Posted March 27, 2017
pablodusk
boo!
Registered: Aug 2014
From United States
bibendovsky
New User
Registered: Apr 2011
From Ukraine
Posted August 06, 2017
Release 1.1.8
Added
- Widescreen mode.
- Icon and it's resource file (Windows).
Changed
- Use text format for configuration.
- Made E2M6 completable with 100% stats.
Removed
- Makefile.pandora.
- Custom renderers.
Fixed
- Bottom view bound when drawing sprites.
- Command-line to force a software renderer.
- Mouse sensitivity.
- Weapon switching.
- Offset of floor info on upper status bar.
Added
- Widescreen mode.
- Icon and it's resource file (Windows).
Changed
- Use text format for configuration.
- Made E2M6 completable with 100% stats.
Removed
- Makefile.pandora.
- Custom renderers.
Fixed
- Bottom view bound when drawing sprites.
- Command-line to force a software renderer.
- Mouse sensitivity.
- Weapon switching.
- Offset of floor info on upper status bar.
Post edited August 07, 2017 by bibendovsky
Korell
No worries.
Registered: Jun 2009
From United Kingdom
Posted August 08, 2017
Yay! The mouse sensitivity issue (what appeared to be negative acceleration) is fixed! This makes the game feel so much more responsive. The text format configs are also very useful. Many thanks. :)
Quick question, though. Can you clarify on the weapon switching and widescreen mode changes? I couldn't see any next/prev weapon bindings (such as to bind to the mousewheel) and the widescreen mode description made it sound like it stretches the display rather than increases the FOV to cater for the wider view.
Quick question, though. Can you clarify on the weapon switching and widescreen mode changes? I couldn't see any next/prev weapon bindings (such as to bind to the mousewheel) and the widescreen mode description made it sound like it stretches the display rather than increases the FOV to cater for the wider view.
bibendovsky
New User
Registered: Apr 2011
From Ukraine
Posted August 13, 2017
Quick question, though. Can you clarify on the weapon switching and widescreen mode changes? I couldn't see any next/prev weapon bindings (such as to bind to the mousewheel) and the widescreen mode description made it sound like it stretches the display rather than increases the FOV to cater for the wider view.
About widecreen. In previous releases it was a simple stretch of image. It stays true in this release for user interface elements (HUD, menu, etc.). But the scene renderers without stretch. You can see it clearly if you select wider width (i.e., --vid_mode 1280 200). Also I didn't change FOV.
Korell
No worries.
Registered: Jun 2009
From United Kingdom
Posted August 14, 2017
Korell
No worries.
Registered: Jun 2009
From United Kingdom
Posted September 02, 2017
Ooh, I've found what appears to be a bug. On Aliens of Gold, E6M9, it starts with a teleporter. You enter the teleporter, the screen goes black, the message comes up saying that you are teleporting in and the screen stays black. If you bring up the map and then close it then the game screen does then come up allowing you to continue.
EDIT: In fact, I think it might be every teleporter that has this issue. Having just finished Aliens of Gold I started up Planet Strike. After clearing the first level I teleported to the second level, and again when teleporting in the screen remained black, but after bringing up the stats and then closing them the screen then displayed.
EDIT: In fact, I think it might be every teleporter that has this issue. Having just finished Aliens of Gold I started up Planet Strike. After clearing the first level I teleported to the second level, and again when teleporting in the screen remained black, but after bringing up the stats and then closing them the screen then displayed.
Post edited September 02, 2017 by korell
bibendovsky
New User
Registered: Apr 2011
From Ukraine
Posted September 08, 2017
bibendovsky
New User
Registered: Apr 2011
From Ukraine
Posted September 08, 2017
Release v1.1.9
Fixed:
- Black screen after teleporting out.
Fixed:
- Black screen after teleporting out.
Korell
No worries.
Registered: Jun 2009
From United Kingdom
Zaratul
New User
Registered: Sep 2008
From Poland
Posted September 17, 2017
Hello,i want to thank You for VERY good Blake Stone Port.Loving Bstone so far! I have few suggestions\bug reports.
-non stretch widescreen hud/menu like in ECwolf,
-that enerby balls on legs respawning from hole in the wall very fast and indifinetly,this is normal or bug?
-ceiling turrets cannot be destroyed with both pistols,again this is a bug or feature?
-non stretch widescreen hud/menu like in ECwolf,
-that enerby balls on legs respawning from hole in the wall very fast and indifinetly,this is normal or bug?
-ceiling turrets cannot be destroyed with both pistols,again this is a bug or feature?
bibendovsky
New User
Registered: Apr 2011
From Ukraine
Posted September 20, 2017
-non stretch widescreen hud/menu like in ECwolf,
-that enerby balls on legs respawning from hole in the wall very fast and indifinetly,this is normal or bug?
-ceiling turrets cannot be destroyed with both pistols,again this is a bug or feature?
2) It's normal.
3) It's also normal.
Post edited September 20, 2017 by bibendovsky
xxxIndyxxx
Jedi-Jones
Registered: Jul 2009
From Netherlands
Posted June 27, 2018
Okay love the sourceport, but i don't know how to get this windowed in windows 10. I can't seems to figure out how to use command lines... i know I am an idiot!
dnovraD
GOG is not a charity! No Subscriptions!
Registered: Jul 2012
From United States
Lord_Kane
Leaf Kaigai Nikki
Registered: Mar 2009
From Canada
Posted September 23, 2018
* Supports Aliens Of Gold (full / shareware) and Planet Strike
* High resolution rendering of world (extended vanilla engine)
* Modern and vanilla controls
* Allows to customize control bindings
* Separate volume control of sound effects and music
Visit home page.
bibendovsky
New User
Registered: Apr 2011
From Ukraine