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I can confirm the fix works, although the build I used failed to play the FMV at the end of each episode, so it wasn't ideal.

edit: The build in question was EmuCR's DOSBox SVN r3711, and I've just checked again with their latest r3727 with the same result.

edit2: Sorry, I messed up there. That build plays the MIDI music, and I somehow didn't notice. I have now used a build which both loops the CD audio and plays the FMV. I'll add a URL later if the author approves.
Post edited June 25, 2011 by Shadowcat
Cross-referencing with the following post, because this issue becomes REALLY apparent once the .ogg files are looping.

In short, nearly all of the CD audio tracks (which are encoded as .ogg files in the GOG version of the game) have incorrect start and end points. The first second of so of each track is actually at the end of the previous track.

http://www.gog.com/en/forum/blood_series/blood06_blood07_ogg_goof_up
Post edited June 25, 2011 by Shadowcat
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Shadowcat: edit2: Sorry, I messed up there. That build plays the MIDI music, and I somehow didn't notice. I have now used a build which both loops the CD audio and plays the FMV. I'll add a URL later if the author approves.
Oh, good I'm not the only one. It seems that the two latest EmuCR builds (r3727 & r3728) are not mounting the cue sheet correctly (game.inst). Mounting the cue sheet seems to work fine in 0.74. I tried renaming it as an actual cue file, but it had the same result.
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Shadowcat: edit2: Sorry, I messed up there. That build plays the MIDI music, and I somehow didn't notice. I have now used a build which both loops the CD audio and plays the FMV. I'll add a URL later if the author approves.
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DustyStyx: Oh, good I'm not the only one. It seems that the two latest EmuCR builds (r3727 & r3728) are not mounting the cue sheet correctly (game.inst). Mounting the cue sheet seems to work fine in 0.74. I tried renaming it as an actual cue file, but it had the same result.
The emucr builds don't support ogg for audio tracks. hence the mounting fails.
Post edited June 27, 2011 by Qbix
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Qbix: The emucr builds don't support ogg for audio tracks. hence the mounting fails.
Good to know. So do they need to be wav, mp3 or maybe flac?
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Qbix: The emucr builds don't support ogg for audio tracks. hence the mounting fails.
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DustyStyx: Good to know. So do they need to be wav, mp3 or maybe flac?
I never tried that build as I use my own builds that do support ogg.

For the emucr builds:
wav might work. doubt others will
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DustyStyx: Good to know. So do they need to be wav, mp3 or maybe flac?
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Qbix: I never tried that build as I use my own builds that do support ogg.

For the emucr builds:
wav might work. doubt others will
Well, I tried converting them to wav and relisting them in the cue sheet, but it does not work... I'll just have to wait till .75 is out.
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Qbix: I never tried that build as I use my own builds that do support ogg.

For the emucr builds:
wav might work. doubt others will
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DustyStyx: Well, I tried converting them to wav and relisting them in the cue sheet, but it does not work... I'll just have to wait till .75 is out.
I'll get you a build that should work
Here is a custom DOSBox build to improve the support for Blood which includes the fix for this bug.
Post edited June 29, 2011 by Shadowcat
Lovely! Thank you both.