Posted August 27, 2017
LumChn: There seems to be an animation-related issue with potentially all of the Spacer Light Mechs when they're standing still and firing at the same time.
For now I only noticed this while engaging Cantors, but since all Spacer Light Mechs are sharing the same leg design and thus the same animation sets(?) it's probably occuring on the others (Hound, Howler, Sleepwalker and Widow) as well.
The issue manifests twofold in a kind of jittery motion, as if the mech is stuck on something on the terrain and the walking animation being played out (while not actually moving at all) when turning and trying to follow the movement of and firing at my vehicle.
Some footage I captured (and, looking at it, maybe brightened up a bit too much) which should demonstrate the issue:
youtube.com/watch?v=vf4q40VHS0k
Have noticed this with the latest version too. For now I only noticed this while engaging Cantors, but since all Spacer Light Mechs are sharing the same leg design and thus the same animation sets(?) it's probably occuring on the others (Hound, Howler, Sleepwalker and Widow) as well.
The issue manifests twofold in a kind of jittery motion, as if the mech is stuck on something on the terrain and the walking animation being played out (while not actually moving at all) when turning and trying to follow the movement of and firing at my vehicle.
Some footage I captured (and, looking at it, maybe brightened up a bit too much) which should demonstrate the issue:
youtube.com/watch?v=vf4q40VHS0k
And I don't remember this happening in the build before that.
Post edited August 27, 2017 by eoymvhne