMO cheat toggles added to SETTINGS


Sounds

Audio levels of particular horn noises have been tweaked


Modding

Modkit & Map Editor DLC is temporarily not functional - it will be updated to work with version 1.6 in a follow up patch in the coming weeks
Packfile memory allocation increased by at least 40 MB
Added various spatial overrides for gib data
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Thehotdogman: Several balance changes (please refer to change log thread for full list)
What thread?
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Thehotdogman: Several balance changes (please refer to change log thread for full list)
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evethewhiterabbit: What thread?
It's this list

https://www.gog.com/forum/brigador_uparmored_edition/changelog/post32
@BenjaminSJockeys
Any eta for the next patch?
high rated
avatar
russellskanne: @BenjaminSJockeys
Any eta for the next patch?
Tomorrow!

We've just finished it, so GoG's staff will get it in the morning for bug testing and then upload. Meantime I'll post the changelog:

Current Update: v1.62
06 / 24 / 2021 — v1.62 — Blood Anniversary Update ptii

Continuing the celebration of the 5-year anniversary of Brigador and the 10-year anniversary of Stellar Jockeys, we've added more content and balance tweaks.

General Notes:
-Added 10 new playable vehicles
-Added [*1-4] campaign levels to freelance
-Added Easter Egg vehicles
-Meat Guns now shoot meat
-Revised level layout on 'Scandal Night'
-Additional performance optimizations
-Double clicking now purchases things in Freelance

New playable vehicles:
-LOYALISTS: Schultz, Rook
-CORVIDS: St. Benjamin, Boris, Stepper
-SPACERS: Hatun, Visch, Balder, Cataphract, Lexov

PROGRAMMING
Fixed: slow loading times when Vsync enabled
Added: refresh rate detection for improved loading speeds on high-refresh
Fixed scaling issue on Macs with retina displays
Increase number of guns mechs can have from 8 to 9
Increase number of lights mechs can have from 16 to 32
Auto-firing guns now show up in the loadout preview
Fix issue with certain GOG achievements not unlocking
In the data editor, guns are now assigned to a mech via a selector menu, rather than a raw text input monitors
Profile.json is now backed up in the bckups/ folder
Dumping the packfile and regenerating no longer crashes
FPS limit can be set at launch with '--maxframerate #'

GAME BALANCE
-Increased Spacer and Corvid kamikaze detonation ranges:
Seeker/Grigori/Civilian/Roadie kamikazes from 2.0 -> 2.6
-Buffed Tinker trample damage from 'Heavy' to 'Superheavy'
-Buffed Vex trample damage from 'Mid' to 'Heavy'
-Buffed Vex turn speed from 125/170 to 140/180
-Buffed Vex move speed from 9/8/7 to 11/9/8
-Buffed Vex HP from 200/250/100 to 225/275/125
-Buffed Prism speed from 9/6.5/6.5 to 10/6.5/6.5
-Buffed Prism HP from 100/200/100 to 100/225/100
-Buffed Tomahawk move speed from 15/13/6 to 17/13/7
-Buffed Raider move speed from 12.5/9/11 to 14/10/11
-Buffed Raider trample damage from 'Light' to 'Mid'

VFX
-Revised lighting to be more legible on:
lighting_dark_special_01
lighting_day_special_02
lighting_sunsetrise_fog_02
lighting_sunsetrise_special_02
lighting_twilight_fog_02
lighting_seg_scandalnight
-Casings now spawn from a weapon's ejector mount

MISC
-Rearranged ordering of Loyalist agravs in menu selection
-Removed out of bounds ground tiles from 'I'll Be What I Am'
-Fixed 'Wildcard' spawn that accidentally used player vehicle variants

AUDIO
-Increased volume of Leviathan, Canary, and Zed Prime horns
-Fixed issue where SNC voice would clip during Awake On Foreign Shores
Post edited June 24, 2021 by HughSJ
avatar
russellskanne: @BenjaminSJockeys
Any eta for the next patch?
avatar
HughSJ: Tomorrow!

We've just finished it, so GoG's staff will get it in the morning for bug testing and then upload. Meantime I'll post the changelog:

Current Update: v1.62
06 / 24 / 2021 — v1.62 — Blood Anniversary Update ptii

Continuing the celebration of the 5-year anniversary of Brigador and the 10-year anniversary of Stellar Jockeys, we've added more content and balance tweaks.

General Notes:
-Added 10 new playable vehicles
-Added [*1-4] campaign levels to freelance
-Added Easter Egg vehicles
-Meat Guns now shoot meat
-Revised level layout on 'Scandal Night'
-Additional performance optimizations
-Double clicking now purchases things in Freelance

New playable vehicles:
-LOYALISTS: Schultz, Rook
-CORVIDS: St. Benjamin, Boris, Stepper
-SPACERS: Hatun, Visch, Balder, Cataphract, Lexov

PROGRAMMING
Fixed: slow loading times when Vsync enabled
Added: refresh rate detection for improved loading speeds on high-refresh
Fixed scaling issue on Macs with retina displays
Increase number of guns mechs can have from 8 to 9
Increase number of lights mechs can have from 16 to 32
Auto-firing guns now show up in the loadout preview
Fix issue with certain GOG achievements not unlocking
In the data editor, guns are now assigned to a mech via a selector menu, rather than a raw text input monitors
Profile.json is now backed up in the bckups/ folder
Dumping the packfile and regenerating no longer crashes
FPS limit can be set at launch with '--maxframerate #'

GAME BALANCE
-Increased Spacer and Corvid kamikaze detonation ranges:
Seeker/Grigori/Civilian/Roadie kamikazes from 2.0 -> 2.6
-Buffed Tinker trample damage from 'Heavy' to 'Superheavy'
-Buffed Vex trample damage from 'Mid' to 'Heavy'
-Buffed Vex turn speed from 125/170 to 140/180
-Buffed Vex move speed from 9/8/7 to 11/9/8
-Buffed Vex HP from 200/250/100 to 225/275/125
-Buffed Prism speed from 9/6.5/6.5 to 10/6.5/6.5
-Buffed Prism HP from 100/200/100 to 100/225/100
-Buffed Tomahawk move speed from 15/13/6 to 17/13/7
-Buffed Raider move speed from 12.5/9/11 to 14/10/11
-Buffed Raider trample damage from 'Light' to 'Mid'

VFX
-Revised lighting to be more legible on:
lighting_dark_special_01
lighting_day_special_02
lighting_sunsetrise_fog_02
lighting_sunsetrise_special_02
lighting_twilight_fog_02
lighting_seg_scandalnight
-Casings now spawn from a weapon's ejector mount

MISC
-Rearranged ordering of Loyalist agravs in menu selection
-Removed out of bounds ground tiles from 'I'll Be What I Am'
-Fixed 'Wildcard' spawn that accidentally used player vehicle variants

AUDIO
-Increased volume of Leviathan, Canary, and Zed Prime horns
-Fixed issue where SNC voice would clip during Awake On Foreign Shores
Thank you!
But I see no fixes for the fire at your feet bug or options not saved bug in your list. Are these included?
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russellskanne: Thank you!
But I see no fixes for the fire at your feet bug or options not saved bug in your list. Are these included?
They should both be corrected, yes. I forgot to add those to the changelog.